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AgeCommit message (Expand)Author
2005-05-08Made it possible to quit while the game is asking for a CD.Torbjörn Andersson
2005-05-08Quitting the game now implies that the game is done fading the screen.Torbjörn Andersson
2005-05-08Forgot to remove this.Torbjörn Andersson
2005-05-08Patch #1193398 (DESTDIR patch for Makefile)Max Horn
2005-05-08Patch #1193795 (Adding drawLine() to Surface)Max Horn
2005-05-08Renamed variables to match our naming conventions; added Sound::isVoiceActive...Max Horn
2005-05-08Ooops, out of sync.Travis Howell
2005-05-08Add more dutch versions.Travis Howell
2005-05-08One last case for funshop titles.Travis Howell
2005-05-08Range checks off by 1.Travis Howell
2005-05-08Add case stub for funshop titlesTravis Howell
2005-05-08No need to check for speech file in non-talkie versions.Travis Howell
2005-05-08Auto detect effect file type in Simon the Sorcerer 1.Travis Howell
2005-05-08CleanupTravis Howell
2005-05-08Initial support for intensive floating point compuitations used inEugene Sandulenko
2005-05-08Fix sound regressions.Travis Howell
2005-05-08Add dutch Spy Fox 1/2.Travis Howell
2005-05-07Since the gobline engine is enabled by default now, changed "enable-gob" to "...Max Horn
2005-05-07Goblins engine is now enabled by default.Torbjörn Andersson
2005-05-07Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble.Torbjörn Andersson
2005-05-07Filter out a few more paths.Travis Howell
2005-05-07Additions for funshop titles.Travis Howell
2005-05-07HE games need larger bufferTravis Howell
2005-05-07More localized HE games.Travis Howell
2005-05-07Missed one section.Travis Howell
2005-05-07Add missing opcode detailsTravis Howell
2005-05-07Add eriktorbjorn's patch for:Travis Howell
2005-05-06Initial game detection support. I've added the MD5 sums for the games andTorbjörn Andersson
2005-05-06Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn.Eugene Sandulenko
2005-05-06CleanupTravis Howell
2005-05-06Fix another doyxgen warningMax Horn
2005-05-06OoopsTravis Howell
2005-05-06Rename sprite field.Travis Howell
2005-05-06Use ScummVM code formatting for names.Travis Howell
2005-05-06Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes ...Max Horn
2005-05-06Rename sprite field.Travis Howell
2005-05-06Fix regression in demos (Failed to find correct file to md5 checksum).Travis Howell
2005-05-06Check if stream exists first.Travis Howell
2005-05-06Auto detect music and voice types, where possible.Travis Howell
2005-05-05do not invoke a method on a non-existant streamMax Horn
2005-05-05Fixed some doxygen warningsMax Horn
2005-05-05Get XMAP from correct resource.Travis Howell
2005-05-05Oops.Torbjörn Andersson
2005-05-05HE90+ games set heap size in index.Travis Howell
2005-05-05Move to HE80Travis Howell
2005-05-05Handle engine creation failure a bit more gracefulMax Horn
2005-05-05Return 0 in Engine_SCUMM_create if the game isn't found (instead of computing...Max Horn
2005-05-05Add a comment regarding use of CoreAudio/AudioUnits v1 APIMax Horn
2005-05-05Turned File::exists into a static method (as it should have been from the sta...Max Horn
2005-05-05Applied patch #1195190. This may help the game run on 64-bit systems, but ITorbjörn Andersson