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AgeCommit message (Expand)Author
2016-03-16WAGE: Implement script command in debuggerEugene Sandulenko
2016-03-16WAGE: Enhanced 'scenes' debug commandEugene Sandulenko
2016-03-16WAGE: Put debugger in tilde key `~'Eugene Sandulenko
2016-03-16SAGA: Fix interface colors in French and German versions of IHNMTorbjörn Andersson
2016-03-16SCI32: Implement analyzeForRemap()Filippos Karapetis
2016-03-16SCI32: Implement the remapping drawing functionsFilippos Karapetis
2016-03-16SCI32: Implement analyzeUncompressedForRemap()Filippos Karapetis
2016-03-16SCI32: SpacingFilippos Karapetis
2016-03-16SCI32: Remove dead code related to priority map handlingFilippos Karapetis
2016-03-16SCI32: Global 12 contains the previous roomFilippos Karapetis
2016-03-16SCI32: Remove getColorAtCoordinate()Filippos Karapetis
2016-03-15SCI32: Initialise all scaler tablesColin Snover
2016-03-15SCI32: More work on remappingFilippos Karapetis
2016-03-15MACOSX: Add comment about track ID search loop.Johannes Schickel
2016-03-15LINUX: Guard Linux audio CD code.Johannes Schickel
2016-03-15MACOSX: Guard audio cd code by define check.Johannes Schickel
2016-03-15MACOSX: Replace manual uint parsing by strtol.Johannes Schickel
2016-03-15NEWS: Reword Windows MIDI bug fix description.Johannes Schickel
2016-03-15NEWS: Engine name consistency fixes.Johannes Schickel
2016-03-15NEWS: Improve wording slightly.Johannes Schickel
2016-03-15NEWS: Consistency fixes.Johannes Schickel
2016-03-15NEWS: Sync 1.8.1 sectionEugene Sandulenko
2016-03-15WAGE: Plug the debugger inEugene Sandulenko
2016-03-15WAGE: Added engine debugger stubEugene Sandulenko
2016-03-15WAGE: Better menu shortcut parsing. This fixes Jumble!Eugene Sandulenko
2016-03-15WAGE: More games to detectionEugene Sandulenko
2016-03-15WAGE: More games to detectionEugene Sandulenko
2016-03-15WAGE: Two more games added to detectionEugene Sandulenko
2016-03-15SCI32: Document kAddLineFilippos Karapetis
2016-03-15SCI32: Implement kBitmapSetDisplaceFilippos Karapetis
2016-03-15SCI: Remove unused _gfxScreen parameter from GfxRemapFilippos Karapetis
2016-03-14VOYEUR: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-03-14TSAGE: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-03-14SHERLOCK: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-03-14MADS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-03-14ACCESS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-03-14GRAPHICS: Added ManagedSurface and Screen classesPaul Gilbert
2016-03-14SCI32: Implement kBitmapDrawColorColin Snover
2016-03-14Merge pull request #705 from ottogin/sword25-video-fixEugene Sandulenko
2016-03-14Merge pull request #706 from eriktorbjorn/bbvs-newgameEugene Sandulenko
2016-03-14WAGE: Crash in Strange Disappearance has been resolvedEugene Sandulenko
2016-03-14WAGE: Made bounds calulation less restrictiveEugene Sandulenko
2016-03-14BBVS: Move much of engine initialization to newGame()Torbjörn Andersson
2016-03-13SCI32: Implement kCelInfoColin Snover
2016-03-13SCI32: Fix scaler drawing pixels at the wrong positionsColin Snover
2016-03-13Revert "SCI32: Fix small inaccuracy in the scaling drawing code"Colin Snover
2016-03-14SWORD25: Fix frozen/flickering title menu movieottogin
2016-03-14WIN32: Cleanup header includes for AudioCD code.Johannes Schickel
2016-03-14WIN32: Supply required DDK headers for older MSVC.Johannes Schickel
2016-03-13NEWS: Add mention of the new option to use English speech in SWORD25Thierry Crozat