Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-29 | Remove unused array. | Travis Howell | |
svn-id: r17284 | |||
2005-03-29 | Add temp. hack for sprite redraws | Travis Howell | |
svn-id: r17283 | |||
2005-03-29 | Should continue the main loop, not inner loop. | Travis Howell | |
Fixes using sprites in circdemo svn-id: r17282 | |||
2005-03-29 | Limit to scumm 7+ games again, it should not be checked in HE games. | Travis Howell | |
svn-id: r17281 | |||
2005-03-28 | Moved ObjectClass to object.h | Max Horn | |
svn-id: r17280 | |||
2005-03-28 | Always check hasManyDirections for AKOS costumes -- this could cause ↵ | Max Horn | |
regressions with HE games (or fix something, who knows?) svn-id: r17279 | |||
2005-03-28 | Moved NES stuff in class Gdi into a struct _NES | Max Horn | |
svn-id: r17278 | |||
2005-03-28 | Cleaned up the object mode code; removed the friend class ScummEngine from ↵ | Max Horn | |
class Gdi; moved dither code to ScummEngine svn-id: r17277 | |||
2005-03-28 | typo | Max Horn | |
svn-id: r17276 | |||
2005-03-28 | Fix for bug #1172037 (MANIAC v2: crash on mansion (regression)) | Max Horn | |
svn-id: r17275 | |||
2005-03-28 | Updated credits using credits.pl | Max Horn | |
svn-id: r17274 | |||
2005-03-28 | Update HE issues | Travis Howell | |
svn-id: r17273 | |||
2005-03-28 | Check class of object number, not loop. | Travis Howell | |
Cleanup. svn-id: r17272 | |||
2005-03-28 | HE80+ reports whole _classData value of object, if no args are given. | Travis Howell | |
Fixes exit arrows in later HE games. svn-id: r17271 | |||
2005-03-28 | findObject in HE72+ only checks object bounds | Travis Howell | |
findObject in He70/71 only needs additional polygon check svn-id: r17270 | |||
2005-03-28 | Typo | Travis Howell | |
svn-id: r17269 | |||
2005-03-27 | Patch from Quietust for MM NES | Eugene Sandulenko | |
o Fix number of global objects o Camera-related differences o Proper user states o Updated MD5 for new 00.lfl svn-id: r17268 | |||
2005-03-27 | Add support for the .tex credits | Max Horn | |
svn-id: r17265 | |||
2005-03-27 | Fix doc compilation | Max Horn | |
svn-id: r17264 | |||
2005-03-27 | Credit Robert Kelsen as Slackware packager | Max Horn | |
svn-id: r17263 | |||
2005-03-27 | Updated slackware files from Robert Kelsen | Max Horn | |
svn-id: r17262 | |||
2005-03-27 | Patch #1171300: ListWidget + Chooser Patch | Max Horn | |
svn-id: r17260 | |||
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn | |
svn-id: r17259 | |||
2005-03-27 | More costume code restructuring | Max Horn | |
svn-id: r17258 | |||
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating ↵ | Max Horn | |
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257 | |||
2005-03-26 | Gray actor palettes in flahslight mode for NES from Quietust. | Eugene Sandulenko | |
svn-id: r17256 | |||
2005-03-26 | Setting a release date | Max Horn | |
svn-id: r17252 | |||
2005-03-26 | Sync with 0.7.x branch | Max Horn | |
svn-id: r17251 | |||
2005-03-26 | Update for 0.7.1 | Nicolas Bacca | |
svn-id: r17250 | |||
2005-03-26 | Quit game with 'Action key' on WinCE Smartphones | Nicolas Bacca | |
svn-id: r17246 | |||
2005-03-26 | Add Insane Cheat action | Nicolas Bacca | |
svn-id: r17243 | |||
2005-03-26 | Tweak WinCE timer re-entry workaround to play Insane sequences | Nicolas Bacca | |
svn-id: r17242 | |||
2005-03-26 | Should fix key mapping issues | Nicolas Bacca | |
svn-id: r17238 | |||
2005-03-26 | Rename WizParameters field. | Travis Howell | |
Correct start strip in drawBMAPBg() svn-id: r17236 | |||
2005-03-26 | Fixes for MM NES costume mask from Quietust. | Eugene Sandulenko | |
svn-id: r17235 | |||
2005-03-25 | Enable kyra engine in static builds. Maybe someone will work on it :) | Eugene Sandulenko | |
svn-id: r17234 | |||
2005-03-25 | Accidentally commented out NES palette changing code. Fixing that. | Eugene Sandulenko | |
svn-id: r17233 | |||
2005-03-25 | MM NES fixes: | Eugene Sandulenko | |
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232 | |||
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn | |
svn-id: r17231 | |||
2005-03-25 | fix wrong multitile offset calculation | Andrew Kurushin | |
svn-id: r17230 | |||
2005-03-25 | Add missing pixel to letter 'P' | Max Horn | |
svn-id: r17229 | |||
2005-03-25 | First attempt to use mask for costumes: | Eugene Sandulenko | |
o Now it shows that our mask is too blocky o Mask is always applied, i.e. even when actor is in front of masking object o Probably we need to shift mask up. svn-id: r17228 | |||
2005-03-25 | Some more cleanup | Max Horn | |
svn-id: r17227 | |||
2005-03-25 | Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵ | Max Horn | |
method Gdi::roomChanged(); some more cleanup svn-id: r17226 | |||
2005-03-25 | Started some cleanup work on class Gdi (in particular, I try to limit that ↵ | Max Horn | |
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225 | |||
2005-03-25 | Cleanup: collect the C64 specific render data into a struct inside class Gdi | Max Horn | |
svn-id: r17224 | |||
2005-03-25 | add smush todo | Max Horn | |
svn-id: r17223 | |||
2005-03-25 | cleanup | Max Horn | |
svn-id: r17222 | |||
2005-03-25 | Do not use (non-const) local static variables | Max Horn | |
svn-id: r17221 | |||
2005-03-24 | Rename global tab Misc to Paths. This correctly describes its current content | Eugene Sandulenko | |
and is in harmony with game-specific options. If someone ever will add some additional "misc" stuff in there, it could be easily renamed. svn-id: r17220 |