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2017-08-12SLUDGE: Fix sprite depth errorSimei Yin
2017-08-12AUDIO: Fix some more suspicious-looking expessionsTorbjörn Andersson
GCC did not warn about these, but surely it should be bitwise OR, not logical OR, here as well. But I don't think I have any game that uses MaxTrax (Amiga version of Legend of Kyrandia?), so I can't really test this.
2017-08-11TITANIC: Fix highlighting PET tab icons during load or Deskbot convPaul Gilbert
2017-08-11TITANIC: Fix rendering bottom line of room glyphsPaul Gilbert
2017-08-11TITANIC: Fix animation when leaving fuseboxPaul Gilbert
2017-08-11TITANIC: Fix floating lifbot head in lift 4Paul Gilbert
2017-08-12GRAPHICS: Consider flip mode when handling off-screen clippingSimei Yin
2017-08-11NETWORKING: Fix warningEugene Sandulenko
2017-08-11NETWORKING: Fix data type cast in comparison. char is usually signedEugene Sandulenko
2017-08-11BACKENDS: SURFACESDL: Add missing break statementEugene Sandulenko
2017-08-11AUDIO: Fix insufficient memset length in FM-TOWNS synthesizerEugene Sandulenko
2017-08-11AUDIO: Fix incorrect boolean statement in MaxTrax decoderEugene Sandulenko
2017-08-11JANITORIAL: Add fall through statementEugene Sandulenko
2017-08-11TEENAGENT: Fix fall through case statementsEugene Sandulenko
2017-08-11SAGA: Add missing break statement and add fall through commentEugene Sandulenko
2017-08-11SCUMM: Moonbase: Mark original bug as fall through to silence GCC 7 warningEugene Sandulenko
2017-08-11JANITORIAL: Fix GCC7 fall through warningsEugene Sandulenko
2017-08-11DIRECTOR: Lingo: Add missing break statementEugene Sandulenko
2017-08-11JANITORIAL: Fix GCC 7 fall through warningEugene Sandulenko
2017-08-11AGI: PREAGI: Add one more missing break statementEugene Sandulenko
2017-08-11AGI: PREAGI: Add missing break statementsEugene Sandulenko
2017-08-11SCUMM: Add missing return statementEugene Sandulenko
2017-08-11SCUMM: Add missing break to INSANE code. Thanks to eriktorbjorn and GCC7Eugene Sandulenko
2017-08-11I18N: Update translations templatesThierry Crozat
2017-08-11MOHAWK: Riven: b_Data1.mhk is not required to play the CD versionBastien Bouclet
2017-08-11MOHAWK: Riven: Patch an invalid card change when entering Gehn's officeBastien Bouclet
Fixes #10118.
2017-08-11SLUDGE: Get list of saved filesSimei Yin
2017-08-11I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (965 of 965 strings)
2017-08-11MOHAWK: Riven: Fix pin rotation handle sometimes disappearingBastien Bouclet
It was due to inaccurate rotation movie bounds. Fixes #10086.
2017-08-11SLUDGE: Debug output lightmap imageSimei Yin
2017-08-11SLUDGE: Prepare sprites for lightmapSimei Yin
2017-08-10TITANIC: Fix reinflating SGT bed after deflating itPaul Gilbert
2017-08-10TITANIC: Keep Deskbot talking for entire length of 2nd class upgradePaul Gilbert
2017-08-10TITANIC: Ignore Ctrl+C key until actually in-gamePaul Gilbert
2017-08-10TITANIC: Fix starting playback in music roomPaul Gilbert
2017-08-11GRAPHICS: MACGUI: Fix GCC Compiler Warnings.D G Turner
2017-08-11WAGE: Fix GCC Compiler Warnings.D G Turner
2017-08-11WAGE: support chr<scene conditionalsEugene Sandulenko
2017-08-11WAGE: allow using LET with negative number literalsEugene Sandulenko
2017-08-10MOHAWK: Myst: Fix showing the white page after dropping itBastien Bouclet
Fixes #10065.
2017-08-10MOHAWK: Myst: Restore the backbuffer after toggling off fireplace buttonsBastien Bouclet
Fixes #10064
2017-08-10MOHAWK: Riven: Neutralize the timer when moving the Ytram trap upBastien Bouclet
Fixes #10103.
2017-08-10MOHAWK: Myst: Stop gears video before calling elevator on mechanicalBastien Bouclet
Fixes #10108.
2017-08-10MOHAWK: Riven: Trigger the try to open the back rotating room doorBastien Bouclet
When using keyboard navigation
2017-08-10MOHAWK: Riven: Stop using varargs to list hotspot namesBastien Bouclet
One call to va_end was missing when returning early. This stuff is too dangerous for me to use.
2017-08-09TITANIC: Fix spelling mistake in Starship Titanic notesPaul Gilbert
2017-08-09TITANIC: Add extra Titanic key notes to READMEPaul Gilbert
2017-08-10SCUMM: Don't list Amiga version of The Secret of Monkey Island as VGA, as it ↵Kirben
leads to confusion.
2017-08-09WAGE: Handle command aliases in the same quirky way wb doesEugene Sandulenko
2017-08-08TITANIC: Further improvements to arrow key movementPaul Gilbert
The movement code, when deciding on an item or link that matches the desired direction, will check five points on the object/links area.. center, left edge, right edge, top edge, and bottom edge. For each of these, it makes sure that at that point, clicking will actually get passed to it. Otherwise, it moves onto one of the other edges. This helps avoid issues where links weren't working because standard scene objects were partially obscuring them.