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2009-08-17Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ↵Arnaud Boutonné
and mimic this code in oPlaytoons_openItk svn-id: r43464
2009-08-17Formatting.Johannes Schickel
svn-id: r43463
2009-08-17Suppress useless parenthesesArnaud Boutonné
svn-id: r43462
2009-08-17Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths ↵Arnaud Boutonné
in scripts svn-id: r43461
2009-08-17CleanupFilippos Karapetis
svn-id: r43460
2009-08-17Fix compilation of the SCI engine. It seems that all of the SCI header files ↵Johannes Schickel
I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers. svn-id: r43459
2009-08-17- Simplified some functions to accept only the parts of the EngineState they ↵Filippos Karapetis
need as parameters, instead of the whole EngineState - Moved the class table in the Segment manager - it's the only class using it directly - Removed the sci11 flag from save games (we already know this, we don't need to store it) - Moved script_get_segment() and get_class_address() inside the segment manager class - Removed the script_locate_by_segment wrapper - Simplified script_lookup_export() a lot by removing some paranoia checks - Added some WIP code for automatically determining the game id in the fallback detector (still not working) - General cleanup svn-id: r43458
2009-08-16Fix bug #2838551: "PSP: AGI games are unbearably slow"Eugene Sandulenko
svn-id: r43452
2009-08-16SCI: Fix whitespace.Walter van Niftrik
svn-id: r43451
2009-08-16SCI: Fix regression in previous commit (QFG2).Walter van Niftrik
svn-id: r43450
2009-08-16SCI: Stage 1 of the game detection overhaul. The end goal is to autodetectWalter van Niftrik
as much as possible. All SCI_VERSION_* information was removed from detection.cpp (much of it was incorrect anyway). svn-id: r43449
2009-08-16Fix for bug #2838568 "AMIGAOS4: Compiler error in audiostream.cpp"Johannes Schickel
svn-id: r43447
2009-08-16Fix warning caused by -Wformat-security.Johannes Schickel
svn-id: r43446
2009-08-16Fix warning caused by -Wformat-security, also fixed a possible buffer ↵Johannes Schickel
overflow along with it. svn-id: r43445
2009-08-16Fix format arugments in LoL code. (triggered via -Wformat-security)Johannes Schickel
svn-id: r43444
2009-08-16Introduce a better fix for the Mac OS X backspace problem by adding the ↵Matthew Hoops
workaround to default-events.cpp. svn-id: r43441
2009-08-16Fix for bug #2838517 (FF: backspace does not work when typing save game name).Matthew Hoops
svn-id: r43440
2009-08-16Cleanup.Johannes Schickel
svn-id: r43438
2009-08-16For a better user experience, clear all meta infos, when clicking on an ↵Johannes Schickel
unused slot in the GMM save/load dialog. svn-id: r43437
2009-08-16Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the ↵Johannes Schickel
issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently. svn-id: r43436
2009-08-16Added detection entry for the UK 16 colour versionPaul Gilbert
svn-id: r43434
2009-08-16Fix bug #2838464 "SCUMM: GUI messages misaligned".Johannes Schickel
svn-id: r43431
2009-08-16Fix valgrind warnings.Johannes Schickel
svn-id: r43428
2009-08-16Added Ninteno DS specific hack, which takes care of tab button width ↵Johannes Schickel
problems. This actually is not a NDS specific problem, but so far the NDS seems to be the only backend, which has a custom (hardcoded) dialog, which makes problems with our theme layouts. Instead of r43423, which enabled auto width calculaction for tab buttons on all platforms, this commit limits this to the Nintendo DS backend. This takes care of possible layout changes, caused by the changes of the commit. I also added a comment with possible solutions to this problem. svn-id: r43426
2009-08-16Fix options dialog's reflowLayout.Johannes Schickel
svn-id: r43425
2009-08-16Fix using the backspace key on Mac OS X in HE games.Matthew Hoops
svn-id: r43420
2009-08-16Fix overflow in convertFilePath().Travis Howell
svn-id: r43417
2009-08-15Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):Kari Salminen
- Use AGI version 0x3149 instead of the previous 0x3086 - Makes ESC pause the game (Identical to original in this respect) svn-id: r43414
2009-08-15Yet another slight graphic fix for the Kyrandia 1 Amiga credits.Johannes Schickel
svn-id: r43413
2009-08-15Added const qualifiers to static data.Johannes Schickel
svn-id: r43411
2009-08-15Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r43409
2009-08-15SCI: Add missing versions to exe version parsingWalter van Niftrik
svn-id: r43408
2009-08-15SCI: Rename sci_version_t to SciVersionWalter van Niftrik
svn-id: r43407
2009-08-15Added Dirty Rect handling functionalityPaul Gilbert
svn-id: r43406
2009-08-15Properly implement PSPFilesystemFactory::makeCurrentDirectoryFileNode()Joost Peters
svn-id: r43404
2009-08-15Restore code to clear screen, before playing videos with smaller resolution ↵Travis Howell
in the Amiga version of The Feeble Files. svn-id: r43402
2009-08-15Fix regression, that caused multiple sounds in Simon the Sorcerer 2 to be ↵Travis Howell
cut off. svn-id: r43400
2009-08-15Fix compilation.Andre Heider
svn-id: r43393
2009-08-15SCI: Added enum for map and volume versions. Removed res_version setting fromWalter van Niftrik
detection.cpp (should be detectable). Cleanup. svn-id: r43390
2009-08-14remove double semi-colon -- hopefully this kicks the buildbot back into ↵Joost Peters
action =) svn-id: r43388
2009-08-14PSP: add svn revision + build date to SFO title.Joost Peters
svn-id: r43386
2009-08-14PSP: also create param.sfo when building via configureJoost Peters
svn-id: r43384
2009-08-14Little fix for lopping credits in Kyrandia 1 Amiga.Johannes Schickel
svn-id: r43383
2009-08-14MIPSpro compilation fixes / workarounds (from a patch by Rainer Canavan)Joost Peters
The hashmap.h change is ugly, but so far the only thing found to work. Suggestions for a better "fix" appreciated! svn-id: r43380
2009-08-14add psp_clean build rule to clean up EBOOT.PBP and scummvm_stripped.elfJoost Peters
svn-id: r43377
2009-08-14Fix incorrect memset() call (reported by Peter Bortas).Joost Peters
svn-id: r43375
2009-08-14PSP: create an EBOOT.PBP when building via configureJoost Peters
svn-id: r43369
2009-08-14Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore ↵Sven Hesse
and remove the TempSpriteHandler. Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads svn-id: r43366
2009-08-14Updated files from 1.0.0 branchLars Persson
svn-id: r43362
2009-08-14The Nintendo DS hack for introduction in Simon the Sorcerer 1 is only ↵Travis Howell
required for Windows version (WAV format) now. svn-id: r43358