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2016-09-04FULLPIPE: Signed read for delay in PreloadItemsEugene Sandulenko
2016-09-04FULLPIPE: Rename in ExCommand structureEugene Sandulenko
2016-09-04DM: More polishing in MovesensManStrangerke
2016-09-04DM: Fix typo in the name of isObjectInPartyPossession, get rid of the GOTOStrangerke
2016-09-04DM: First pass of refactoring in isObjcetInPartyPossessionStrangerke
2016-09-04DM: First pass of refactoring of getTeleporterRotatedGroupResultStrangerke
2016-09-04FULLPIPE: Added debug output to scene04Eugene Sandulenko
2016-09-04FULLPIPE: Fix drawAlphaRectangle()Eugene Sandulenko
2016-09-04DM: Some more refactoring in MovesensMan, change return value of getSound()Strangerke
2016-09-04FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitionsEugene Sandulenko
2016-09-04FULLPIPE: Added more debug output to scene05Eugene Sandulenko
2016-09-04FULLPIPE: Added debug inventory to scene05Eugene Sandulenko
2016-09-04DM: Fix original bug in isLevitatingStrangerke
2016-09-04DM: Refactor getMoveResult()Strangerke
2016-09-04DOC: Add lab to supported games in READMELothar Serra Mari
2016-09-04DOC: Add myst and gnap as supported in READMELothar Serra Mari
2016-09-04GUI: Replace _s() with _() in storagewizarddialog.cppLothar Serra Mari
This allows the translation of a few more strings in the Cloud settings tab. Thanks to sev- for the fix.
2016-09-04I18N: Regenerate translations.datLothar Serra Mari
2016-09-04I18N: Update German GUI translationLothar Serra Mari
2016-09-04I18N: Update .po files from source codeLothar Serra Mari
2016-09-04I18N: Update POTFILESLothar Serra Mari
Cloud related: * gui/downloaddialog.cpp * gui/remotebrowser.cpp * gui/storagewizarddialog.cpp * backends/cloud/storage.cpp Various: * gui/eitgamedialog.cpp
2016-09-04DM: Refactor sensorIsTriggeredByClickOnWall, remove all GOTOsStrangerke
2016-09-04DM: First pass of refactoring in sensorIsTriggeredByClickOnWall, clean ↵Strangerke
pointers type in movesens
2016-09-04DM: Remove a variant of blitToScreen, refactor drawActionDamageStrangerke
2016-09-04FULLPIPE: Fix floaters directionEugene Sandulenko
2016-09-04FULLPIPE: Fix ladder climbing crashRetro-Junk
2016-09-04SDL: Move mouse in SDL2 only when window has focus.Eugene Sandulenko
2016-09-04TESTBED: Listen to events during mouse move testEugene Sandulenko
2016-09-04FULLPIPE: Optimize sceneFade()Eugene Sandulenko
2016-09-04DM: More refactoring and renaming in MenuManStrangerke
2016-09-04FULLPIPE: Implement FullpipeEngine::drawAlphaRectangle()Eugene Sandulenko
2016-09-04JANITORIAL: Fix whitespacesEugene Sandulenko
2016-09-04FULLPIPE: Implement FullpipeEngine::sceneFade()Eugene Sandulenko
2016-09-04DM: Finish the rework in isActionPerformed, remove all GOTOsStrangerke
2016-09-04FULLPIPE: Fix Valgrind warningTorbjörn Andersson
Since _points is allocated with realloc(), it should be freed with free(), not delete.
2016-09-04GUI: Initialize the PicButtonWidget class properlyEugene Sandulenko
2016-09-04DM: WIP rework in isActionPerformed()Strangerke
2016-09-04DM: Fix original bug in MenuManStrangerke
2016-09-04DM: More refactoring in MenuManStrangerke
2016-09-04Merge pull request #822 from csnover/apple-network-browserEugene Sandulenko
CREATE_PROJECT: Fix networking backend file targets in Xcode
2016-09-04DM: More rework in getChampionSpellCastResult, remove GOTOsStrangerke
2016-09-04DM: First pass of renaming in getChampionSpellCastResultStrangerke
2016-09-04DM: Remove useless code in setMagicCasterAndDrawSpellAreaStrangerke
2016-09-04DM: Rework getClickOnSpellCastResultStrangerke
2016-09-04DM: Refactoring, enforce the use of ChampionIndexStrangerke
2016-09-04MACVENTURE: Set background pattern for exits windowTorbjörn Andersson
In the original, the background is actually a clickable object. I don't know if we want to implement this as a dark gray background pattern, or as a real object. For now, though, it's a useful test case for setBackgroundPattern().
2016-09-04GRAPHICS: Add setBackgroundPattern() to MacWindowTorbjörn Andersson
Set a background pattern for the window surface. For instance, the exits window in the MacVenture engine should have a light gray background, rather than a white one, and this will allow it to get one without having to draw it by itself.
2016-09-04SDL: Do not forbid time.h symbols when FORBIDDEN_SYMBOL_EXCEPTION_time_h is ↵Thierry Crozat
defined This hopefully fixes a regression from 848c5c3.
2016-09-04FULLPIPE: Fix GameObject::setPicAniInfo(). Now all animations get restored ↵Eugene Sandulenko
correctly.
2016-09-04FULLPIPE: Clarify field data type in PicAniInfoEugene Sandulenko