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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-07-15
Fixed
Chris Apers
2003-07-15
Check path before launching a game
Chris Apers
2003-07-15
Fix for Bug [766851] ALL: MIDI fragment repeats after close ups
Jamieson Christian
2003-07-15
start of some segacd specific help
Jonathan Gray
2003-07-15
Remove warning in simon
Travis Howell
2003-07-15
replaced SCUMMVM_VERSION/SCUMMVM_CVS by gScummVMVersion/gScummVMBuildDate/gSc...
Max Horn
2003-07-15
put GID_MONKEY_SEGA in the correct place (has a micd/mi2 style interface)
Jonathan Gray
2003-07-15
Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293
Max Horn
2003-07-15
Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog ...
Max Horn
2003-07-14
temporarily changed this to an error to help track down what is causing the s...
Max Horn
2003-07-14
reduced duplicate code
Max Horn
2003-07-14
Hires mouse pointer (CoMI).
Marcus Comstedt
2003-07-14
fix for bug #769744 (COMI: Trying to append to a nonexistant stream)
Max Horn
2003-07-14
Skip the "INSTALL" directory when looking for games (CoMI).
Marcus Comstedt
2003-07-14
oops
Max Horn
2003-07-14
removed whitespaces at line ends; added stopHandle
Max Horn
2003-07-14
maybe this fixed those random crashes...
Robert Göffringmann
2003-07-14
Compares in V2 are unsigned (at least in Zak).
Jochen Hoenicke
2003-07-14
fixed up c64_ignorePakCols (it's still a hack and not working properly, but a...
Max Horn
2003-07-14
proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-Color
Max Horn
2003-07-14
this hack isn't necessary anymore (at least I found no cases where it would b...
Max Horn
2003-07-14
fix argument check
Jonathan Gray
2003-07-14
Less simon bugs now
Travis Howell
2003-07-14
Fixed behavior of "m" key under simon1dos.
Jamieson Christian
2003-07-14
Fixed error that resulted in bad script tracking
Jamieson Christian
2003-07-14
Fix fixme
James Brown
2003-07-14
Allow debugger in full screen mode
Travis Howell
2003-07-14
fix bug #770784: Talking characters stay at last frame
Robert Göffringmann
2003-07-14
Fix for Bug [770838] SIMON1DOS: Fatal crashes with French version
Jamieson Christian
2003-07-14
Inventory position is the same in both v1 and v2 games
Travis Howell
2003-07-14
fixed toggling music on/off after savegame restore
Robert Göffringmann
2003-07-14
fixed text drawing bug and made sure autosave doesn't save if engine is in lo...
Robert Göffringmann
2003-07-14
Fixed typo. While I agree that this error should have
Jamieson Christian
2003-07-14
We ARE in a cvs freeze, PLEASE at least test if your code compiles before com...
James Brown
2003-07-14
Update readme a bit. Can someone please update the build instructions re: usi...
James Brown
2003-07-14
zak v1 uses same sound resources as zak v2
Travis Howell
2003-07-14
Feature [770161] SIMON: Remap instruments to GM
Jamieson Christian
2003-07-14
Redraw screen when loading v1 saved game
Travis Howell
2003-07-14
Split the v1 palette, since there is a minor difference.
Travis Howell
2003-07-14
Ooops, was in reverse.
Travis Howell
2003-07-14
A few color fixes for v1/v2
Travis Howell
2003-07-14
V1 Zak fixes and hacks. (Woo, it rhymes! :)
James Brown
2003-07-13
workaround for bug #770093 (Zak256 Crash inside of Sphinx)
Max Horn
2003-07-13
fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ...
Max Horn
2003-07-13
workaround for bug #770351
Max Horn
2003-07-13
For some reason, changing the kSentenceLine color stops highlighting working.
Travis Howell
2003-07-13
debug/warning/error all automatically output a newline
Max Horn
2003-07-13
Correct v1 games inventory positions
Travis Howell
2003-07-13
changed "sprite not loaded" printfs to debug()s.
Robert Göffringmann
2003-07-13
Add correct palette for pc versions of v1 games
Travis Howell
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