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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2006-11-14
Added per game target saves.
Eugene Sandulenko
2006-11-13
Reverted previous commit to keep FotAQ from crashing. The LineReader class
Torbjörn Andersson
2006-11-13
Fix compile
Travis Howell
2006-11-13
Patch #1583931: (Seekable)SubReadStream (the unit tests were missing, as I ac...
Max Horn
2006-11-13
Implement reading font data from external files for OS.
Eugene Sandulenko
2006-11-13
Patch #1583931: (Seekable)SubReadStream
Max Horn
2006-11-13
Prepend the Engine::errorString to debug messages, too (it should probably be...
Max Horn
2006-11-13
cleanup
Max Horn
2006-11-13
Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7
Max Horn
2006-11-13
Patch from bug #1584888 (SMUSH: Too dependent on accurate timers). Watch out ...
Max Horn
2006-11-13
Protection should not be bypassed for OS (and it didn't work well anyway)
Eugene Sandulenko
2006-11-13
Patch #1595705: "Select last game when removing the last game of the list"
Eugene Sandulenko
2006-11-13
Implement FR #1595534: "Touche: Aspect Ratio Correction"
Eugene Sandulenko
2006-11-13
Patch #1595319: "Enable the command line --debugflags before engine.init()"
Eugene Sandulenko
2006-11-13
Move addSpecialDebugLevel calls to engine constructor, as stated in our
Eugene Sandulenko
2006-11-12
Don't delete the savefile manager in the Engine destructor
Max Horn
2006-11-12
Cleanup
Kostas Nakos
2006-11-12
Mention cine changes.
Eugene Sandulenko
2006-11-12
Credit criezy for BS1 Mac and mention it in NEWS.
Eugene Sandulenko
2006-11-12
Slighty modified Patch #1571787: "Support for Mac Broken Sword 1". sword1macdemo
Eugene Sandulenko
2006-11-12
Patch #1595145: "Updated MSVC7.1 (.NET 2003) project files"
Eugene Sandulenko
2006-11-12
byte -> bool
Gregory Montoir
2006-11-12
once parsed, queen2.jas buffer can be free'd.
Gregory Montoir
2006-11-12
cleanup
Gregory Montoir
2006-11-12
fixed valgrind warnings (unitialized data)
Gregory Montoir
2006-11-12
Implement Fingolfin's modular backend timer, savefile and mixer managers
Kostas Nakos
2006-11-12
Patch #1594533: morphos fs backend
Max Horn
2006-11-12
Bugfix to prevent player freezing in place after bumping into another character
Paul Gilbert
2006-11-12
Bugfix to prevent pathfinder failure after making a small step
Paul Gilbert
2006-11-12
Since we now generate warnings/messages for engine instantiation failures in ...
Max Horn
2006-11-12
Reworked code in the advanced game detector (getting rid of much of the evil ...
Max Horn
2006-11-12
Print sensible messages if engine instantiation failed
Max Horn
2006-11-12
cleanup
Gregory Montoir
2006-11-12
More whitespace.
Torbjörn Andersson
2006-11-12
Replaced cryptic error() with an assertion.
Torbjörn Andersson
2006-11-12
Whitespace
Torbjörn Andersson
2006-11-11
Improve international support in CINE engine.
Eugene Sandulenko
2006-11-11
Limit Evlira 1 mouse hack to full version
Travis Howell
2006-11-11
Fix valgrind warning on unitialized variable.
Travis Howell
2006-11-11
Fix valgrind warning on unitialized variable.
Eugene Sandulenko
2006-11-11
enabled Touche engine, since game is completable with it
Gregory Montoir
2006-11-11
various fixes, Touche should now be completable without any major glitches
Gregory Montoir
2006-11-10
Fix regression in AGOS engine detector
Eugene Sandulenko
2006-11-10
Next step in AdvancedDetector unification. Moved all common functions to
Eugene Sandulenko
2006-11-10
font char width is always equal 16 pixels, removed unneeded parameter
Gregory Montoir
2006-11-10
new menu code
Gregory Montoir
2006-11-09
Closing bug #1593768 (Logical and should probably be bitwise and)
Sven Hesse
2006-11-09
oops add comment about german floppy version details again
Johannes Schickel
2006-11-09
- switches to Common::AdvancedDetector
Johannes Schickel
2006-11-09
Workaround for bug #1259608: "ITE: Riff ignores command in Ferret merchant
Eugene Sandulenko
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