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2009-06-23Added Script methods to get the TOT major and minor versionSven Hesse
2009-06-23Bugfixes to keep sound effects to channel #4 like the original (it ignores th...Paul Gilbert
2009-06-22Fixed NDS compilation when using older devkitpro versions (I accidentally bro...Max Horn
2009-06-22Patch #2810483 (SCI: Convert gfx subsystem headers to Doxygen format), with @...Max Horn
2009-06-22Removing trailing tabsSven Hesse
2009-06-22Removing trailing spacesSven Hesse
2009-06-22Properly guarding Script::getOffset() and adding a reverse operationSven Hesse
2009-06-22Added stream-reading loading wrappers to MDYPlayer and added a workaround to ...Sven Hesse
2009-06-22rename parse.h and .cpp to expression.h and .cppArnaud Boutonné
2009-06-22Fix palette regression in Lands of Lore.Johannes Schickel
2009-06-22Renaming kDebugParser to kDebugExpressionSven Hesse
2009-06-22Renaming parse.h and parse.cpp to expression.h and expression.cppSven Hesse
2009-06-22Renaming "Parse" to "Expression"Sven Hesse
2009-06-22More signess consistency on the reading and seeking methodsSven Hesse
2009-06-22Don't assert on pop when no script is loadedSven Hesse
2009-06-22Adding some commentsSven Hesse
2009-06-22Removing commented-out declarationsSven Hesse
2009-06-22Include recently added script.h and script.cppArnaud Boutonné
2009-06-22const correctnessSven Hesse
2009-06-22Removed redundant variation of the routine to play sound effectsPaul Gilbert
2009-06-22Pushing script.o downSven Hesse
2009-06-22Removing the Parse object from GobEngineSven Hesse
2009-06-22Putting evalBoolResult() and evalExpr() into ScriptSven Hesse
2009-06-22Unwinding the call stack before unloading the scriptSven Hesse
2009-06-22Removing the now useless cuckoo function and shrink the call stack entries ac...Sven Hesse
2009-06-22Giving CollisionArea a full-blown Script pointer instead the data pointerSven Hesse
2009-06-22Implemented loading TOTs from video file againSven Hesse
2009-06-22Removing debug outputSven Hesse
2009-06-22Implemented a call stackSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-22Adding DataIO::existData()Sven Hesse
2009-06-22Encapsulated access to _resultStrSven Hesse
2009-06-22Encapsulated access to Parse::_resultIntSven Hesse
2009-06-22Added the dummy volume variable to the savegame formatPaul Gilbert
2009-06-22Implemented the Op_SetVolume method like the original, which simply set a dum...Paul Gilbert
2009-06-22Fix memory leak.Johannes Schickel
2009-06-22- Fixed regression in Screen::fadeToBlackJohannes Schickel
2009-06-22Changed Screen::loadPalette to take a reference to a Palette object instead o...Johannes Schickel
2009-06-22Changed Screen::loadBitmap and Movie::open to take an optional Palette pointe...Johannes Schickel
2009-06-22- Changed the following Screen functions to take a reference to a Palette obj...Johannes Schickel
2009-06-22Add wrapper functionality for copying full palettes.Johannes Schickel
2009-06-22Changed Screen::getPalette to return a reference to a Palette object.Johannes Schickel
2009-06-22Got rid of Screen::_currentPalette.Johannes Schickel
2009-06-22Start refactoring palette handling into new class "Palette".Johannes Schickel
2009-06-21Cleanup.Johannes Schickel
2009-06-21LOL: minor fix for floating cursorsFlorian Kagerer
2009-06-21LOL: - implemented support for "floating cursors"Florian Kagerer
2009-06-21Cleanup.Johannes Schickel
2009-06-21Fix slider buttons in LoL (and some minor cleanup).Johannes Schickel
2009-06-21Cleanup: Change LoL specific config entries to use underscores instead of whi...Johannes Schickel