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2018-05-31SLUDGE: Move add/comparison functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move costume functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move PersonAnimation functions into struct VariableSimei Yin
2018-05-31SLUDGE: Move text related functions to struct VariableSimei Yin
2018-05-31SLUDGE: Move copyVariable to struct VariableSimei Yin
2018-05-31SLUDGE: Move save/loadVariable() to struct VariableSimei Yin
2018-05-31SLUDGE: Move SetVariable() into struct VariableSimei Yin
2018-05-31SLUDGE: Move unlinkVar into struct VariableSimei Yin
2018-05-31SLUDGE: Move createCString() with string toolsSimei Yin
2018-05-30XEEN: Correct scroll and music when signing into tavernPaul Gilbert
2018-05-30XEEN: Fix Direction Sense displayPaul Gilbert
2018-05-30XEEN: Stop re-rolling new character stats when some areas of screen clickedPaul Gilbert
2018-05-31I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (973 of 973 strings)
2018-05-31I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (973 of 973 strings)
2018-05-30XEEN: Properly reset subtitles when replaying cutscenesPaul Gilbert
2018-05-30I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (973 of 973 strings)
2018-05-30I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (973 of 973 strings)
2018-05-30SCUMM: HE: Mark Bink as engine dependencyEugene Sandulenko
2018-05-30CONFIGURE: Make Bink an engine dependencyCameron Cawley
2018-05-29SLUDGE: Move function/variable load/save functions to related filesSimei Yin
2018-05-29SLUDGE: Split runSludge() to runAllFunctions() and handleSaveLoad()Simei Yin
2018-05-29SLUDGE: Create constructor of Variable instead of initVarNewSimei Yin
2018-05-29SLUDGE: Move resource names to ResourceManagerSimei Yin
2018-05-29SLUDGE: Objectify FatalMsgManagerSimei Yin
2018-05-29SLUDGE: Split out function.h/cpp for upcoming refactoringSimei Yin
2018-05-29I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (973 of 973 strings)
2018-05-29DEVTOOLS: Remove vestige of TeX credits encodingTravis McKay
2018-05-29DEVTOOLS: Fix RTF credits encoding inconsistenciesTravis McKay
2018-05-29I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (973 of 973 strings)
2018-05-28COMMON: coding convention improvements for degree conversion funcsDavid Fioramonti
Removed whitespace before template keyword. Made template types camel case starting with lowercase.
2018-05-28I18N: Update translation (French)Thierry Crozat
Currently translated at 100.0% (973 of 973 strings)
2018-05-28I18N: Update translations templatesThierry Crozat
2018-05-28I18N: Update translation (French)Thierry Crozat
Currently translated at 100.0% (971 of 971 strings)
2018-05-28I18N: Add engines/game.cpp to list of files with translatable textThierry Crozat
2018-05-28I18N: Update translation (French)Purple T
Currently translated at 99.8% (970 of 971 strings)
2018-05-28I18N: Update translations templatesThierry Crozat
2018-05-28GUI: Improve layout update for UnknownGameDialogThierry Crozat
Previously the dialog was not resized and was just recentered on the screen when the overlay size changed. Now it is properly resized as well.
2018-05-28GUI: Use ScrollContainerWidget in unknown game dialogThierry Crozat
This should fix issues when the text to display in the dialog is too big to fit on the screen.
2018-05-28I18N: Update translations templatesThierry Crozat
2018-05-28GUI: Move UnknownGameDialog to guiThierry Crozat
2018-05-28I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (971 of 971 strings)
2018-05-28DC: Fix the build after the detection result reworkBastien Bouclet
2018-05-28I18N: Update translations templatesThierry Crozat
2018-05-28Merge pull request #1187 from bgK/detection-refactor-unknownBastien Bouclet
ENGINES: Return unknown game variants with the list of detected games
2018-05-28MOHAWK: MYST: Fix drawing the Stoneship red page open doorBastien Bouclet
When the lights are on, the open door image would not draw at the correct position in Myst ME only. This is due to the open door image being too small. The original has a special case for that image. We reproduce that same hack. Fixes Trac#7143.
2018-05-28Merge pull request #1201 from ccawley2011/mohawk-soundBastien Bouclet
MOHAWK: Fix decoding sounds with 16 bit samples
2018-05-27XEEN: Fix compiler warningPaul Gilbert
2018-05-27XEEN: Fix close-up objects placement, incorrect skill text in Create Char dialogPaul Gilbert
2018-05-27SLUDGE: Move global variable lastFramesPerSecond to class TimerSimei Yin
2018-05-27SLUDGE: Move built-in function parameter number to structureSimei Yin