aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2005-03-29Remove unused array.Travis Howell
svn-id: r17284
2005-03-29Add temp. hack for sprite redrawsTravis Howell
svn-id: r17283
2005-03-29Should continue the main loop, not inner loop.Travis Howell
Fixes using sprites in circdemo svn-id: r17282
2005-03-29Limit to scumm 7+ games again, it should not be checked in HE games.Travis Howell
svn-id: r17281
2005-03-28Moved ObjectClass to object.hMax Horn
svn-id: r17280
2005-03-28Always check hasManyDirections for AKOS costumes -- this could cause ↵Max Horn
regressions with HE games (or fix something, who knows?) svn-id: r17279
2005-03-28Moved NES stuff in class Gdi into a struct _NESMax Horn
svn-id: r17278
2005-03-28Cleaned up the object mode code; removed the friend class ScummEngine from ↵Max Horn
class Gdi; moved dither code to ScummEngine svn-id: r17277
2005-03-28typoMax Horn
svn-id: r17276
2005-03-28Fix for bug #1172037 (MANIAC v2: crash on mansion (regression))Max Horn
svn-id: r17275
2005-03-28Updated credits using credits.plMax Horn
svn-id: r17274
2005-03-28Update HE issuesTravis Howell
svn-id: r17273
2005-03-28Check class of object number, not loop.Travis Howell
Cleanup. svn-id: r17272
2005-03-28HE80+ reports whole _classData value of object, if no args are given.Travis Howell
Fixes exit arrows in later HE games. svn-id: r17271
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
findObject in He70/71 only needs additional polygon check svn-id: r17270
2005-03-28TypoTravis Howell
svn-id: r17269
2005-03-27Patch from Quietust for MM NESEugene Sandulenko
o Fix number of global objects o Camera-related differences o Proper user states o Updated MD5 for new 00.lfl svn-id: r17268
2005-03-27Add support for the .tex creditsMax Horn
svn-id: r17265
2005-03-27Fix doc compilationMax Horn
svn-id: r17264
2005-03-27Credit Robert Kelsen as Slackware packagerMax Horn
svn-id: r17263
2005-03-27Updated slackware files from Robert KelsenMax Horn
svn-id: r17262
2005-03-27Patch #1171300: ListWidget + Chooser PatchMax Horn
svn-id: r17260
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
svn-id: r17259
2005-03-27More costume code restructuringMax Horn
svn-id: r17258
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating ↵Max Horn
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257
2005-03-26Gray actor palettes in flahslight mode for NES from Quietust.Eugene Sandulenko
svn-id: r17256
2005-03-26Setting a release dateMax Horn
svn-id: r17252
2005-03-26Sync with 0.7.x branchMax Horn
svn-id: r17251
2005-03-26Update for 0.7.1Nicolas Bacca
svn-id: r17250
2005-03-26Quit game with 'Action key' on WinCE SmartphonesNicolas Bacca
svn-id: r17246
2005-03-26Add Insane Cheat actionNicolas Bacca
svn-id: r17243
2005-03-26Tweak WinCE timer re-entry workaround to play Insane sequencesNicolas Bacca
svn-id: r17242
2005-03-26Should fix key mapping issuesNicolas Bacca
svn-id: r17238
2005-03-26Rename WizParameters field.Travis Howell
Correct start strip in drawBMAPBg() svn-id: r17236
2005-03-26Fixes for MM NES costume mask from Quietust.Eugene Sandulenko
svn-id: r17235
2005-03-25Enable kyra engine in static builds. Maybe someone will work on it :)Eugene Sandulenko
svn-id: r17234
2005-03-25Accidentally commented out NES palette changing code. Fixing that.Eugene Sandulenko
svn-id: r17233
2005-03-25MM NES fixes:Eugene Sandulenko
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
svn-id: r17231
2005-03-25fix wrong multitile offset calculationAndrew Kurushin
svn-id: r17230
2005-03-25Add missing pixel to letter 'P'Max Horn
svn-id: r17229
2005-03-25First attempt to use mask for costumes:Eugene Sandulenko
o Now it shows that our mask is too blocky o Mask is always applied, i.e. even when actor is in front of masking object o Probably we need to shift mask up. svn-id: r17228
2005-03-25Some more cleanupMax Horn
svn-id: r17227
2005-03-25Moved _roomStrips to class Gdi; put some GFX pre-room init code into the new ↵Max Horn
method Gdi::roomChanged(); some more cleanup svn-id: r17226
2005-03-25Started some cleanup work on class Gdi (in particular, I try to limit that ↵Max Horn
class to GFX decoding only, and moved the screen rendering code out of it) svn-id: r17225
2005-03-25Cleanup: collect the C64 specific render data into a struct inside class GdiMax Horn
svn-id: r17224
2005-03-25add smush todoMax Horn
svn-id: r17223
2005-03-25cleanupMax Horn
svn-id: r17222
2005-03-25Do not use (non-const) local static variablesMax Horn
svn-id: r17221
2005-03-24Rename global tab Misc to Paths. This correctly describes its current contentEugene Sandulenko
and is in harmony with game-specific options. If someone ever will add some additional "misc" stuff in there, it could be easily renamed. svn-id: r17220