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2009-07-07- Added auto-detection for EGA graphics. As a result of this, GF_SCI1_EGA has...Filippos Karapetis
2009-07-07Removed the shooting workaround delay - the overlay number can vary, so it is...Paul Gilbert
2009-07-07Set the correct sound rate for Personal Nightmare.Travis Howell
2009-07-07Prevent a crash when the engine errors out before the game state is initializedFilippos Karapetis
2009-07-07Removed unused defineFilippos Karapetis
2009-07-07Fix to the return values of the Op_GetMouseButton library function now allows...Paul Gilbert
2009-07-07Added workaround to briefly pause when displaying the first message of the sh...Paul Gilbert
2009-07-07Bugfix so that user delays work correctlyPaul Gilbert
2009-07-07Bugfix so the game speed will correctly change after showing the credits when...Paul Gilbert
2009-07-06Renamed SCI_VERSION_01 -> SCI_VERSION_01_EGAFilippos Karapetis
2009-07-06Fix RTL from Kyra3 main menu. (It now doesn't quit ScummVM anymore)Johannes Schickel
2009-07-06Swapped the music and audio resource check for SCI1.1 games. Digital sound ef...Filippos Karapetis
2009-07-06KQ6CD should be working correctly againFilippos Karapetis
2009-07-06Groovie: Improve ROQ timing and audio sync (noticeable at least in the Clande...Jordi Vilalta Prat
2009-07-06Loop over the string instead of copying and then editing it (hopefully, the P...Sven Hesse
2009-07-06add workaround for PSP compiler ICEJoost Peters
2009-07-06Proper handling of sound effects marked as music resourcesFilippos Karapetis
2009-07-06Removed all the current special cases coding for user (mouse press) waiting, ...Paul Gilbert
2009-07-06When a song isn't found, send a "stop handle" event so that the engine won't ...Filippos Karapetis
2009-07-06Splitting up the big evaluate() functionSven Hesse
2009-07-06Assigned several unimplemented/unused kernel functions as stubs, so that we k...Filippos Karapetis
2009-07-06Added seChanged the warning displayed when a selector can't be mapped to a de...Filippos Karapetis
2009-07-06Fixed compilationFilippos Karapetis
2009-07-06Replaced sciprintf() calls with printf, DebugPrintf, warning and error callsFilippos Karapetis
2009-07-06Ooops, remove debug code.Travis Howell
2009-07-06Use graphics surfaces for screen buffers, and always use correct pitch when w...Travis Howell
2009-07-06Bugfix for node enabling/disabling, which was previously allowing the player ...Paul Gilbert
2009-07-06Adding more commentsSven Hesse
2009-07-05Added an enum for the hotspot statesSven Hesse
2009-07-05Adding some hotspot debug messagesSven Hesse
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
2009-07-05Reordering some methodsSven Hesse
2009-07-05Renaming FontDesc::extraData to charWidthsSven Hesse
2009-07-05More input related split-offsSven Hesse
2009-07-05Split off some drawing related functionsSven Hesse
2009-07-05Ooops, fixing monospaced text input againSven Hesse
2009-07-05Split off Hotspots::evaluateNew()Sven Hesse
2009-07-05More state-related encapsulationSven Hesse
2009-07-05Correcting an input related mistakeSven Hesse
2009-07-05Encapsulating hotspot state readingSven Hesse
2009-07-05LOL: cleanupFlorian Kagerer
2009-07-05LOL: - reduce code duplicationFlorian Kagerer
2009-07-05Refresh the screen if pollEvent() is called without updateScreen() being call...Marcus Comstedt
2009-07-05Removed pushing of EVENT_SCREEN_CHANGED on theme load. This event should only...Johannes Schickel
2009-07-05Got rid of HACK, which was used to setup new cursor on theme change.Johannes Schickel
2009-07-05Merged the two SCI1 versions in one more fileFilippos Karapetis
2009-07-05Adding a workaround for an invalid expression in Gob1 EGASven Hesse
2009-07-05Updated the MSVC project files of the gob engineFilippos Karapetis
2009-07-05- Fixed feature auto-detection for Conquests of CamelotFilippos Karapetis
2009-07-05Removing the now unneeded Game_v* classesSven Hesse