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2005-05-16Made the launcher dialog scale itselfMax Horn
svn-id: r18122
2005-05-15Restore --disable-he functionality. :(Eugene Sandulenko
svn-id: r18121
2005-05-15Added a list of the dialogs which need to be updated to the TODOMax Horn
svn-id: r18120
2005-05-15Now that the GUI scaling code is off, we can use a 'big' font which is not ↵Max Horn
exactly twice as big as the 'normal' font, thus using the available screen space more efficiently svn-id: r18119
2005-05-15Use big font in ListWidget if it is in kBigScrollBarWidth modeMax Horn
svn-id: r18118
2005-05-15Center button label vertically, too (possible now that the GUI scaling is off)Max Horn
svn-id: r18117
2005-05-15Use a 'big' ListWidget in SaveLoadChooserExMax Horn
svn-id: r18116
2005-05-15Draw scrollbar arrows using drawLine, instead of hard coding bitmaps; add a ↵Max Horn
param to the ListWidget constructor to choose a 'big' variant svn-id: r18115
2005-05-15Turn off auto scaling for nowMax Horn
svn-id: r18114
2005-05-15fixed give verbAndrew Kurushin
fixed occasional verbs redraw svn-id: r18113
2005-05-15Add a switch which allows turning off the automatic GUI scaling easilyMax Horn
svn-id: r18112
2005-05-15Unified rules that determine when a dialog shall use its 'big' mode and when ↵Max Horn
its 'normal' mode; MessageDialog uses Font::wordWrapText now; MessageDialog scales itself now svn-id: r18111
2005-05-15Word wrap the 'features' stringMax Horn
svn-id: r18110
2005-05-15Added Font::wordWrapText methodMax Horn
svn-id: r18109
2005-05-15add save game chunkAndrew Kurushin
svn-id: r18108
2005-05-15Indentation and whitespace.Torbjörn Andersson
svn-id: r18107
2005-05-15Added comment about which version of Woodruff I added an MD5 sum for.Torbjörn Andersson
svn-id: r18106
2005-05-15Added String::iteratorMax Horn
svn-id: r18105
2005-05-15Replaced global revBitMask array with a macroMax Horn
svn-id: r18104
2005-05-15Renamed costume scale tables; merged the old costume renderer's scale table ↵Max Horn
with the small scale AKOS scale table (they were identical) svn-id: r18103
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵Max Horn
class svn-id: r18102
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101
2005-05-14Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.Eugene Sandulenko
svn-id: r18100
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099
2005-05-14Merge loop limits into one)Max Horn
svn-id: r18098
2005-05-14Made the SCUMM main dialog scale itselfMax Horn
svn-id: r18097
2005-05-14Added a TODO for file codeMax Horn
svn-id: r18096
2005-05-14Factor out common stuff in scummsys.h a little bitMax Horn
svn-id: r18095
2005-05-14Removing the last traces of the old custom new/delete operatorsMax Horn
svn-id: r18094
2005-05-14We should document the OSystem keycodes eventuallyMax Horn
svn-id: r18093
2005-05-14Applies to HE70 too.Travis Howell
svn-id: r18092
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
svn-id: r18091
2005-05-14Opcode number correctionEugene Sandulenko
svn-id: r18090
2005-05-14Yet another LogicHE opcode.Eugene Sandulenko
svn-id: r18089
2005-05-14OoopsTravis Howell
svn-id: r18088
2005-05-14Implemented last football logic opcode.Eugene Sandulenko
svn-id: r18087
2005-05-14Handle default case.Travis Howell
svn-id: r18086
2005-05-14More football logic opcodes.Eugene Sandulenko
svn-id: r18085
2005-05-13Check MD5 at runtime, so game features could be set at run time.Eugene Sandulenko
svn-id: r18084
2005-05-13fixed time().Robert Göffringmann
svn-id: r18083
2005-05-13Added MD5 for (another) Gobliiins 1 CD. See bug report #1201233. Made a fewTorbjörn Andersson
other game detection-related changes, but they're mostly cosmetical at this stage. svn-id: r18082
2005-05-13Check if charset is been used, before expiring the resource.Travis Howell
svn-id: r18081
2005-05-13HE demos sometimes call music tracks that don't exist.Travis Howell
svn-id: r18080
2005-05-13Didn't need to break HE70 saved games after all.Travis Howell
activity/freddi (he71) only use 13 actors. svn-id: r18079
2005-05-13Comment typo.Torbjörn Andersson
svn-id: r18078
2005-05-13Changed back _numActors to 30 for Sam & Max to avoid breaking savegameTorbjörn Andersson
compatibility. svn-id: r18077
2005-05-13Cases apply to rtRoomImage in He70+ too.Travis Howell
svn-id: r18076
2005-05-12Forgot to credit Ivan for his gob engine. Now fix that.Eugene Sandulenko
svn-id: r18075
2005-05-12Remove debug leftover comments.Eugene Sandulenko
svn-id: r18074
2005-05-12Compilation fix.Torbjörn Andersson
svn-id: r18073