Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-31 | SLUDGE: Move add/comparison functions to struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move costume functions to struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move PersonAnimation functions into struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move text related functions to struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move copyVariable to struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move save/loadVariable() to struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move SetVariable() into struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move unlinkVar into struct Variable | Simei Yin | |
2018-05-31 | SLUDGE: Move createCString() with string tools | Simei Yin | |
2018-05-30 | XEEN: Correct scroll and music when signing into tavern | Paul Gilbert | |
2018-05-30 | XEEN: Fix Direction Sense display | Paul Gilbert | |
2018-05-30 | XEEN: Stop re-rolling new character stats when some areas of screen clicked | Paul Gilbert | |
2018-05-31 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (973 of 973 strings) | |||
2018-05-31 | I18N: Update translation (Dutch) | Ben Castricum | |
Currently translated at 100.0% (973 of 973 strings) | |||
2018-05-30 | XEEN: Properly reset subtitles when replaying cutscenes | Paul Gilbert | |
2018-05-30 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 100.0% (973 of 973 strings) | |||
2018-05-30 | I18N: Update translation (Dutch) | Ben Castricum | |
Currently translated at 100.0% (973 of 973 strings) | |||
2018-05-30 | SCUMM: HE: Mark Bink as engine dependency | Eugene Sandulenko | |
2018-05-30 | CONFIGURE: Make Bink an engine dependency | Cameron Cawley | |
2018-05-29 | SLUDGE: Move function/variable load/save functions to related files | Simei Yin | |
2018-05-29 | SLUDGE: Split runSludge() to runAllFunctions() and handleSaveLoad() | Simei Yin | |
2018-05-29 | SLUDGE: Create constructor of Variable instead of initVarNew | Simei Yin | |
2018-05-29 | SLUDGE: Move resource names to ResourceManager | Simei Yin | |
2018-05-29 | SLUDGE: Objectify FatalMsgManager | Simei Yin | |
2018-05-29 | SLUDGE: Split out function.h/cpp for upcoming refactoring | Simei Yin | |
2018-05-29 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (973 of 973 strings) | |||
2018-05-29 | DEVTOOLS: Remove vestige of TeX credits encoding | Travis McKay | |
2018-05-29 | DEVTOOLS: Fix RTF credits encoding inconsistencies | Travis McKay | |
2018-05-29 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (973 of 973 strings) | |||
2018-05-28 | COMMON: coding convention improvements for degree conversion funcs | David Fioramonti | |
Removed whitespace before template keyword. Made template types camel case starting with lowercase. | |||
2018-05-28 | I18N: Update translation (French) | Thierry Crozat | |
Currently translated at 100.0% (973 of 973 strings) | |||
2018-05-28 | I18N: Update translations templates | Thierry Crozat | |
2018-05-28 | I18N: Update translation (French) | Thierry Crozat | |
Currently translated at 100.0% (971 of 971 strings) | |||
2018-05-28 | I18N: Add engines/game.cpp to list of files with translatable text | Thierry Crozat | |
2018-05-28 | I18N: Update translation (French) | Purple T | |
Currently translated at 99.8% (970 of 971 strings) | |||
2018-05-28 | I18N: Update translations templates | Thierry Crozat | |
2018-05-28 | GUI: Improve layout update for UnknownGameDialog | Thierry Crozat | |
Previously the dialog was not resized and was just recentered on the screen when the overlay size changed. Now it is properly resized as well. | |||
2018-05-28 | GUI: Use ScrollContainerWidget in unknown game dialog | Thierry Crozat | |
This should fix issues when the text to display in the dialog is too big to fit on the screen. | |||
2018-05-28 | I18N: Update translations templates | Thierry Crozat | |
2018-05-28 | GUI: Move UnknownGameDialog to gui | Thierry Crozat | |
2018-05-28 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (971 of 971 strings) | |||
2018-05-28 | DC: Fix the build after the detection result rework | Bastien Bouclet | |
2018-05-28 | I18N: Update translations templates | Thierry Crozat | |
2018-05-28 | Merge pull request #1187 from bgK/detection-refactor-unknown | Bastien Bouclet | |
ENGINES: Return unknown game variants with the list of detected games | |||
2018-05-28 | MOHAWK: MYST: Fix drawing the Stoneship red page open door | Bastien Bouclet | |
When the lights are on, the open door image would not draw at the correct position in Myst ME only. This is due to the open door image being too small. The original has a special case for that image. We reproduce that same hack. Fixes Trac#7143. | |||
2018-05-28 | Merge pull request #1201 from ccawley2011/mohawk-sound | Bastien Bouclet | |
MOHAWK: Fix decoding sounds with 16 bit samples | |||
2018-05-27 | XEEN: Fix compiler warning | Paul Gilbert | |
2018-05-27 | XEEN: Fix close-up objects placement, incorrect skill text in Create Char dialog | Paul Gilbert | |
2018-05-27 | SLUDGE: Move global variable lastFramesPerSecond to class Timer | Simei Yin | |
2018-05-27 | SLUDGE: Move built-in function parameter number to structure | Simei Yin | |