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2016-08-26DM: Fix mouse when clicking on eyeBendegúz Nagy
2016-08-26DM: Minor adjustment to fuseSequence timingBendegúz Nagy
2016-08-26DM: Get rid the last globals of gfx.cppStrangerke
2016-08-26DM: More work on globals in gfx.cppStrangerke
2016-08-26DM: More work on globalsStrangerke
2016-08-26DM: Add colour to mouseBendegúz Nagy
2016-08-26DM: Get rid of more globalsStrangerke
2016-08-26DM: More work on globals in gfx.cppStrangerke
2016-08-26DM: Add missing code in f125_drawSquareD0L, rename a constantStrangerke
2016-08-26DM: More work on global variablesStrangerke
2016-08-26DM: Get rid of more global variables in gfxStrangerke
2016-08-26DM: Get rid of more global variablesStrangerke
2016-08-26DM: Refactoring in DisplayManStrangerke
2016-08-26DM: Move some globals in DisplayMan, renamingStrangerke
2016-08-26DM: Add entrance creditsBendegúz Nagy
2016-08-26DM: Add sanity check to blitToBimapBendegúz Nagy
2016-08-26DM: Remove default parameters from blitToBitmapBendegúz Nagy
2016-08-26DM: Make DMEngine::f22_delay call EventMan::processInput()Bendegúz Nagy
2016-08-26DM: Attempt to fix menus.cpp crlf problemBendegúz Nagy
2016-08-26DM: Add dialog choice to savegameBendegúz Nagy
2016-08-26DM: Adjust choose dialog responsivenessBendegúz Nagy
2016-08-26DM: Disable releaseBlock code in f115_cthulhuBendegúz Nagy
2016-08-26DM: Remove trashing input from DMEngine::f22_delayBendegúz Nagy
2016-08-26DM: Add DialogMan::f424_dialogGetChoiceBendegúz Nagy
2016-08-26DM: Fix addActiveGroup with groupGeneratorBendegúz Nagy
2016-08-26DM: Add offset to debug command posBendegúz Nagy
2016-08-26DM: Start moving globals to DisplayManStrangerke
2016-08-26DM: Refactor f367_commandProcessTypes12to27_clickInChampionStatusBox, f70_mou...Strangerke
2016-08-26DM: Remove a useless variable in f374_processType80_clickInDungeonViewDropLea...Strangerke
2016-08-26DM: Fix building copperBendegúz Nagy
2016-08-26DM: Add missing code related to palettesBendegúz Nagy
2016-08-26DM: Complete DisplayMan::f436_STARTEND_fadeToPaletteBendegúz Nagy
2016-08-26DM: Deprecate DisplayMan::loadPaletteBendegúz Nagy
2016-08-26DM: Add partial fix of color paletteBendegúz Nagy
2016-08-26DM: Add DMEngine::f446_STARTEND_fuseSequnce()Bendegúz Nagy
2016-08-26DM: Add DMEngine::f445_STARTEND_fuseSequenceUpdateBendegúz Nagy
2016-08-26DM: Make DMEngine::f22_delay and DMEngine::f444_endGame more responsiveBendegúz Nagy
2016-08-26DM: Add TextMan::f43_messageAreaClearAllRows()Bendegúz Nagy
2016-08-26DM: Make EventManager:f541_waitForMouseOrKeyActivity discard input firstBendegúz Nagy
2016-08-26DM: Fix wrong champIcon hidden in f319_championKillBendegúz Nagy
2016-08-26DM: Add search by substring in listItems debug commandBendegúz Nagy
2016-08-26DM: Fix multiword item names with debug command gimmeBendegúz Nagy
2016-08-26DM: Some refactoring in f373_processType80_clickInDungeonView_grabLeaderHandO...Strangerke
2016-08-26DM: REfactor f375_processType80_clickDungeonView_isLeaderHandObjThrown, f372_...Strangerke
2016-08-26DM: Refactor f366_commandMovePartyStrangerke
2016-08-26DM: Renaming in f380_processCommandQueue and f366_commandMovePartyStrangerke
2016-08-26DM: Add gimme debug command spawning itemsBendegúz Nagy
2016-08-26DM: Add debug command 'items', add option 'list'Bendegúz Nagy
2016-08-26DM: Rename engine debug commandsBendegúz Nagy
2016-08-26DM: Add debug command .mapBendegúz Nagy