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AgeCommit message (Expand)Author
2006-11-14Added per game target saves.Eugene Sandulenko
2006-11-13Reverted previous commit to keep FotAQ from crashing. The LineReader classTorbjörn Andersson
2006-11-13Fix compileTravis Howell
2006-11-13Patch #1583931: (Seekable)SubReadStream (the unit tests were missing, as I ac...Max Horn
2006-11-13Implement reading font data from external files for OS.Eugene Sandulenko
2006-11-13Patch #1583931: (Seekable)SubReadStreamMax Horn
2006-11-13Prepend the Engine::errorString to debug messages, too (it should probably be...Max Horn
2006-11-13cleanupMax Horn
2006-11-13Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7Max Horn
2006-11-13Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ...Max Horn
2006-11-13Protection should not be bypassed for OS (and it didn't work well anyway)Eugene Sandulenko
2006-11-13Patch #1595705: "Select last game when removing the last game of the list"Eugene Sandulenko
2006-11-13Implement FR #1595534: "Touche: Aspect Ratio Correction"Eugene Sandulenko
2006-11-13Patch #1595319: "Enable the command line --debugflags before engine.init()"Eugene Sandulenko
2006-11-13Move addSpecialDebugLevel calls to engine constructor, as stated in ourEugene Sandulenko
2006-11-12Don't delete the savefile manager in the Engine destructorMax Horn
2006-11-12CleanupKostas Nakos
2006-11-12Mention cine changes.Eugene Sandulenko
2006-11-12Credit criezy for BS1 Mac and mention it in NEWS.Eugene Sandulenko
2006-11-12Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemoEugene Sandulenko
2006-11-12Patch #1595145: "Updated MSVC7.1 (.NET 2003) project files"Eugene Sandulenko
2006-11-12byte -> boolGregory Montoir
2006-11-12once parsed, queen2.jas buffer can be free'd.Gregory Montoir
2006-11-12cleanupGregory Montoir
2006-11-12fixed valgrind warnings (unitialized data)Gregory Montoir
2006-11-12Implement Fingolfin's modular backend timer, savefile and mixer managersKostas Nakos
2006-11-12Patch #1594533: morphos fs backendMax Horn
2006-11-12Bugfix to prevent player freezing in place after bumping into another characterPaul Gilbert
2006-11-12Bugfix to prevent pathfinder failure after making a small stepPaul Gilbert
2006-11-12Since we now generate warnings/messages for engine instantiation failures in ...Max Horn
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ...Max Horn
2006-11-12Print sensible messages if engine instantiation failedMax Horn
2006-11-12cleanupGregory Montoir
2006-11-12More whitespace.Torbjörn Andersson
2006-11-12Replaced cryptic error() with an assertion.Torbjörn Andersson
2006-11-12WhitespaceTorbjörn Andersson
2006-11-11Improve international support in CINE engine.Eugene Sandulenko
2006-11-11Limit Evlira 1 mouse hack to full versionTravis Howell
2006-11-11Fix valgrind warning on unitialized variable.Travis Howell
2006-11-11Fix valgrind warning on unitialized variable.Eugene Sandulenko
2006-11-11enabled Touche engine, since game is completable with itGregory Montoir
2006-11-11various fixes, Touche should now be completable without any major glitchesGregory Montoir
2006-11-10Fix regression in AGOS engine detectorEugene Sandulenko
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
2006-11-10font char width is always equal 16 pixels, removed unneeded parameterGregory Montoir
2006-11-10new menu codeGregory Montoir
2006-11-09Closing bug #1593768 (Logical and should probably be bitwise and)Sven Hesse
2006-11-09oops add comment about german floppy version details againJohannes Schickel
2006-11-09- switches to Common::AdvancedDetectorJohannes Schickel
2006-11-09Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchantEugene Sandulenko