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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-05-08
Made it possible to quit while the game is asking for a CD.
Torbjörn Andersson
2005-05-08
Quitting the game now implies that the game is done fading the screen.
Torbjörn Andersson
2005-05-08
Forgot to remove this.
Torbjörn Andersson
2005-05-08
Patch #1193398 (DESTDIR patch for Makefile)
Max Horn
2005-05-08
Patch #1193795 (Adding drawLine() to Surface)
Max Horn
2005-05-08
Renamed variables to match our naming conventions; added Sound::isVoiceActive...
Max Horn
2005-05-08
Ooops, out of sync.
Travis Howell
2005-05-08
Add more dutch versions.
Travis Howell
2005-05-08
One last case for funshop titles.
Travis Howell
2005-05-08
Range checks off by 1.
Travis Howell
2005-05-08
Add case stub for funshop titles
Travis Howell
2005-05-08
No need to check for speech file in non-talkie versions.
Travis Howell
2005-05-08
Auto detect effect file type in Simon the Sorcerer 1.
Travis Howell
2005-05-08
Cleanup
Travis Howell
2005-05-08
Initial support for intensive floating point compuitations used in
Eugene Sandulenko
2005-05-08
Fix sound regressions.
Travis Howell
2005-05-08
Add dutch Spy Fox 1/2.
Travis Howell
2005-05-07
Since the gobline engine is enabled by default now, changed "enable-gob" to "...
Max Horn
2005-05-07
Goblins engine is now enabled by default.
Torbjörn Andersson
2005-05-07
Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble.
Torbjörn Andersson
2005-05-07
Filter out a few more paths.
Travis Howell
2005-05-07
Additions for funshop titles.
Travis Howell
2005-05-07
HE games need larger buffer
Travis Howell
2005-05-07
More localized HE games.
Travis Howell
2005-05-07
Missed one section.
Travis Howell
2005-05-07
Add missing opcode details
Travis Howell
2005-05-07
Add eriktorbjorn's patch for:
Travis Howell
2005-05-06
Initial game detection support. I've added the MD5 sums for the games and
Torbjörn Andersson
2005-05-06
Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn.
Eugene Sandulenko
2005-05-06
Cleanup
Travis Howell
2005-05-06
Fix another doyxgen warning
Max Horn
2005-05-06
Ooops
Travis Howell
2005-05-06
Rename sprite field.
Travis Howell
2005-05-06
Use ScummVM code formatting for names.
Travis Howell
2005-05-06
Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes ...
Max Horn
2005-05-06
Rename sprite field.
Travis Howell
2005-05-06
Fix regression in demos (Failed to find correct file to md5 checksum).
Travis Howell
2005-05-06
Check if stream exists first.
Travis Howell
2005-05-06
Auto detect music and voice types, where possible.
Travis Howell
2005-05-05
do not invoke a method on a non-existant stream
Max Horn
2005-05-05
Fixed some doxygen warnings
Max Horn
2005-05-05
Get XMAP from correct resource.
Travis Howell
2005-05-05
Oops.
Torbjörn Andersson
2005-05-05
HE90+ games set heap size in index.
Travis Howell
2005-05-05
Move to HE80
Travis Howell
2005-05-05
Handle engine creation failure a bit more graceful
Max Horn
2005-05-05
Return 0 in Engine_SCUMM_create if the game isn't found (instead of computing...
Max Horn
2005-05-05
Add a comment regarding use of CoreAudio/AudioUnits v1 API
Max Horn
2005-05-05
Turned File::exists into a static method (as it should have been from the sta...
Max Horn
2005-05-05
Applied patch #1195190. This may help the game run on 64-bit systems, but I
Torbjörn Andersson
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