Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-23 | GLK: ALAN2: Cleanup of data text file opening | Paul Gilbert | |
2019-06-24 | OPENGLSDL: Move stretch mode handling into OpenGLGraphicsManager | Cameron Cawley | |
2019-06-24 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1087 of 1087 strings) | |||
2019-06-24 | I18N: Update translations templates | Thierry Crozat | |
2019-06-24 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1083 of 1083 strings) | |||
2019-06-24 | BLADERUNNER: Update POTFILES | Lothar Serra Mari | |
BLADERUNNER: Update POTFILES The strings "Sitcom mode" and "Shorty mode" are included in detection.cpp, so we add this file to the POTFILES. | |||
2019-06-23 | GLK: Show unknown variant dialog for unknown detection entries | Paul Gilbert | |
2019-06-23 | GLK: ALAN2: Fixes for restarting in-game | Paul Gilbert | |
2019-06-23 | GLK: ALAN2: Remove unused variable | Paul Gilbert | |
2019-06-23 | CRYOMNI3D: Fix warnings (#1699) | Cameron Cawley | |
2019-06-24 | DEVTOOLS: BLADERUNNER: Cleaner columns in VQA sheets | Thanasis Antoniou | |
2019-06-23 | SCI32: Fix QFG4 Monastery door lockup, bug #10994 | sluicebox | |
2019-06-23 | SCI32: Fix QFG4 town gate at night, bug #10995 | sluicebox | |
2019-06-23 | SCI: Split out duplicated color remapping code | Kawa-oneechan | |
2019-06-22 | GLK: ALAN2: Fix quitting in-game | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Set up main game loop for restarting game | Paul Gilbert | |
2019-06-23 | SCI: Add some more SCI11+ features | Kawa | |
Also gate them behind the presence of a 184.VOC resource instead of GID_CATDATE. This should not matter with regards to the remap effects -- the 2015 and 2016 demos had none, and the first that did has an unknown release status. Only the 2017 demo would fall, which would be easily fixed by dropping in a valid 184.VOC patch file. | |||
2019-06-23 | I18N: Update translations templates | Thierry Crozat | |
2019-06-22 | GLK: ALAN2: Remove redundant includes | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Create jump context system to replace original setjmp | Paul Gilbert | |
This is basically a simplified version of the ScummVM coroutines, since we just need the ability to consistently break out to the main game loop when a call is made to the error method | |||
2019-06-22 | GLK: ALAN2: Further gcc warning fixes | dreammaster | |
2019-06-22 | GLK: ALAN2: Further gcc warning fixes | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Warning fixes | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Change all EOF to EOD that is case to uint | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Fixing gcc warnings | dreammaster | |
2019-06-22 | GLK: ALAN2: astyle formatting | dreammaster | |
2019-06-22 | GLK: ALAN2: Fix gcc errors for references to packed struct fields | dreammaster | |
2019-06-22 | GLK: ALAN2: Removing all the existing system specific ifdef blocks | Paul Gilbert | |
I'm going to be shortly formatting the code and doing refactoring to work around the setjmp calls in the original, so there's little point in keeping the system specific ifdef blocks from the original | |||
2019-06-22 | GLK: ALAN2: Remove all prototype ifdef blocks | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Added savegame code | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Added shouldQuit checks to break out of game loops | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Open text data file on startup | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Loading fixes | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Add structure packing to types | Paul Gilbert | |
These types map onto the uint32 memory array. Chances are that the default packing would be fine, since each structure field is always using four byte types, but better safe than sorry | |||
2019-06-22 | GLK: ALAN2: Add Glk window initialization | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Fixes to game header loading and validation | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Added missing main code file, hooked up to Alan2 engine skeleton | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Initial import of full set of interpreter files | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Remove previously added code fragments | Paul Gilbert | |
2019-06-22 | GLK: ALAN2: Add detection entries | Paul Gilbert | |
2019-06-22 | BLADERUNNER: Fix missing action for the black car in HF06 | Peter Kohaut | |
closes #10992 | |||
2019-06-22 | ALL: Fix -Wnewline-eof warnings | Cameron Cawley | |
2019-06-22 | I18N: Update translations templates | Thierry Crozat | |
2019-06-22 | I18N: Update translation (Portuguese (Portugal)) | DreadnoughtPT | |
Currently translated at 74.6% (808 of 1083 strings) | |||
2019-06-22 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (1083 of 1083 strings) | |||
2019-06-22 | I18N: Update translation (French) | Purple T | |
Currently translated at 98.9% (1072 of 1083 strings) | |||
2019-06-22 | BLADERUNNER: Switch all keyUp events to keyDown | Peter Kohaut | |
With keyDown events some parts of the game feels more responsive. This wasn't working before because of a issue in SDL library. Also added ability to skip talking with ESC key. | |||
2019-06-22 | BLADERUNNER: Skip movies on keydown not keyup (#1696) | Tarek Soliman | |
* BLADERUNNER: Skip movies on keydown not keyup * BLADERUNNER: Filter out key-repeats when skipping movies | |||
2019-06-22 | BLADERUNNER: _playerActorIdle should affect McCoy only | Thanasis Antoniou | |
Should be set or cleared only when McCoy is the actor who is walking and affect only McCoy | |||
2019-06-22 | BLADERUNNER: Skip videos with Esc key only (#1690) | Tarek Soliman | |
* BLADERUNNER: Skip videos with Esc key only Previously any keyup event skipped the intro videos (including Shift) * BLADERUNNER: Also skip movies with Return Alt-Return toggles fullscreen so we also make sure there's no modifiers |