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AgeCommit message (Expand)Author
2003-07-15FixedChris Apers
2003-07-15Check path before launching a gameChris Apers
2003-07-15Fix for Bug [766851] ALL: MIDI fragment repeats after close upsJamieson Christian
2003-07-15start of some segacd specific helpJonathan Gray
2003-07-15Remove warning in simonTravis Howell
2003-07-15replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gSc...Max Horn
2003-07-15put GID_MONKEY_SEGA in the correct place (has a micd/mi2 style interface)Jonathan Gray
2003-07-15Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293Max Horn
2003-07-15Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog ...Max Horn
2003-07-14temporarily changed this to an error to help track down what is causing the s...Max Horn
2003-07-14reduced duplicate codeMax Horn
2003-07-14Hires mouse pointer (CoMI).Marcus Comstedt
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
2003-07-14Skip the "INSTALL" directory when looking for games (CoMI).Marcus Comstedt
2003-07-14oopsMax Horn
2003-07-14removed whitespaces at line ends; added stopHandleMax Horn
2003-07-14maybe this fixed those random crashes...Robert Göffringmann
2003-07-14Compares in V2 are unsigned (at least in Zak).Jochen Hoenicke
2003-07-14fixed up c64_ignorePakCols (it's still a hack and not working properly, but a...Max Horn
2003-07-14proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-ColorMax Horn
2003-07-14this hack isn't necessary anymore (at least I found no cases where it would b...Max Horn
2003-07-14fix argument checkJonathan Gray
2003-07-14Less simon bugs nowTravis Howell
2003-07-14Fixed behavior of "m" key under simon1dos.Jamieson Christian
2003-07-14Fixed error that resulted in bad script trackingJamieson Christian
2003-07-14Fix fixmeJames Brown
2003-07-14Allow debugger in full screen modeTravis Howell
2003-07-14fix bug #770784: Talking characters stay at last frameRobert Göffringmann
2003-07-14Fix for Bug [770838] SIMON1DOS: Fatal crashes with French versionJamieson Christian
2003-07-14Inventory position is the same in both v1 and v2 gamesTravis Howell
2003-07-14fixed toggling music on/off after savegame restoreRobert Göffringmann
2003-07-14fixed text drawing bug and made sure autosave doesn't save if engine is in lo...Robert Göffringmann
2003-07-14Fixed typo. While I agree that this error should haveJamieson Christian
2003-07-14We ARE in a cvs freeze, PLEASE at least test if your code compiles before com...James Brown
2003-07-14Update readme a bit. Can someone please update the build instructions re: usi...James Brown
2003-07-14zak v1 uses same sound resources as zak v2Travis Howell
2003-07-14Feature [770161] SIMON: Remap instruments to GMJamieson Christian
2003-07-14Redraw screen when loading v1 saved gameTravis Howell
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
2003-07-14Ooops, was in reverse.Travis Howell
2003-07-14A few color fixes for v1/v2Travis Howell
2003-07-14V1 Zak fixes and hacks. (Woo, it rhymes! :)James Brown
2003-07-13workaround for bug #770093 (Zak256 Crash inside of Sphinx)Max Horn
2003-07-13fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ...Max Horn
2003-07-13workaround for bug #770351Max Horn
2003-07-13For some reason, changing the kSentenceLine color stops highlighting working.Travis Howell
2003-07-13debug/warning/error all automatically output a newlineMax Horn
2003-07-13Correct v1 games inventory positionsTravis Howell
2003-07-13changed "sprite not loaded" printfs to debug()s.Robert Göffringmann
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell