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2015-12-15LAB: Implement generateSaveFileName()Filippos Karapetis
2015-12-15LAB: Implement getCurMemLabFile()Filippos Karapetis
2015-12-15LAB: Remove unused mouse reset callFilippos Karapetis
2015-12-15LAB: Remove multiple mouse coordinate variablesFilippos Karapetis
There is no real point in holding multiple location variables for the mouse cursor. One set of coordinates should be enough
2015-12-15LAB: Further fixes to signed/unsigned comparisons and bool assignmentsFilippos Karapetis
2015-12-15LAB: Change the "action" parameter of doActionRule to lowercaseFilippos Karapetis
This avoids a name clash with the Action struct
2015-12-15LAB: Silence false positives about uninitialized variablesFilippos Karapetis
2015-12-15LAB: Add missing const qualifiersFilippos Karapetis
2015-12-15LAB: Fix signed/unsigned comparison warningsFilippos Karapetis
2015-12-15LAB: Fix regressionEugene Sandulenko
2015-12-15LAB: Use OSystem for mouse drawingEugene Sandulenko
2015-12-15LAB: Fix regressionEugene Sandulenko
2015-12-15LAB: Final fix for game variant detectionEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Initial support for lowres modeEugene Sandulenko
2015-12-15LAB: propagate gamePlatform()Eugene Sandulenko
2015-12-15LAB: Added detection for lowres DOS versionEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Improved detectionEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Fix line endingsEugene Sandulenko
2015-12-15LAB: Objectify LabSetsEugene Sandulenko
2015-12-15LAB: Started objectifying LargeSetsEugene Sandulenko
2015-12-15LAB: Further cleanupEugene Sandulenko
2015-12-15LAB: Simplify stddefines.hEugene Sandulenko
2015-12-15LAB: Kill storage.hEugene Sandulenko
2015-12-15LAB: CleanupEugene Sandulenko
2015-12-15LAB: Fix game paletteEugene Sandulenko
2015-12-15LAB: fix input processingEugene Sandulenko
2015-12-15LAB: Added inputEugene Sandulenko
2015-12-15LAB: Implement openFile(), first gfx output!Eugene Sandulenko
2015-12-15LAB: Further rendering pipeline fixesEugene Sandulenko
2015-12-15LAB: Started rendering pipelineEugene Sandulenko
2015-12-15LAB: Fix compilationEugene Sandulenko
2015-12-15LAB: Initial codeEugene Sandulenko
2015-12-14OPENGL: Smooth mouse experience when black bars are visible.Johannes Schickel
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2.
2015-12-14MOHAWK: Fix loading the Myst cabin gauge movieBastien Bouclet
2015-12-14WIN32: Fix building for (some) MinGW64 toolchains.Johannes Schickel
2015-12-14SWORD25: Make #include follow our conventions.Johannes Schickel
2015-12-14SWORD25: Call requested pixel format by its correct name.Johannes Schickel
2015-12-14GRAPHICS: Add function to query TransparentSurface's builtin PixelFormat.Johannes Schickel
2015-12-14SWORD25: Cleanup.Johannes Schickel
2015-12-14SWORD25: Fix uninitialized variable usage.Johannes Schickel
When using the constructor of Panel which directly calls unpersist _color was uninitialized. However, unpersit uses setColor which assumes _color is initialized properly. Caused valgrind warnings when loading.
2015-12-14SWORD25: Plug memory leak in RenderedImage.Johannes Schickel
2015-12-14SWORD25: Let ImgLoader write into Graphics::Surface.Johannes Schickel
2015-12-14GRAPHICS: Use tabs for indentation.Johannes Schickel
2015-12-14GRAPHICS: Fix fast ALPHA_BINARY blitting with TransparentSurface.Johannes Schickel
This is a regression from 5d0f38d747e7583d0ca5959cd642468ba67cd04c and caused color glitches in Wintermute.