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2011-09-21PEGASUS: Fix updating elements when the bounds changeMatthew Hoops
2011-09-21PEGASUS: Only allow for keydown eventsMatthew Hoops
2011-09-21PEGASUS: Fix auto bits setting in the input codeMatthew Hoops
2011-09-21PEGASUS: Add the JMPPPInput utility classMatthew Hoops
2011-09-20PEGASUS: Add new menu classMatthew Hoops
2011-09-20PEGASUS: Remove remaining 'old' codeMatthew Hoops
2011-09-20PEGASUS: Add picture classMatthew Hoops
2011-09-20PEGASUS: Remove VideoManager codeMatthew Hoops
It was originally from Mohawk and does not fit in with the new graphics management introduced. Movie will be used from here on out! In addition, the intro code has been rewritten and now it properly starts from the new code.
2011-09-20PEGASUS: Fix timebase loopingMatthew Hoops
2011-09-20PEGASUS: Fix a regression in checkCallBacks()Matthew Hoops
2011-09-20PEGASUS: Make movie transparency be off by defaultMatthew Hoops
2011-09-20PEGASUS: Fix some movie bugsMatthew Hoops
2011-09-20PEGASUS: Fix copyToCurrentPort()Matthew Hoops
2011-09-20PEGASUS: Begin hooking the new code in as the main codeMatthew Hoops
The first notification has been received!
2011-09-20PEGASUS: Add first stab at the Movie classMatthew Hoops
Seems this means the end of the base classes -- onto actual game logic from here on out!
2011-09-20PEGASUS: Update timer code a bit to make it friendlier for moviesMatthew Hoops
2011-09-19PEGASUS: Add the Surface classesMatthew Hoops
Renamed from GWorld; I'm trying to distance us from QuickDraw as much as possible :P
2011-09-18PEGASUS: Add the Tracker classMatthew Hoops
2011-09-18PEGASUS: Rewrite TimeBase to be a bit more accurate with timingMatthew Hoops
2011-09-17COMMON: Add numerator/denominator getters for RationalMatthew Hoops
2011-09-17PEGASUS: Add the fuse classesMatthew Hoops
2011-09-17PEGASUS: Add transition classesMatthew Hoops
2011-09-17COMMON: Add function to find the intersecting rectangleMatthew Hoops
2011-09-16PEGASUS: Implement fader supportMatthew Hoops
2011-09-16PEGASUS: Stub off loading/saving gamesMatthew Hoops
2011-09-16PEGASUS: Fix saving/loading the game stateMatthew Hoops
2011-09-15PEGASUS: Implement very basic screen updating (new API)Matthew Hoops
2011-09-15PEGASUS: Stub off the base timebase codeMatthew Hoops
This is not tested, and hopefully just works without anymore changes. I hate QuickTime :P
2011-09-10PEGASUS: Implement two of the primitive-based DisplayElementsMatthew Hoops
2011-09-09PEGASUS: Add DisplayElement class and begin porting over the graphics APIMatthew Hoops
2011-09-08PEGASUS: Add and hookup the InputHandler classMatthew Hoops
2011-09-08PEGASUS: Create separate Cursor class for cursorsMatthew Hoops
2011-09-08PEGASUS: Begin loading itemsMatthew Hoops
2011-09-08PEGASUS: Fix stupid bugs in the item codeMatthew Hoops
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops
2011-09-07PEGASUS: Remove unused MMAction classMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops
2011-09-06PEGASUS: Properly handle regions in hotspotsMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
MMTimeValue has been removed, as Common::Timestamp will just be used instead
2011-09-05PEGASUS: Remove unused MMResourceFile codeMatthew Hoops
We'll just use our resource code instead
2011-09-05PEGASUS: Cleanup and hookup the notification codeMatthew Hoops
2011-09-05PEGASUS: Stub off spot sound codeMatthew Hoops
2011-09-04PEGASUS: Fix bug in the creditsMatthew Hoops
Not that this code will be final (in all likelihood :P)
2011-09-04PEGASUS: Implement very basic hotspot loadingMatthew Hoops
Need to get more complex regions loaded, though... will be a major problem
2011-09-04PEGASUS: Implement more item codeMatthew Hoops
2011-09-02PEGASUS: Restructure remaining (already converted) Game Shell classesMatthew Hoops
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
The entire game state should now be functional
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops
2011-08-26Merge remote branch 'upstream/master' into pegasusMatthew Hoops