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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2009-07-03
SCI: Fixed warning
Max Horn
2009-07-03
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
Max Horn
2009-07-03
Simplified the kernel name loading code: Merged the default SCI0 and SCI1 ker...
Filippos Karapetis
2009-07-03
Applied patch #2815937 - "SCI: ReadString fix to repair LSL5 password". This ...
Filippos Karapetis
2009-07-03
Bugfix for displaying text messages when an auto tracking (cut-scene) changes...
Paul Gilbert
2009-07-03
Bugfix for loading savegames where the active resource file database isn't co...
Paul Gilbert
2009-07-02
Moved some more debug state related variables in the DebugState struct
Filippos Karapetis
2009-07-02
Moved all the debug state variables in a separate struct and re-enabled sever...
Filippos Karapetis
2009-07-02
Added -Wmissing-format-attribute to build system
Max Horn
2009-07-02
cleanup
Max Horn
2009-07-02
fixed indention (and trigger a reconfigure in buildbot)
Max Horn
2009-07-02
Enhanced the quicksearch box in the launcher to match words in the search str...
Max Horn
2009-07-02
Added support for compressed sample files (patch #2815426 by m_kiewitz)
Sven Hesse
2009-07-01
oops
Max Horn
2009-07-01
Flag what looks like a bug in the CMS player code -- somebody should verify a...
Max Horn
2009-07-01
Fixed some more warnings observed on buildbot
Max Horn
2009-07-01
- Added GCC_PRINTF attribute to several funcs where it makes sense
Max Horn
2009-07-01
Use MIN with correct template parameter.
Lars Persson
2009-07-01
Move action inits to engineInit and engineDone callbacks.
Lars Persson
2009-06-30
Made the music/sfx volume settings actually affect the in-game music/sfx volume
Paul Gilbert
2009-06-29
Add some more explanation to Graphics::CursorManager::showMouse and OSystem::...
Johannes Schickel
2009-06-29
Fix invisible mouse cursor, when picking up items.
Johannes Schickel
2009-06-29
Fix bug in drawShape.
Johannes Schickel
2009-06-29
Fix LoL cursor in DOS version.
Johannes Schickel
2009-06-29
Fix bug in drawShape, which caused invisibility in Kyra1 to be displayed inco...
Johannes Schickel
2009-06-29
Fix palette regression caused by r41949.
Johannes Schickel
2009-06-29
Fix kyra2/kyra3 mouse cursor related regressions, introduced with r41959.
Johannes Schickel
2009-06-29
- Get rid of code duplication for mouse cursor setup
Johannes Schickel
2009-06-29
Removed obsolete TODOs in HoF code.
Johannes Schickel
2009-06-29
Resolved some TODOs in Kyra3 code.
Johannes Schickel
2009-06-29
Removed more obsolete TODO messages.
Johannes Schickel
2009-06-29
Update the screen animations while dropping items in Hand of Fate.
Johannes Schickel
2009-06-29
Removed some obsolete TODOs.
Johannes Schickel
2009-06-29
Adapted various code parts to use Palette::fill.
Johannes Schickel
2009-06-29
Add a "fill" method to Palette.
Johannes Schickel
2009-06-29
Replaced some raw palette loads.
Johannes Schickel
2009-06-29
Cleanup GUI_HoF::setupPalette.
Johannes Schickel
2009-06-29
Cleanup KyraEngine_MR::updateCharPal.
Johannes Schickel
2009-06-29
Change LoLEngine::generateFlashPalette to take Palette objects as parameters.
Johannes Schickel
2009-06-29
Change Screen_LoL::loadSpecialColors to take an Palette object as parameter.
Johannes Schickel
2009-06-29
Change raw palette read to Screen::loadPalette call.
Johannes Schickel
2009-06-29
Chang Palette parameter of LolEngine::setPaletteBrightness to be const.
Johannes Schickel
2009-06-29
Change LoLEngine::generateBrightnessPalette to take Palette objects as parame...
Johannes Schickel
2009-06-29
Changed LoLEngine::setPaletteBrightness to take an Palette object.
Johannes Schickel
2009-06-29
Change LoLEngine::processMagicIce to use Palette objects internally.
Johannes Schickel
2009-06-29
Modified Palette::load*Palette definition.
Johannes Schickel
2009-06-29
Indentation fix.
Johannes Schickel
2009-06-28
For consistency, use upper-case letter in hex constant.
Torbjörn Andersson
2009-06-28
Fix PSP port
Max Horn
2009-06-28
PS2: Don't overload fillScreen with a dummy, just use the inherited version
Max Horn
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