aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2006-01-05Adjust size, script in freddi3 triggers sound var 26.Travis Howell
svn-id: r19914
2006-01-05Sets random talk state, if value is zero.Travis Howell
Fixes song in puttrace. svn-id: r19913
2006-01-05Add safety check.Travis Howell
svn-id: r19912
2006-01-05Flag 4 used for looping in later HE games.Travis Howell
svn-id: r19911
2006-01-05Enable sound priority in HE games.Travis Howell
svn-id: r19910
2006-01-05Initial support for sound code in HE games.Travis Howell
Split HE sound functions into separate file. svn-id: r19909
2006-01-04Added a little 'hack' for cmd_pauseTicks until it is fully implementedJohannes Schickel
and fixed some wsa playing functions. svn-id: r19908
2006-01-04Added a simple gui dialog if brandon dies (currently using scummvms gui system)Johannes Schickel
Implemented cmd_setDeathHandlerFlag and fixed debug call for cmd_drinkPotionAnimation. svn-id: r19907
2006-01-04UpdateTravis Howell
svn-id: r19906
2006-01-04Update commentsTravis Howell
Add missing akos case. svn-id: r19905
2006-01-04Last chunk of underscore maddness for todayEugene Sandulenko
svn-id: r19904
2006-01-04More work on renaming class variables with underscore prefixEugene Sandulenko
svn-id: r19903
2006-01-04Implemented cmd_shrinkBrandonDown and cmd_shrinkBrandonDown.Johannes Schickel
svn-id: r19902
2006-01-03Credit Sven for objectizing gob. That was a big amount of work.Eugene Sandulenko
svn-id: r19901
2006-01-03Fixed wrong formatting in animator.hJohannes Schickel
Reworked the savefiles and extracted the save/load code to saveload.cpp. svn-id: r19900
2006-01-03Patch #1395615 "GobEngine code wrapped in classes". With some cosmetic changes.Eugene Sandulenko
svn-id: r19899
2006-01-03Fixed some bugs with the timers.Johannes Schickel
also implemented: cmd_dispelMagicAnimation and cmd_runWSAFrames and implemented color fading of the kyragem in room 210. svn-id: r19898
2006-01-03Moved Simon TODO to wiki.Travis Howell
svn-id: r19897
2006-01-02Match original game titles and make game titles consistent.Travis Howell
svn-id: r19892
2006-01-02V7/V8 games do not use the text masking anymore at all, so we can optimize ↵Max Horn
drawStripToScreen for them (this should improve CoMI speed a bit) svn-id: r19891
2006-01-02More 'cleanup' for kyra.Johannes Schickel
Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!) Moved text displaying into its own class (see text.h and .cpp) Also moved timer code to timers.cpp and button code to gui.cpp. Also changed wrong (c) information in debugger.h and debugger.cpp svn-id: r19890
2006-01-02TypoMax Horn
svn-id: r19889
2006-01-02Started to clean up the kyra engine.Johannes Schickel
Done: - moving all wsa specific things into a new class svn-id: r19888
2006-01-01Get rid of an old hackJoost Peters
svn-id: r19886
2006-01-01Use 44k1hz output rate on PSP to avoid an unnecessary resampling step.Joost Peters
svn-id: r19885
2006-01-01Some cleanup/paranoia fixes to the previous missing voices/music fix. TreatTorbjörn Andersson
files marked as being on both CDs (I haven't seen any such file -- ever), treat it as if it's on the hard disk. Also, the "cd" field of the ResourceFile struct now holds 0, 1 or 2, not the bit flags from the data file. (This last change is not in the 0.8 branch.) svn-id: r19884
2006-01-01Sync BS2 section with the 0.8 branch.Torbjörn Andersson
svn-id: r19882
2006-01-01Hopefully fixed the missing speech bug reported on the forum, once and forTorbjörn Andersson
all. svn-id: r19879
2006-01-01Change load & save quick save keys, to match other engines.Travis Howell
svn-id: r19878
2006-01-01fixed warningsPaweł Kołodziejski
svn-id: r19877
2006-01-01updatePaweł Kołodziejski
svn-id: r19876
2006-01-01Rename variable.Travis Howell
svn-id: r19874
2006-01-01Add additional drawStrip case for HE games.Travis Howell
Fixes glitches over key in Darkroom of freddi3. svn-id: r19873
2006-01-01HE Games use more image states for objects.Travis Howell
Fixes background redraw when getting urchin in room 13 of freddi2. svn-id: r19872
2005-12-31Implemented:Johannes Schickel
- cmd_drinkPotionAnimation - cmd_fillFlaskWithWater - cmd_getIdolGem - cmd_itemOnGroundHere - cmd_queryCrystalState - cmd_setCrystalState - cmd_setBrandonScaleXAndY - cmd_resetScaleMode - cmd_getScaleDepthTableValue - cmd_setScaleDepthTableValue - cmd_brandonHealingSequence svn-id: r19871
2005-12-31Commited patches 1394374 and 1394374 with minor changes.Johannes Schickel
Thanks to clemmy for that. svn-id: r19870
2005-12-31Minor changes.Travis Howell
svn-id: r19868
2005-12-31Elaborate more about myself in new credits format. I invite others to do thatEugene Sandulenko
too as that helps to determine more exactly who has an expert opinion in some particular area. svn-id: r19867
2005-12-31Chnage Pajama Sam games order.Travis Howell
svn-id: r19866
2005-12-30Slightly more verbose debugging messages. Still trying to track down weirdTorbjörn Andersson
bug report from the forum. svn-id: r19865
2005-12-30Added kMapHeight and kMapWidth constantsMax Horn
svn-id: r19864
2005-12-30Added kMapHeight and kMapWidth constantsMax Horn
svn-id: r19863
2005-12-30Fixed compilation.Torbjörn Andersson
svn-id: r19862
2005-12-30OSX: Make it possible to compile ScummVM using GCC 3.3 against an SDL that ↵Max Horn
was compiled using GCC 4 svn-id: r19861
2005-12-30Fixed the CoreMIDI driver -- MT-32 now sounds perfect under Mac OS X :-)Max Horn
svn-id: r19860
2005-12-30* Replaced MDT_PREFER_NATIVE/MDT_NATIVE by MDT_PREFER_MIDI/MDT_MIDI).Max Horn
* Changed MidiDriver::createMidi so that if MD_ADLIB is passed, it now *does* instantiate the adlib driver. * Rewrote MidiDriver::detectMusicDriver (code should be clearer now, and hopefully easier to adapt/maintain). Note that the behavior changed slightly (this may require some tweaking). * Added MidiDriver::findMusicDriver which works similar to the old MidiDriver::parseMusicDriver but returns the full MidiDriverDescription and ignores all characters in the passed driver name following a colon ":". * Changed MidiDriver::parseMusicDriver to use MidiDriver::findMusicDriver. * Changed game engines to match the changes made to MidiDriver. * Modified SCUMM engine to not record the selected midi/music driver (in _midiDriver), but rather the music *type* (in _musicType). svn-id: r19859
2005-12-30Use the same amount of spacing for 0.8.1 as for 0.8.0Torbjörn Andersson
svn-id: r19857
2005-12-30Add Polish.Travis Howell
svn-id: r19856
2005-12-30Sync. changes.Travis Howell
svn-id: r19854
2005-12-30Correct Spy Fox game's titles.Travis Howell
svn-id: r19850