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2016-08-26DM: Add ChampionMan::f331_applyTimeEffectsBendegúz Nagy
2016-08-26DM: Add ChampionMan::f320_applyAndDrawPendingDamageAndWounds()Bendegúz Nagy
2016-08-26DM: Add input timeout and fix movement after throwing a projectileBendegúz Nagy
2016-08-26DM: Fix broken ChampionMan::f303_getSkillLevelBendegúz Nagy
2016-08-26DM: Fix Timeline _g370_events initializationBendegúz Nagy
2016-08-26DM: Add f371_commandProcessType111To115_ClickInActionArea and it's dependenciesBendegúz Nagy
2016-08-26DM: Add f370_commandProcessType100_clickInSpellAreaBendegúz Nagy
2016-08-26DM: Add f70_mouseProcessCommands125To128_clickOnChampionIconBendegúz Nagy
2016-08-26DM: Add f367_commandProcessTypes12to27_clickInChampionStatusBoxBendegúz Nagy
2016-08-26DM: Clean up f380_processCommandQueue, add _g318_waitForInputMaxVerticalBlank...Bendegúz Nagy
2016-08-26DM: Fix up main loopBendegúz Nagy
2016-08-26DM: Add f255_timelineProcessEvent13_ViAltarRebirthBendegúz Nagy
2016-08-26DM: Add f260_timelineRefreshAllChampionStatusBoxesBendegúz Nagy
2016-08-26DM: Add f257_timelineProcessEvent70_lightBendegúz Nagy
2016-08-26DM: Add f254_timelineProcessEvent12_hideDamageReceivedBendegúz Nagy
2016-08-26DM: Add f259_timelineProcessEvent11Part2_moveWeaponFromQuiverToSlotBendegúz Nagy
2016-08-26DM: Add f253_timelineProcessEvent11Part1_enableChampionActionBendegúz Nagy
2016-08-26DM: Add f246_timelineProcesEvent65_enableGroupGeneratorBendegúz Nagy
2016-08-26DM: Add f252_timelineProcessEvents60to61_moveGroupBendegúz Nagy
2016-08-26DM: Add f245_timlineProcessEvent5_squareCorridorBendegúz Nagy
2016-08-26DM: Fix a bug in drawPanelObject, fix some casts formattingStrangerke
2016-08-26DM: Refactor f111 and f112Strangerke
2016-08-26DM: Add f248_timelineProcessEvent6_squareWallBendegúz Nagy
2016-08-26DM: Add f250_timelineProcessEvent8_squareTeleporterBendegúz Nagy
2016-08-26DM: Add f251_timelineProcessEvent9_squarePitBendegúz Nagy
2016-08-26DM: Clear some warningsBendegúz Nagy
2016-08-26DM: Add f244_timelineProcessEvent10_squareDoorBendegúz Nagy
2016-08-26DM: Add f243_timelineProcessEvent2_doorDestructionBendegúz Nagy
2016-08-26DM: Add f242_timelineProcessEvent7_squareFakewallBendegúz Nagy
2016-08-26DM: Add f220_explosionProcessEvent25_explosionBendegúz Nagy
2016-08-26DM: Add f241_timelineProcessEvent1_doorAnimationBendegúz Nagy
2016-08-26DM: Add f219_processEvents48To49_projectileBendegúz Nagy
2016-08-26DM: Complete main gameloopBendegúz Nagy
2016-08-26DM: Add F0239_TIMELINE_ExtractFirstEventBendegúz Nagy
2016-08-26DM: Fix broken display of the leftmost championBendegúz Nagy
2016-08-26DM: Add missing code to command turn partyBendegúz Nagy
2016-08-26DM: Add missing code to command move partyBendegúz Nagy
2016-08-26DM: Add warning with repeat parameterBendegúz Nagy
2016-08-26DM: Add proper keyboard input handlingBendegúz Nagy
2016-08-26DM: Fix typo in commentStrangerke
2016-08-26DM: Remove some more extra parenthesis, remove a useless call to c_str()Strangerke
2016-08-26DM: Remove extra parenthesisStrangerke
2016-08-26DM: Reduce some variable scopes, silent CppCheck warningsStrangerke
2016-08-26DM: Some soft refactoring, in order to silent some CppCheck warningsBendegúz Nagy
2016-08-26DM: Some rework in group.cppStrangerke
2016-08-26DM: Silent some more CppCheck warningsBendegúz Nagy
2016-08-26DM: Some soft refactoring in champion.cppBendegúz Nagy
2016-08-26DM: Fix style used for pointer castsStrangerke
2016-08-26DM: Fix compilation using MSVC9Strangerke
2016-08-26DM: Fix several bugs realted to dungeon thing management and item handlingBendegúz Nagy