Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-17 | Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, ↵ | Arnaud Boutonné | |
and mimic this code in oPlaytoons_openItk svn-id: r43464 | |||
2009-08-17 | Formatting. | Johannes Schickel | |
svn-id: r43463 | |||
2009-08-17 | Suppress useless parentheses | Arnaud Boutonné | |
svn-id: r43462 | |||
2009-08-17 | Added OPCODEDRAW 0x85, with a specific workaround for Bambou hardcoded paths ↵ | Arnaud Boutonné | |
in scripts svn-id: r43461 | |||
2009-08-17 | Cleanup | Filippos Karapetis | |
svn-id: r43460 | |||
2009-08-17 | Fix compilation of the SCI engine. It seems that all of the SCI header files ↵ | Johannes Schickel | |
I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers. svn-id: r43459 | |||
2009-08-17 | - Simplified some functions to accept only the parts of the EngineState they ↵ | Filippos Karapetis | |
need as parameters, instead of the whole EngineState - Moved the class table in the Segment manager - it's the only class using it directly - Removed the sci11 flag from save games (we already know this, we don't need to store it) - Moved script_get_segment() and get_class_address() inside the segment manager class - Removed the script_locate_by_segment wrapper - Simplified script_lookup_export() a lot by removing some paranoia checks - Added some WIP code for automatically determining the game id in the fallback detector (still not working) - General cleanup svn-id: r43458 | |||
2009-08-16 | Fix bug #2838551: "PSP: AGI games are unbearably slow" | Eugene Sandulenko | |
svn-id: r43452 | |||
2009-08-16 | SCI: Fix whitespace. | Walter van Niftrik | |
svn-id: r43451 | |||
2009-08-16 | SCI: Fix regression in previous commit (QFG2). | Walter van Niftrik | |
svn-id: r43450 | |||
2009-08-16 | SCI: Stage 1 of the game detection overhaul. The end goal is to autodetect | Walter van Niftrik | |
as much as possible. All SCI_VERSION_* information was removed from detection.cpp (much of it was incorrect anyway). svn-id: r43449 | |||
2009-08-16 | Fix for bug #2838568 "AMIGAOS4: Compiler error in audiostream.cpp" | Johannes Schickel | |
svn-id: r43447 | |||
2009-08-16 | Fix warning caused by -Wformat-security. | Johannes Schickel | |
svn-id: r43446 | |||
2009-08-16 | Fix warning caused by -Wformat-security, also fixed a possible buffer ↵ | Johannes Schickel | |
overflow along with it. svn-id: r43445 | |||
2009-08-16 | Fix format arugments in LoL code. (triggered via -Wformat-security) | Johannes Schickel | |
svn-id: r43444 | |||
2009-08-16 | Introduce a better fix for the Mac OS X backspace problem by adding the ↵ | Matthew Hoops | |
workaround to default-events.cpp. svn-id: r43441 | |||
2009-08-16 | Fix for bug #2838517 (FF: backspace does not work when typing save game name). | Matthew Hoops | |
svn-id: r43440 | |||
2009-08-16 | Cleanup. | Johannes Schickel | |
svn-id: r43438 | |||
2009-08-16 | For a better user experience, clear all meta infos, when clicking on an ↵ | Johannes Schickel | |
unused slot in the GMM save/load dialog. svn-id: r43437 | |||
2009-08-16 | Fix F5's save button in DOTT CD for me. Actually I was able to reproduce the ↵ | Johannes Schickel | |
issue before I wrote this code, after reverting it for more testing, I couldn't reproduce it anymore. Probably it was some random problem, at least this code should now assure the "Save" button's state is always matching the return value of ScummEngine::canSaveGameStateCurrently. svn-id: r43436 | |||
2009-08-16 | Added detection entry for the UK 16 colour version | Paul Gilbert | |
svn-id: r43434 | |||
2009-08-16 | Fix bug #2838464 "SCUMM: GUI messages misaligned". | Johannes Schickel | |
svn-id: r43431 | |||
2009-08-16 | Fix valgrind warnings. | Johannes Schickel | |
svn-id: r43428 | |||
2009-08-16 | Added Ninteno DS specific hack, which takes care of tab button width ↵ | Johannes Schickel | |
