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2016-11-11TITANIC: Setup room indexes for each Remote Goto glyphPaul Gilbert
2016-11-11TITANIC: Further clenaup of CLiftIndicator classPaul Gilbert
2016-11-11TITANIC: Don't treat Pellerator remote button like Lift buttonPaul Gilbert
2016-11-11TITANIC: Renamings of fields in CLiftIndicatorPaul Gilbert
2016-11-11DEVTOOLS: Add missing comma in titanic.dat strings arrayPaul Gilbert
2016-11-11TITANIC: Fix NPCs responding to common phrasesPaul Gilbert
2016-11-11TITANIC: Load more text strings from data filePaul Gilbert
2016-11-11DEVTOOLS: Move more text strings into titanic.datPaul Gilbert
2016-11-11DEVTOOLS: Fix writing out strings in titanic.datPaul Gilbert
2016-11-11TITANIC: Field renamings, and fix for incorrect switch casesPaul Gilbert
2016-11-11TITANIC: Use correct colors for text in the PETPaul Gilbert
2016-11-10TITANIC: Fix hang searching quotes treePaul Gilbert
2016-11-10TITANIC: Fix handling text input for LiftBotPaul Gilbert
2016-11-10TITANIC: Fix implementation of CPETTransport classPaul Gilbert
2016-11-10TITANIC: Properly display LiftBot's greeting speechPaul Gilbert
2016-11-10TITANIC: Play speech at full volumePaul Gilbert
2016-11-10TITANIC: Fix to start conversation with LiftBotPaul Gilbert
2016-11-10DIRECTOR: Plug memory leakEugene Sandulenko
2016-11-10DIRECTOR: Plug several leaksEugene Sandulenko
2016-11-10SCI: Add missing newline in debugger outputColin Snover
2016-11-10SCI32: Fix incomplete workaround commentColin Snover
2016-11-10SCI32: Fix GK1 crash when erasing letters in St Louis CemeteryColin Snover
Fixes Trac#9642.
2016-11-10ADL: Wait for key in quit opcodeWalter van Niftrik
This fixes the hires2 ending issue reported in #9575.
2016-11-10ADL: Use a quit flag instead of calling quitGame()Walter van Niftrik
This makes the game quit promptly instead of waiting for the quit event to come through the pipeline.
2016-11-09TITANIC: Fix crashing entering liftsPaul Gilbert
2016-11-09TITANIC: Gracefully handle cases of specified sounds missingPaul Gilbert
2016-11-09TITANIC: Fix rendering of first chev column in room glyphsPaul Gilbert
2016-11-09TITANIC: Fix toggle fragments of PET Room glyphsPaul Gilbert
2016-11-09TITANIC: Fix naming and initialization of PET Room glyph imagesPaul Gilbert
2016-11-09DIRECTOR: More debug information to CASt loadingEugene Sandulenko
2016-11-09DIRECTOR: Parse script CASt resourcesEugene Sandulenko
2016-11-09TITANIC: Give correct room descriptions in PET Rooms tabPaul Gilbert
2016-11-08TITANIC: Draw glyphs in PET Rooms tabPaul Gilbert
2016-11-08TITANIC: Fix drag and dropping the PET Rooms glyphPaul Gilbert
2016-11-08TITANIC: Fix compiler warningsPaul Gilbert
2016-11-08TITANIC: Fix spurious drag starts happening after view changesPaul Gilbert
2016-11-08DIRECTOR: Implement D4 CASt member parsing stubEugene Sandulenko
2016-11-08DIRECTOR: Split out cast-related classes into separate fileEugene Sandulenko
2016-11-08DIRECTOR: Fix string lists loadingEugene Sandulenko
2016-11-08DIRECTOR: Fix CASt resource parsingEugene Sandulenko
2016-11-08DIRECTOR: More debug output to CASt resource loadingEugene Sandulenko
2016-11-07TITANIC: Fix drawing screen after loading game using in-game PETPaul Gilbert
2016-11-07TITANIC: Fix entering slot name & saving using in-game PETPaul Gilbert
2016-11-08I18N: Regenerate translations data fileThierry Crozat
2016-11-08I18N: Update French translationThierry Crozat
2016-11-08I18N: Add 'X-Language-name' field to all translation filesThierry Crozat
2016-11-08I18N: Fix language name for German translationThierry Crozat
The language name was recently changed to 'de' probably by mistake. Instead of setting back the 'Language' field I used the custom 'X-Language-name' field that is now used by the tool to create the translation data file.
2016-11-08I18N: Read language name preferably from custom 'X-Language-name' headerThierry Crozat
We have been abusing the 'Language' field to store the language name that appears in the GUI for a translation. But this field is officially supposed to store the language code, and most tools that edit po file set it automatically. This has caused the language being changed by mistake in the paste. There is a provision for custom fields with a name starting with 'X-' though. So Now, if defined, it will use the custom 'X-Language-name' field, and fall back to 'Language' in case that custom field is not defined. This should prevent the language being lost when not careful while editing the translation.
2016-11-07TITANIC: Fix highlighting of name slots when loading a savegamePaul Gilbert
2016-11-07TITANIC: Fix highlighting correct PET icon after loadingPaul Gilbert