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2014-11-12ZVISION: Fix code style in save_manager.hMarisa-Chan
2014-11-12ZVISION: Fix incorrect usage of Common::String::formatMarisa-Chan
2014-11-12ZVISION: Nemesis and GI has difference in set_partial_screen color maskMarisa-Chan
2014-11-12ZVISION: Hide mouse cursor while streamvideo is workingMarisa-Chan
2014-11-12ZVISION: Implement missing action - cursorMarisa-Chan
2014-11-12ZVISION: Implement ZeroPoint for panorama rendererMarisa-Chan
2014-11-12ZVISION: Fix rlf backward seek and rename class fieldMarisa-Chan
2014-11-09PRINCE: Double animation of bird after 'throw a rock' mini-game fixlukaslw
2014-11-09SCI: Phantasmagoria actually outputs 630x450 nowMartin Kiewitz
2014-11-09SCI: some more work on 480x300 mac supportMartin Kiewitz
2014-11-09PRINCE: playSample() - split to sound and speech types to correct volume sett...lukaslw
2014-11-09PRINCE: canLoadGameStateCurrently() - to check if loading is allowedlukaslw
2014-11-09PRINCE: canSaveGameStateCurrently() - check conditions when you can't save th...lukaslw
2014-11-09PRINCE: Add loading during startup and syncSoundSettings featureslukaslw
2014-11-09PRINCE: Allow RTL engine featurelukaslw
2014-11-09PRINCE: Allow to skip intro animation with LMBlukaslw
2014-11-08PRINCE: showLogo() - allow to skip logo animation or quit game during itlukaslw
2014-11-08PRINCE: Silence last comparison warning in gcclukaslw
2014-11-08PRINCE: Silence signed and unsigned comparison warnings in gcclukaslw
2014-11-08PRINCE: Fix double loading of variaTxt.dat file in init()lukaslw
2014-11-08PRINCE: Reduce pause() and pause2() to one function and rename it to pausePri...lukaslw
2014-11-08PRINCE: Implement pauseEngineIntern() - pause and resume music in GMMlukaslw
2014-11-08ZVISION: Change comments of not implemented actionsMarisa-Chan
2014-11-08ZVISION: Implement action:restore_gameMarisa-Chan
2014-11-08ZVISION: Implement action:preferencesMarisa-Chan
2014-11-08ZVISION: Implement action:menu_bar_enableMarisa-Chan
2014-11-08ZVISION: Implement action:flush_mouse_eventsMarisa-Chan
2014-11-08ZVISION: Implement action:dissolveMarisa-Chan
2014-11-08ZVISION: Implement action:disable_venus and action:set_venusMarisa-Chan
2014-11-08ZVISION: Implement action:delay_renderMarisa-Chan
2014-11-08ZVISION: Implement action:animunloadMarisa-Chan
2014-11-07GROOVIE: Do not play audio in V2 games when only one frame is shownFilippos Karapetis
2014-11-07ZVISION: Implement action:rotate_toMarisa-Chan
2014-11-07ZVISION: Now setBackgroundPosition must care about statekey valueMarisa-Chan
2014-11-07ZVISION: Add missing methods definitionMarisa-Chan
2014-11-06SCI: hopefully Japanese text wrapping is fine nowMartin Kiewitz
2014-11-05Merge pull request #437 from tobiatesan/wme_subtitlesEinar Johan Trøan Sømåen
2014-11-05WINTERMUTE: Fix formatting in video_subtitler.hTobia Tesan
2014-11-05WINTERMUTE: Move var declarations inside loop in loadSubtitlesTobia Tesan
2014-11-05WINTERMUTE: Remove redundant explicit call to Common::String constructorTobia Tesan
2014-11-05WINTERMUTE: Declare vars inside appropriate block in loadSubtitlesTobia Tesan
2014-11-05WINTERMUTE: Keep _[show|current]Subtitle private in video_subtitler.hTobia Tesan
2014-11-04SCI: fix Japanese Space Quest 4 (intro + buttons)Martin Kiewitz
2014-11-04SCI: kStrCat does language-splitting for QfG1 tooMartin Kiewitz
2014-11-04WINTERMUTE: Add VK-translations for F1-F12 and HOMEEinar Johan Trøan Sømåen
2014-11-04WINTERMUTE: Add detection for Bickadoodle 1.2 (Fixes bug 6735)Einar Johan Trøan Sømåen
2014-11-04WINTERMUTE: Use macros to simplify detection_tables.hEinar Johan Trøan Sømåen
2014-11-04WINTERMUTE: killAllSounds only if WME targetExecutable >= 1.8.6Tobia Tesan
2014-11-04WINTERMUTE: Introduce WMEGameDescriptionTobia Tesan
2014-11-04GROOVIE: Handle transparency in Gamepad videos in the 11th HourFilippos Karapetis