problems. This actually is not a NDS specific problem, but so far the NDS seems to be the only backend, which has a custom (hardcoded) dialog, which makes problems with our theme layouts. Instead of r43423, which enabled auto width calculaction for tab buttons on all platforms, this commit limits this to the Nintendo DS backend. This takes care of possible layout changes, caused by the changes of the commit. I also added a comment with possible solutions to this problem. svn-id: r43426 | |||
2009-08-16 | Fix options dialog's reflowLayout. | Johannes Schickel | |
svn-id: r43425 | |||
2009-08-16 | Fix using the backspace key on Mac OS X in HE games. | Matthew Hoops | |
svn-id: r43420 | |||
2009-08-16 | Fix overflow in convertFilePath(). | Travis Howell | |
svn-id: r43417 | |||
2009-08-15 | Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly): | Kari Salminen | |
- Use AGI version 0x3149 instead of the previous 0x3086 - Makes ESC pause the game (Identical to original in this respect) svn-id: r43414 | |||
2009-08-15 | Yet another slight graphic fix for the Kyrandia 1 Amiga credits. | Johannes Schickel | |
svn-id: r43413 | |||
2009-08-15 | Added const qualifiers to static data. | Johannes Schickel | |
svn-id: r43411 | |||
2009-08-15 | Removed unnecessary semi-colons. | Torbjörn Andersson | |
svn-id: r43409 | |||
2009-08-15 | SCI: Add missing versions to exe version parsing | Walter van Niftrik | |
svn-id: r43408 | |||
2009-08-15 | SCI: Rename sci_version_t to SciVersion | Walter van Niftrik | |
svn-id: r43407 | |||
2009-08-15 | Added Dirty Rect handling functionality | Paul Gilbert | |
svn-id: r43406 | |||
2009-08-15 | Properly implement PSPFilesystemFactory::makeCurrentDirectoryFileNode() | Joost Peters | |
svn-id: r43404 | |||
2009-08-15 | Restore code to clear screen, before playing videos with smaller resolution ↵ | Travis Howell | |
in the Amiga version of The Feeble Files. svn-id: r43402 | |||
2009-08-15 | Fix regression, that caused multiple sounds in Simon the Sorcerer 2 to be ↵ | Travis Howell | |
cut off. svn-id: r43400 | |||
2009-08-15 | Fix compilation. | Andre Heider | |
svn-id: r43393 | |||
2009-08-15 | SCI: Added enum for map and volume versions. Removed res_version setting from | Walter van Niftrik | |
detection.cpp (should be detectable). Cleanup. svn-id: r43390 | |||
2009-08-14 | remove double semi-colon -- hopefully this kicks the buildbot back into ↵ | Joost Peters | |
action =) svn-id: r43388 | |||
2009-08-14 | PSP: add svn revision + build date to SFO title. | Joost Peters | |
svn-id: r43386 | |||
2009-08-14 | PSP: also create param.sfo when building via configure | Joost Peters | |
svn-id: r43384 | |||
2009-08-14 | Little fix for lopping credits in Kyrandia 1 Amiga. | Johannes Schickel | |
svn-id: r43383 | |||
2009-08-14 | MIPSpro compilation fixes / workarounds (from a patch by Rainer Canavan) | Joost Peters | |
The hashmap.h change is ugly, but so far the only thing found to work. Suggestions for a better "fix" appreciated! svn-id: r43380 | |||
2009-08-14 | add psp_clean build rule to clean up EBOOT.PBP and scummvm_stripped.elf | Joost Peters | |
svn-id: r43377 | |||
2009-08-14 | Fix incorrect memset() call (reported by Peter Bortas). | Joost Peters | |
svn-id: r43375 | |||
2009-08-14 | PSP: create an EBOOT.PBP when building via configure | Joost Peters | |
svn-id: r43369 | |||
2009-08-14 | Setting gob3 save/load mode of the temporary sprite "intro.$$$" to ignore ↵ | Sven Hesse | |
and remove the TempSpriteHandler. Gob3 doesn't use it at all and Lost in Time only saves (with an invalid index) and never loads svn-id: r43366 | |||
2009-08-14 | Updated files from 1.0.0 branch | Lars Persson | |
svn-id: r43362 | |||
2009-08-14 | The Nintendo DS hack for introduction in Simon the Sorcerer 1 is only ↵ | Travis Howell | |
required for Windows version (WAV format) now. svn-id: r43358 |