Age | Commit message (Collapse) | Author |
|
We now set the play time - commit 5e10737015faa15d225f70b364096982923eb415
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This shouldn't actually be necessary since, as far as I can tell,
its only purpose is to toggle between true and false to slow down
some mouse cursor animations. But Valgrind doesn't know that.
|
|
|
|
SWORD25: Optimized graphics drawing
|
|
|
|
|
|
|
|
|
|
|
|
This occurs because previously when the current version was equal
to a tag i.e. v1.7.0, the output of git --describe was shortened.
This ensures that the output is of the form v1.7.0-0-gXXXXX even
when the revision is equal to the tag.
|
|
|
|
This fixes bug #3612682
|
|
|
|
|
|
|
|
DREAMWEB: Changed Italian LOGON command
|
|
Changed REGISTRA to ACCEDI for better user convenience.
|
|
This fixes warnings that would appear after a little while in
Kyrandia 2, which would happen because every time the music
changed it would add a new loop point. This was probably harmless
because once the list was full it would keep re-using the last
element, and I imagine all songs were set to loop forever. But
this should be more correct, as I understand it.
|
|
intro of the OS/2 and Win95 versions
|
|
least "The End"
|
|
|
|
Based on the BeOS executable.
|
|
|
|
|
|
to graphic corruption
|
|
"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
alternate animation file name
|
|
avoid low/high res missing files
|
|
|
|
|
|
|
|
|
|
|