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2004-07-31Objectize render.cppEugene Sandulenko
svn-id: r14395
2004-07-31Rename some more functions to fit our naming rulesEugene Sandulenko
svn-id: r14394
2004-07-31Fix warning (static functions are source/object file local; declaring them ↵Max Horn
in a header makes no sense anyway :-) svn-id: r14393
2004-07-31Auto convert old Simon 1/2 targetsTravis Howell
svn-id: r14392
2004-07-31Objectize image.cppEugene Sandulenko
svn-id: r14391
2004-07-31Add xref.txt to saga module, though it's empty.Eugene Sandulenko
svn-id: r14390
2004-07-31no longer neededJonathan Gray
svn-id: r14389
2004-07-31merge animation.h and animation_mod.h into a classJonathan Gray
svn-id: r14388
2004-07-31enable SAGA engine by defaultJonathan Gray
svn-id: r14387
2004-07-31update comment to relfect realityJonathan Gray
svn-id: r14386
2004-07-31remove YS_IGNORE_PARAM macro and some uneeded yslib.h includesJonathan Gray
svn-id: r14385
2004-07-31Add better note about Simon 1/2 targets changing.Travis Howell
svn-id: r14384
2004-07-31changed loadVOCFile to work on a generic ReadStream instead of a File, and ↵Max Horn
renamed it to loadVOCFromStream; removed readVOCFromMemory as it isn't used anymore, and in the future, a MemoryReadstream plus loadVOCFromStream can achieve the same effect svn-id: r14383
2004-07-31Allow Alt-Enter to toggle fullscreen mode, just like Alt-Return, matching ↵Max Horn
our README (see also bug #1001126) svn-id: r14382
2004-07-31updates to the man page seem to be made even less often than the TeXJonathan Gray
svn-id: r14381
2004-07-31Add my recent changes.Travis Howell
svn-id: r14380
2004-07-31Update TeX README, too (the drift is gonna kill us... hopefully the new ↵Max Horn
manual will be there soon :-) svn-id: r14379
2004-07-31UpdateTravis Howell
svn-id: r14377
2004-07-31Add support for Russian Simon1.Travis Howell
svn-id: r14376
2004-07-31Fixed bug #1001069; clarified/simplified some error messagesMax Horn
svn-id: r14375
2004-07-31Less irritating place for this messageMax Horn
svn-id: r14374
2004-07-31Avoid gcc warningTravis Howell
svn-id: r14373
2004-07-31UpdateTravis Howell
svn-id: r14372
2004-07-30fix subtitle alignmentOliver Kiehl
svn-id: r14371
2004-07-30Add two moreTravis Howell
Leave out Acorn details for now svn-id: r14369
2004-07-30Switch detect filename back to prevent conflict for now.Travis Howell
svn-id: r14368
2004-07-30Add a few moreTravis Howell
svn-id: r14367
2004-07-30Re-use old md5 hack to gather checksums from users.Travis Howell
svn-id: r14366
2004-07-30Update Simon 1/2 target details.Travis Howell
svn-id: r14365
2004-07-30Add a few more.Travis Howell
svn-id: r14364
2004-07-30CorrecxtionTravis Howell
svn-id: r14363
2004-07-30Ooops, make sure feature flags are updated.Travis Howell
svn-id: r14362
2004-07-30Reduce simon 1/2 targetsTravis Howell
Add auto detection svn-id: r14361
2004-07-28OoopsTravis Howell
svn-id: r14356
2004-07-28Add patch from madm00se for:Travis Howell
#869003 MIVGA: Guybrush shrinks & grows near end of game svn-id: r14355
2004-07-27Add passthrough ability. Patch by Christian Schoenebeck with slight ↵Jonathan Gray
modifications svn-id: r14354
2004-07-27Not needed, invalid in Loom[ega]Travis Howell
svn-id: r14353
2004-07-27Given Makefile now depends on the configure script output move these default ↵Jonathan Gray
parameters out to the configure script svn-id: r14352
2004-07-27No need to calculate valuesTravis Howell
svn-id: r14351
2004-07-27Add support for speech in demo.Travis Howell
svn-id: r14350
2004-07-27Updated README/TODO/NEWSMax Horn
svn-id: r14349
2004-07-27some syncing with 0.6.x branchMax Horn
svn-id: r14348
2004-07-26Fixed leak in Insane::readFileToMemMax Horn
svn-id: r14347
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-26slightly more informative error messages in class FileMax Horn
svn-id: r14345
2004-07-26Add game detector support for the Mac SCUMM container file format; add ↵Max Horn
support for more of the games/demos using that format; clean up detector code (and probably introduced some regressions in it, so watch out :-) svn-id: r14344
2004-07-26Fix label width; properly distinguish between a global default ↵Max Horn
extrapath/savepath, and a target specific one svn-id: r14343
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and ↵Max Horn
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342
2004-07-26Turn various File class methods into virtual methods, to allow overloadingMax Horn
svn-id: r14341
2004-07-26I shouldn't be mixing cleanups and bug fixes, but I'm doing so anyway, justTorbjörn Andersson
this once. :-) The parameters to drawLine() aren't clipped to the screen size, which meant that it was accessing memory out of bounds when marking the screen as dirty. The function now uses plotPoint(), which does the bounds checking and screen dirtying for us. Apart from being a little easier to read, it dirties only the parts of the screen the line actually passes through, instead of a rectangle defined by the line's end points. Since drawLine() is only used for debugging, I wouldn't consider this a particularly serious bug. Next change is that only the pixels inside the original parallax layer are considered when creating the block surfaces. This may make the drawing slightly more efficient, since fewer surfaces will be labelled as transparent. Plus some other minor cleanups. svn-id: r14340