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2016-01-06IOS: Removes "auto", and use an explicit typeVincent Bénony
2016-01-06IOS: Typo in commentVincent Bénony
2016-01-06IOS: Updates the compilation instructions.Vincent Bénony
2016-01-06IOS: Adds a temporary Xcode projectVincent Bénony
This project will be removed once the "create_project" tool is complete.
2016-01-06IOS: Forces the create_project tool to use the right browser file for iOSVincent Bénony
2016-01-06IOS: Fixes various iOS compilation flags, and missing frameworksVincent Bénony
2016-01-06IOS: Keep the MACOSX, and IPHONE macros according to the targetVincent Bénony
2016-01-06IOS: Remove the simulator specific targetVincent Bénony
The simulator works with the same target than the iPhone / iPad target.
2016-01-06ISO: Removes the ENABLE_IOS macroVincent Bénony
2016-01-06IOS: Adds the POSIX macro to the create_project Xcode projectVincent Bénony
2016-01-06IOS: Adds the IPHONE macro to the generated projectVincent Bénony
2016-01-06IOS: Create a separate for adding resourcesVincent Bénony
2016-01-06IOS: Adds a description of the new iOS portVincent Bénony
2016-01-06IOS: Fixes configure scriptVincent Bénony
2016-01-06IOS: Updates Info.plistVincent Bénony
2016-01-06IOS: Fixes rotation and event handlingVincent Bénony
2016-01-06IOS: Uses the chroot filesystemVincent Bénony
2016-01-06IOS: Adds a getter for the touchpad modeVincent Bénony
2016-01-06IOS: Fixes the virtual keyboardVincent Bénony
2016-01-06IOS: Replace old iOS graphic assets with an asset catalogVincent Bénony
2016-01-06IOS: Adds two helper functions on stringsVincent Bénony
2016-01-06IOS: Added a chroot like filesystemVincent Bénony
This is needed because it is not possible to keep absolute paths to the iOS document directory, because a part of its name change between each installation / update.
2015-11-25SHERLOCK: fix comment typoMartin Kiewitz
2015-11-25ACCESS: fix comment typoMartin Kiewitz
2015-11-25ACCESS: Silence GCC warningsTorbjörn Andersson
2015-11-25MADS: NEBULAR: Fix another (potential) memory leakStrangerke
2015-11-25MADS: Nebular - Fix two memory leaks in dialogsStrangerke
2015-11-24MADS: Fix several memory leaks in the conversation codeStrangerke
2015-11-24MADS: Phantom - change the type of timeout to uint32 in handlePrisonerSpeech()Strangerke
2015-11-24MADS: Nebular: Use INDEFINITE_TIMEOUT instead of an hardcoded valueStrangerke
2015-11-24MADS: Refactor camera codeStrangerke
2015-11-24MADS: Don't set the camera for Rex gameStrangerke
2015-11-24MADS: Fix memory leak in loadMadsV2BackgroundStrangerke
2015-11-24MADS: Phantom - Initialize and synchronize a couple of variablesStrangerke
2015-11-24MADS: initialize some variablesStrangerke
2015-11-24MADS: Phantom: Add more checks in exitCatacombsStrangerke
Fix an assert in moveCatacombs
2015-11-24MADS: Phantom: Fix asserts in moveCatacombsStrangerke
2015-11-24MADS: Fix flag usage for the value KMSG_ANIMStrangerke
2015-11-24MADS: Dragon: Remove some dead code in hardcoded logicStrangerke
2015-11-24MADS: Phantom: Remove dead code in scene 310Strangerke
2015-11-24ACCESS: movie player: convert 6-bit pal properlyMartin Kiewitz
2015-11-24ACCESS: movie player: 6-bit palette to 8-bitMartin Kiewitz
adjust palette accordingly
2015-11-24ACCESS: movie player for Noctropolis+SynnergistMartin Kiewitz
accessible via debug command "playmovie"
2015-11-23SHERLOCK: SS: Fix exit crash in Sherlock playable demoPaul Gilbert
2015-11-23AGI: add new debug command "version"Martin Kiewitz
Tries to figure out the game version It does this by scanning through all game scripts Sadly there is no better way, because there is no common location of the game version
2015-11-23ACCESS: AGoE - Add detection for Spanish version, provided in bug #6958Strangerke
2015-11-23BBVS: Fix bug #6954: Pathfinding bug in Prisonjohndoe123
The bug was caused by a check introduced by me to avoid division-by-zero errors when the source and dest x values are equal. This had the side effect that it didn't work well in this case outlined in the bug report, maybe also in other places. I'm not sure how to handle a DBZ correctly here so I'm setting the x delta to 1.0 if it would normally be 0.0, which seems to work after walking around in some scenes.
2015-11-23MADS: Silent another cppCheck warningStrangerke
2015-11-23MADS: Rex: Remove dead code in doObjectActionStrangerke
(same check earlier in the same if statement)
2015-11-23MADS: Phantom: reduce the scope of a variableStrangerke