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AgeCommit message (Expand)Author
2007-08-12Added part of the framework for playing soundsPaul Gilbert
2007-08-12Skeleton code added for restart/restore screenPaul Gilbert
2007-08-12Added description data for game soundsPaul Gilbert
2007-08-12Moved intro hack routines to Parallaction_ns callables, where they belonged f...Nicola Mettifogo
2007-08-12Even better large background support. Now internal buffers aren't reallocated...Nicola Mettifogo
2007-08-12Better support for large backgrounds.Nicola Mettifogo
2007-08-12Added very basic support for backgrounds larger than screen:Nicola Mettifogo
2007-08-11Added partial cursor support for Big Red Adventure. Small adjustments to gene...Nicola Mettifogo
2007-08-11Added a small safety check to avoid accidently overflowing buffers when readi...Sven Hesse
2007-08-11This should fix bug #1770655 and another one eriktorbjorn experienced in the ...Sven Hesse
2007-08-11Moved cursor handling from Gfx to engine subclasses.Nicola Mettifogo
2007-08-11Fixed warning.Torbjörn Andersson
2007-08-11Fixed compilation.Torbjörn Andersson
2007-08-11Main menu in Big Red Adventure is now available. Cursor is still ScummVM stock.Nicola Mettifogo
2007-08-11Moved core font management from Gfx to engine. Gfx still retains features rel...Nicola Mettifogo
2007-08-11Added preliminary font support for Big Red Adventure.Nicola Mettifogo
2007-08-11Fix compiler warningMax Horn
2007-08-11Since splash screen graphics will be called slides (like in Nippon Safes), lo...Nicola Mettifogo
2007-08-11Deleted some rotten comments.Nicola Mettifogo
2007-08-11Cleanup.Nicola Mettifogo
2007-08-11Overhaul of background/mask/path handling:Nicola Mettifogo
2007-08-11Added new clone method to Palette object.Nicola Mettifogo
2007-08-11windows.h needs to be included before sdl.h, to avoid redefinition of ARRAYSIZEFilippos Karapetis
2007-08-11Updated the MSVC8 ScummVM project file for commit #28520Filippos Karapetis
2007-08-11SDL backend cleanup (minor)Max Horn
2007-08-11Fix warning() format stringMax Horn
2007-08-11Changed OSystem (A)RGBToColor and colorTo(A)RGB methods to use ColorMasks tem...Max Horn
2007-08-11make use of RGBToColor<ColorMasks> > template functionMax Horn
2007-08-11Removing the DEAD MorphOS portMax Horn
2007-08-10Added Apple IIGS sample's true size calculation (A zero byte can end the samp...Kari Salminen
2007-08-10Parsing Apple IIGS wave info into more easily accessible variables in the mem...Kari Salminen
2007-08-09Removed an extra semicolon.Kari Salminen
2007-08-09Added code to load and display splash screens for BRA. The game crashes after...Nicola Mettifogo
2007-08-09Fix warning.Nicola Mettifogo
2007-08-09Encapsulated palette stuff into a new Palette object and got rid of a lot of ...Nicola Mettifogo
2007-08-09Added Apple IIGS instruments and wave file loading.\n(Apple IIGS music playin...Kari Salminen
2007-08-09Brought back and changed some variables from inside a #if 0 ... #endifKari Salminen
2007-08-09Removed old loadInstruments().Kari Salminen
2007-08-09Added a couple of new constants and modified an existing one.Kari Salminen
2007-08-09Fix compilation under MSVC8 (Added file_nes.h and file_nes.cpp to scumm-proje...Kari Salminen
2007-08-09Fixed some memory leaks.Nicola Mettifogo
2007-08-09Add missing files. OooopsEugene Sandulenko
2007-08-09Fix compile warnings.Travis Howell
2007-08-09Remove excess ;Travis Howell
2007-08-08Put ScummNESFile class into separate file.Eugene Sandulenko
2007-08-08Add Spanish MM NES (2/2)Eugene Sandulenko
2007-08-08Add Spanish MM NES (1/2)Eugene Sandulenko
2007-08-08Added detection for Elvira 2 - German Amiga Floppy. Thanks to cartman on #scu...Kari Salminen
2007-08-08Removed some duplicated code.Nicola Mettifogo
2007-08-08(Finally) fixed the turning around counterclockwise in Lost in Time.Sven Hesse