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2008-12-20Implemented support for loading saves from launcher / via command line.Johannes Schickel
svn-id: r35454
2008-12-20Fixed loading Discworld 2 savegames from GMM.Johannes Schickel
svn-id: r35453
2008-12-20Added the demo version of The Last Dynasty (thanks to fac)Sven Hesse
svn-id: r35452
2008-12-20Cleanup.Johannes Schickel
svn-id: r35451
2008-12-20Committed slightly modified version of my patch at bug tracker item #2309974 ↵Johannes Schickel
"ALL: */? match path separator in FSDir::listMatchingMembers". svn-id: r35450
2008-12-20Partial fix for bug #2453189 - "ITE: mass adding results in incorrect ↵Filippos Karapetis
targets" (the Italian multiplatform fan translated version is still missing) svn-id: r35449
2008-12-20Fixed bug #2453183 - "IHNM: mass adding results in incorrect targets"Filippos Karapetis
svn-id: r35448
2008-12-20Moved mask creation/handling to Gfx.Nicola Mettifogo
svn-id: r35447
2008-12-19Hopefully fixed invalid buffer readsFilippos Karapetis
svn-id: r35446
2008-12-19Allow quitting / returning to launcher while showing "selection boxes", e.g. theTorbjörn Andersson
pause game dialog. svn-id: r35445
2008-12-19Removed defaults which are set in base/commandLine.cppFilippos Karapetis
svn-id: r35444
2008-12-19Allow changing the scaler using hotkeys again. I hope this is the correct wayTorbjörn Andersson
of fixing it. (I've added a final case to endGFXTransaction for when the screen just needs to be updated, without any changes in mode or size.) svn-id: r35443
2008-12-19Allow quitting/returning to launcher while in the save/load dialog. I don'tTorbjörn Andersson
know if there are other such spots that need to be fixed as well. svn-id: r35442
2008-12-19Clicking in the scrollbar always caused the save/load list to scroll down a ↵Torbjörn Andersson
page. Now it can scroll up a page again. svn-id: r35441
2008-12-19T7G: Add support for custom AdLib instrumentsJordi Vilalta Prat
svn-id: r35440
2008-12-19Custom percussion instruments for the AdLib MIDI driver (Slightly modified ↵Jordi Vilalta Prat
patch #2357165) svn-id: r35439
2008-12-19memset()ing the output image with 0 at the startSven Hesse
svn-id: r35438
2008-12-19Removed the hasKey() hackery of my previous commit and used ↵Filippos Karapetis
ConfMan.registerDefault() instead. Changed sound_volume back to sfx_volume, which got changed with the GSoC merge and was the actual cause that the sound effects were off by default svn-id: r35437
2008-12-19Fixed bug #2424530 - "IHNM: SFX are no longer played", by assigning correct ↵Filippos Karapetis
default values for missing config manager settings svn-id: r35436
2008-12-19Some slight cleanupFilippos Karapetis
svn-id: r35435
2008-12-19KYRA: fix mt-32 sysex loading for LOL floppyFlorian Kagerer
svn-id: r35434
2008-12-19Making curPos an uint32, so that it won't overflow anymoreSven Hesse
svn-id: r35433
2008-12-19Fixing 16bit audioSven Hesse
svn-id: r35432
2008-12-19Adding convenience functions to get the time to wait for the next frame, ↵Sven Hesse
while keeping A/V sync svn-id: r35431
2008-12-18Fixing 8bit audioSven Hesse
svn-id: r35430
2008-12-18KYRA1: fixed Serpent Cave/Malcolm scene (where Brandon would instantly get ↵Florian Kagerer
killed without having a chance to grab the dagger) svn-id: r35429
2008-12-18Fixed cursor palette when returning from GMM/Debugger. (Thanks to jvprat for ↵Johannes Schickel
testing) svn-id: r35428
2008-12-18Clean up cursor stack on engine quit properly.Johannes Schickel
svn-id: r35427
2008-12-18Oops, base values are read in the correct order nowFilippos Karapetis
svn-id: r35426
2008-12-18Audio support for Smacker videos. Audio doesn't sound right yet, thoughFilippos Karapetis
svn-id: r35425
2008-12-18Cleanup.Johannes Schickel
svn-id: r35424
2008-12-18Note to self: Don't sleep-deprive and code, for it makes you daft as a broom ;)Sven Hesse
(Thanks to md5 for pointing this out to me) svn-id: r35423
2008-12-18Fixed some warningsFilippos Karapetis
svn-id: r35422
2008-12-18fix opening of config file + some cleanupKostas Nakos
svn-id: r35421
2008-12-18Fixed warnings. Hopefully without breaking anything.Torbjörn Andersson
svn-id: r35420
2008-12-18Preliminary save/load support for Urban RunnerSven Hesse
svn-id: r35418
2008-12-17moved game version flags to detection entries ; unset kGameFlagEncodedData ↵Gregory Montoir
for polish version (tracker item #2436225) svn-id: r35417
2008-12-17Added KeyConfiguration dialog to classic theme(320 and normal). Updated ↵Lars Persson
KeysDialog to follow xml syntax properly. svn-id: r35416
2008-12-17Some more Smacker audio code (still non-functional)Filippos Karapetis
svn-id: r35415
2008-12-17move necessary code outside of assertWillem Jan Palenstijn
svn-id: r35414
2008-12-17Fixed bug: not all control paths return a value in savePalLUT()Filippos Karapetis
svn-id: r35413
2008-12-17Added support for caching the palette LUT to a fileSven Hesse
svn-id: r35412
2008-12-17- Added some disabled code for Smacker audio support (still incomplete, not ↵Filippos Karapetis
working yet) - Made the _image buffer protected instead of private (in case it's coped directly to the screen and not an intermediate buffer) svn-id: r35411
2008-12-17Only do the no-cd-workaround if all resource files can be foundSven Hesse
svn-id: r35409
2008-12-17Reduced code duplication when manipulating Animations, and cleanup.Nicola Mettifogo
svn-id: r35408
2008-12-17Workaround for Urban Runner's CD number detection daftness.Sven Hesse
Basically, now we claim to run in no-CD-mode (by pretending "NO_CD.TXT" exists) and open CD2.ITK, CD3.ITK and CD4.ITK manually svn-id: r35407
2008-12-16Experimental semi-transparency for fillRect, used in the green/red menu ↵Sven Hesse
areas of Urban Runner svn-id: r35406
2008-12-16Add target for CD demo of Discworld 1.Travis Howell
svn-id: r35405
2008-12-16Set SMALL SCREEN DEVICE settings in ::open function with new UI frameworkLars Persson
svn-id: r35404
2008-12-16Enable the Groovie engine by default since it's now supportedJordi Vilalta Prat
svn-id: r35403