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2008-01-22Code simplificationFilippos Karapetis
svn-id: r30617
2008-01-22Some refactoring of text drawing routines.Nicola Mettifogo
svn-id: r30615
2008-01-22Fixed typo in comment.Kari Salminen
svn-id: r30614
2008-01-22Fix configure for plain Bourne shellsJordi Vilalta Prat
svn-id: r30613
2008-01-22Finally removed backends/intern.h itselfMax Horn
svn-id: r30612
2008-01-22Removed backends/intern.hMax Horn
svn-id: r30611
2008-01-22Bugfix for transformation sparkle to finish if the player changes room ↵Paul Gilbert
partway through animation svn-id: r30609
2008-01-22Support both ways to represent a version number, with a dot and with a comma ↵Filippos Karapetis
(e.g. both 9.0 and 9,0) svn-id: r30608
2008-01-22Added a pause when the MSVC conversion tools are finished, so that the DOS ↵Filippos Karapetis
command prompt window doesn't close immediately svn-id: r30607
2008-01-21moved debug logPaweł Kołodziejski
svn-id: r30605
2008-01-21final fix for bug #1757010Paweł Kołodziejski
svn-id: r30604
2008-01-21Proper data file paths for S60v3Lars Persson
svn-id: r30603
2008-01-21Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should ↵Kari Salminen
fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. svn-id: r30602
2008-01-21Functionality for is readable and writableLars Persson
svn-id: r30601
2008-01-21Merged low level blitting functions into one single routine.Nicola Mettifogo
svn-id: r30600
2008-01-21replaced the unsafe tag2str implementation by a safe one, now that it seems ↵Max Horn
to be meant for general use ;) svn-id: r30599
2008-01-21Move tag2str() to common/Eugene Sandulenko
svn-id: r30598
2008-01-21disabled force restore state music, it seems fix bug #1757010, at least i ↵Paweł Kołodziejski
see/hear difference :) svn-id: r30596
2008-01-21fix debug outputPaweł Kołodziejski
svn-id: r30595
2008-01-21for debug logs for dimusePaweł Kołodziejski
svn-id: r30594
2008-01-20Add Spanish Amiga version of Elvira 2.Travis Howell
svn-id: r30592
2008-01-20added experimental hack to code to prevent the same start music again if old ↵Paweł Kołodziejski
one didn't have chance finish. it's fix bug #1861704, it may fix other similiar things when seq is to null. added few changes to debug logs. svn-id: r30590
2008-01-20Removed obsolete comment, fixed indentionMax Horn
svn-id: r30589
2008-01-20fix/workaround for bug #1624464, as we do not support game playing on two ↵Paweł Kołodziejski
different CDs svn-id: r30588
2008-01-20rename to prevent confusionPaweł Kołodziejski
svn-id: r30587
2008-01-20- Updated version numbers, Implemented exists properly, Added two engines in ↵Lars Persson
main_features.inl svn-id: r30586
2008-01-20Fixed shadowing warning that I missedPaul Gilbert
svn-id: r30584
2008-01-20Fixed bug with saving of cached actor schedules and added saving of talk ↵Paul Gilbert
data flags svn-id: r30582
2008-01-19Added MD5 checksum of japanese mac FOAMax Horn
svn-id: r30580
2008-01-19export device name to SCUMMVM_MAEMO_DEVICE variableFrantisek Dufka
svn-id: r30577
2008-01-19fixed potential unitialized variablePaweł Kołodziejski
svn-id: r30574
2008-01-19one byte more for array :) Paweł Kołodziejski
svn-id: r30573
2008-01-19increase a bit morePaweł Kołodziejski
svn-id: r30572
2008-01-19fixed potential unitialized variables, one array overflowPaweł Kołodziejski
svn-id: r30571
2008-01-19allow force flush fade track, it happen while very fast switching roomsPaweł Kołodziejski
svn-id: r30570
2008-01-19changed warning into error, to be know for sure if it still triggerPaweł Kołodziejski
svn-id: r30568
2008-01-19moved fadeDelayPaweł Kołodziejski
svn-id: r30567
2008-01-19revert code to fade out first region if jump hitPaweł Kołodziejski
svn-id: r30566
2008-01-19missed setting trackId while starSound,Paweł Kołodziejski
added more debug output, verification of jump code, it might have regressions svn-id: r30565
2008-01-19fixed support for compressed streams in dimusePaweł Kołodziejski
svn-id: r30564
2008-01-19Fixed a crash in the rat maze (reported on the forum) that made the gameTorbjörn Andersson
uncompletable. I sense a great disturbance in the Force... as if millions of voices cried out "ScummVM 0.11.1" and were suddenly silenced. svn-id: r30562
2008-01-19malloc -> new, free -> delete, added few assertsPaweł Kołodziejski
svn-id: r30561
2008-01-19fixed, it might overflow int32Paweł Kołodziejski
svn-id: r30560
2008-01-18Updated MSVC9 and MSVC8 project files for commit #30550Filippos Karapetis
svn-id: r30559
2008-01-18Removing duplicate content and adding GPL headerMax Horn
svn-id: r30555
2008-01-18Use explicit path in #include statement (DS port specific)Max Horn
svn-id: r30552
2008-01-18Possible fix for bug #1874516 (QUEEN: Lockup on quit)Max Horn
svn-id: r30551
2008-01-18iMuse Digital: Moved track & table definition from dimuse.h into separate ↵Max Horn
header files svn-id: r30550
2008-01-18Don't hardcode value for which we have wonderful and nice constants defined ;)Max Horn
svn-id: r30549
2008-01-18Enhanced Surface::writeSubstring to crop any string that exceeds the width ↵Paul Gilbert
of the surface - this fixes a visual glitch in the German version where some lines were so long they were exceeding the size of the screen svn-id: r30547