Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-09-24 | ZVISION: Remove unnecessary check if a pointer was non-NULL before deleting. | richiesams | |
I found out that you can call delete/free/delete[] on NULL and the function's defined behavior is to do nothing. | |||
2013-09-24 | ZVISION: Use Surface::getPixels() rather than getBasePtr(0, 0) | richiesams | |
Prevents unnecessary algebra | |||
2013-09-24 | ZVISION: Remove unnecessary pixel format switching from video code | richiesams | |
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. AVI videos are already in RGB 565, so we just need to remove the code that switched the pixelFormat during videos. | |||
2013-09-24 | ZVISION: Convert RLF animations to RBG 565 | richiesams | |
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. | |||
2013-09-24 | ZVISION: Convert image rendering to RBG 565 | richiesams | |
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. | |||
2013-09-24 | ZVISION: Convert cursors to RBG 565 | richiesams | |
This is part of a series of commits converting all game assets to RBG 565 from RBG 555. The argument is that certain backends do not support RGB 555. | |||
2013-09-24 | ZVISION: Force comparison to be between signed ints and ensure CLIP happens ↵ | richiesams | |
on a signed int | |||
2013-09-24 | ZVISION: Transpose is done in RenderManager::readImageToSurface(), so remove ↵ | richiesams | |
it from mutateImage | |||
2013-09-24 | ZVISION: Keep a Graphics::Surface of the current background instead of ↵ | richiesams | |
re-reading the file each time This is both more efficient and is part of the process of converting the entire game to RBG 565 | |||
2013-09-24 | ZVISION: Fix LeverControl 'mirrored' support | richiesams | |
2013-09-24 | ZVISION: Create console method for parsing ALL .scr files | richiesams | |
Useful for putting a breakpoint at certain ResultActions/Controls to test out different instances of them. | |||
2013-09-24 | Merge branch 'master' into zvision | Willem Jan Palenstijn | |
Conflicts: video/avi_decoder.cpp | |||
2013-09-02 | LOL: fix bug #3614957 (LOL : Crash when subtitles displayed) | athrxx | |
2013-09-02 | TOLTECS: Add an alternate English version (bug #3614933) | Filippos Karapetis | |
2013-09-01 | TSAGE: Implemented dispatch method for R2R scene 1750 | Paul Gilbert | |
2013-09-02 | TSAGE: R2R - More renaming in Scene 1100 | Strangerke | |
2013-09-01 | TSAGE: Fix for reseting linked actors in R2R when changing scene | Paul Gilbert | |
2013-09-01 | TSAGE: Cleanup and fixes for R2R ring edge | Paul Gilbert | |
2013-09-01 | MORTEVIELLE: Implement Engine::getDebugger() | Thierry Crozat | |
2013-09-01 | MORTEVIELLE: Freeze clock in game when pausing the game | Thierry Crozat | |
2013-09-01 | MORTEVIELLE: Fix computation of elapsed time around midnight | Thierry Crozat | |
Replace use of getTimeAndDate() by getMillis() when computing elapsed time. This fixes an issue when playing around midnight. Also rename some variables for clarity (since they contain a time in seconds having Hour in the name was a bit confusing). | |||
2013-09-01 | TSAGE: R2R - Some renaming in Scene 1100 | Strangerke | |
2013-09-01 | TSAGE: Necessary synchronisation fixes to R2R SceneExt and SceneArea classes | Paul Gilbert | |
2013-09-01 | TSAGE: Minor fixes for ship console display and scene 1700 setup | Paul Gilbert | |
2013-09-01 | TSAGE: Bugfixes for component slots in intact ship | Paul Gilbert | |
2013-09-01 | TSAGE: R2R - Some renaming in scene 1000 | Strangerke | |
2013-09-01 | TSAGE: Fix for initialising inventory for new R2R games | Paul Gilbert | |
2013-09-01 | TSAGE: Core - Get rid of some magic values related to btnState | Strangerke | |
2013-09-01 | TSAGE: BF - Get rid of some magic values related to btnState | Strangerke | |
2013-09-01 | TSAGE: R2R - Remove leftover warning | Strangerke | |
2013-09-01 | TSAGE: BF - Fix erroneous check of eventType | Strangerke | |
2013-09-01 | TSAGE: R2R - Get rid of some magic values related to eventType | Strangerke | |
2013-09-01 | TSAGE: R2R - Remove useless variable in scene 250 | Strangerke | |
2013-09-01 | TSAGE: R2R - More renaming in scene 250 | Strangerke | |
2013-09-01 | TSAGE: R2R - Fix elevator behavior (scene 250) | Strangerke | |
2013-08-31 | TSAGE: Some renaming in Scene250 | Strangerke | |
2013-08-28 | VIDEO: Add support for seeking in AVI videos with an index | Matthew Hoops | |
Rewinding will work in any AVI video | |||
2013-08-28 | ZVISION: Increase background rotation speed | richiesams | |
This could probably still go higher. The DOS version is *very* sensitive, too sensitive. But this is still a bit slow. | |||
2013-08-28 | ZVISION: Add LeverControl to scr file parsing | richiesams | |
2013-08-28 | ZVISION: Fix: Change infndef to correct constant | richiesams | |
2013-08-28 | ZVISION: Fix: Store what type of animation file is used | richiesams | |
2013-08-28 | ZVISION: Fix: Signal a cursor change | richiesams | |
2013-08-28 | ZVISION: Remove RlfAnimation::getPreviousFrame() | richiesams | |
I realized that RlfAnimations don't use B-frames, therefore, can not easily go backwards. | |||
2013-08-28 | ZVISION: Add support for animation 'mirroring' | richiesams | |
If an animation is 'mirrored', it doesn't have B-frames, only I-frames. However the animations are built so the last half of the animation is the reverse of the first half | |||
2013-08-28 | ZVISION: Implement avi frame seeking | richiesams | |
2013-08-28 | ZVISION: Fix the quadrant numbers in angle calculations | richiesams | |
Because y increases as you go down, not up | |||
2013-08-28 | ZVISION: Round to int *after* converting to degrees | richiesams | |
2013-08-28 | ZVISION: Allow a angle buffer zone on *both* sides of the actual angle | richiesams | |
2013-08-28 | ZVISION: Fix comment spacing | richiesams | |
2013-08-28 | ZVISION: sscanf to ints before storing them in Rect coords | richiesams | |