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2005-01-06some actor walking fixesAndrew Kurushin
svn-id: r16445
2005-01-06Fix warningEugene Sandulenko
svn-id: r16444
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
NOTE: lines which start with `;' should contain calls to not yet implemented subsystems like Conversation subsystem svn-id: r16443
2005-01-06Whitespace change.Torbjörn Andersson
svn-id: r16442
2005-01-06Fixed typo (in comment)Torbjörn Andersson
svn-id: r16441
2005-01-06Change warning to debugJoost Peters
svn-id: r16440
2005-01-06Removed unused variable.Torbjörn Andersson
svn-id: r16439
2005-01-05- path finding work in progressAndrew Kurushin
svn-id: r16438
2005-01-05IndentationTorbjörn Andersson
svn-id: r16437
2005-01-05Fixed bad speech/script regression.Torbjörn Andersson
svn-id: r16436
2005-01-05After adding a new game, select the new entryMax Horn
svn-id: r16434
2005-01-05When computing a games MD5, only use the first 1 MB of the file (this should ↵Max Horn
only affect the special mac container formats, and ensures we do not try to compute the MD5 of a 500 MB file each time the game is run) svn-id: r16432
2005-01-04Fix uninitialized variable, fixes Hide Toolbar random failures - thanks iKiNicolas Bacca
svn-id: r16429
2005-01-04Fix yet another copy&paste mistake from 0.6.1bNicolas Bacca
svn-id: r16428
2005-01-04- some walking additionAndrew Kurushin
svn-id: r16426
2005-01-04o Fix regression with Win32 CD ITE at wyrmkeep logoEugene Sandulenko
o Support for sprites in Mac versions o Improvements on scene flags o More code on proper interface modes handling. Just a tiny bit was committed as other stuff breaks intro due to incompleteness. svn-id: r16425
2005-01-04Update SAGA stuffEugene Sandulenko
svn-id: r16424
2005-01-04- added setup of followers position at start of sceneAndrew Kurushin
svn-id: r16423
2005-01-04Applied patch #1088948, with minor modificationsTorbjörn Andersson
svn-id: r16421
2005-01-03:)Paweł Kołodziejski
svn-id: r16420
2005-01-03Andreas Roever -> spell name properly with an umlaut in the HTML/XML version ↵Max Horn
of the credits svn-id: r16419
2005-01-03- script execution stops properlyAndrew Kurushin
- placard should work over way: set Wait flag for thread (as in opSpeak) remove inner loop (processInput...) svn-id: r16418
2005-01-03Fixed a regression where - I think - the last animation frame wasn'tTorbjörn Andersson
displayed. This was most noticeable in looping animations, in particular the spinning "Dreamer's Guild" logo in the IHNM intro. In the process I changed the name of 'n_frames' and 'nframes' to 'maxframe' since that's what they are. I could, of course, have added 1 to the value instead, but that would have introduced a subtle difference compared to the original code. Probably not a good idea at this stage. svn-id: r16417
2005-01-03Add missing control changes, patch #1094825.Travis Howell
svn-id: r16416
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
o Proper detection for Mac Wyrmkeep CD o Support for wyrmkeep logos svn-id: r16415
2005-01-02Fix for bug #1082154 (MM V2 (German): incorrect text presentation)Max Horn
svn-id: r16414
2005-01-02Removed printf() that I assume was committed by mistake.Torbjörn Andersson
svn-id: r16413
2005-01-02Use events to start the remaining animations. It's not necessary, but it'sTorbjörn Andersson
more consistent that way. svn-id: r16412
2005-01-02Start intro animations with events to prevent the first frame from beingTorbjörn Andersson
drawn too early. (Scorry still shows up too early, though.) svn-id: r16411
2005-01-02Pausing an animation is done by changing its state now, not by setting aTorbjörn Andersson
flag. Added yet another event, and changed the ITE intro to reflect that. (Which means the waterfalls are no longer drawn over the game title.) svn-id: r16410
2005-01-02MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ↵Max Horn
are also very welcome to update the NEWS file (so our users know what great advances occured on the WinCE, PalmOS, Dreamcast, ... ports) svn-id: r16409
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
and used ARRAYSIZE() instead in two cases. svn-id: r16408
2005-01-02Fixed a few things in the IHNM intro. Most noticeably I've added an eventTorbjörn Andersson
for starting animations, which I use to prevent the first animation frame from being drawn too early. svn-id: r16407
2005-01-02The 'n_voices' field of the voice LUT was never assigned a value. So ifTorbjörn Andersson
anyone heard any voices - I did, except under Valgrind - it was pure luck. svn-id: r16406
2005-01-01Some spelling/grammar fixes.Joost Peters
svn-id: r16405
2005-01-01Changed the singleton code to allow for custom object factories; this ↵Max Horn
allowed me to change OSystem to use the singleton base class, too svn-id: r16404
2005-01-01One day I wanna switch to STL. ReallyMax Horn
svn-id: r16403
2005-01-01Changed OSystem::instance() to return a reference, not a pointer (it now ↵Max Horn
matches the Singleton interface) svn-id: r16402
2005-01-01Removing obsolete commentMax Horn
svn-id: r16401
2005-01-01BS2 copyright text needs to be clarifiedMax Horn
svn-id: r16400
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2005-01-01Updated copyright year.Torbjörn Andersson
svn-id: r16397
2004-12-31Applied patch #1093830, with slight modifications proposed by Fingolfin.Torbjörn Andersson
svn-id: r16396
2004-12-31Slight adjustment of placard text position. It's still not identical to theTorbjörn Andersson
original, but I don't consider that to be a problem. svn-id: r16395
2004-12-31added some comments and re-indented some parts of codeGregory Montoir
svn-id: r16394
2004-12-30correction for previous correction :)Gregory Montoir
svn-id: r16393
2004-12-30minor correction, checked against disasmGregory Montoir
svn-id: r16392
2004-12-30Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but ↵Max Horn
the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171) svn-id: r16391
2004-12-30o COde formattingEugene Sandulenko
o Improved debug output o Do not produce a lot of frameCount < 0 messages o Okk now appears after first scene o implemented yet another animation function o Renamed SF_* -> sf* for functions I know are correct svn-id: r16390