Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-06 | some actor walking fixes | Andrew Kurushin | |
svn-id: r16445 | |||
2005-01-06 | Fix warning | Eugene Sandulenko | |
svn-id: r16444 | |||
2005-01-06 | Next batch of panel-related fixes. Still wrong. | Eugene Sandulenko | |
NOTE: lines which start with `;' should contain calls to not yet implemented subsystems like Conversation subsystem svn-id: r16443 | |||
2005-01-06 | Whitespace change. | Torbjörn Andersson | |
svn-id: r16442 | |||
2005-01-06 | Fixed typo (in comment) | Torbjörn Andersson | |
svn-id: r16441 | |||
2005-01-06 | Change warning to debug | Joost Peters | |
svn-id: r16440 | |||
2005-01-06 | Removed unused variable. | Torbjörn Andersson | |
svn-id: r16439 | |||
2005-01-05 | - path finding work in progress | Andrew Kurushin | |
svn-id: r16438 | |||
2005-01-05 | Indentation | Torbjörn Andersson | |
svn-id: r16437 | |||
2005-01-05 | Fixed bad speech/script regression. | Torbjörn Andersson | |
svn-id: r16436 | |||
2005-01-05 | After adding a new game, select the new entry | Max Horn | |
svn-id: r16434 | |||
2005-01-05 | When computing a games MD5, only use the first 1 MB of the file (this should ↵ | Max Horn | |
only affect the special mac container formats, and ensures we do not try to compute the MD5 of a 500 MB file each time the game is run) svn-id: r16432 | |||
2005-01-04 | Fix uninitialized variable, fixes Hide Toolbar random failures - thanks iKi | Nicolas Bacca | |
svn-id: r16429 | |||
2005-01-04 | Fix yet another copy&paste mistake from 0.6.1b | Nicolas Bacca | |
svn-id: r16428 | |||
2005-01-04 | - some walking addition | Andrew Kurushin | |
svn-id: r16426 | |||
2005-01-04 | o Fix regression with Win32 CD ITE at wyrmkeep logo | Eugene Sandulenko | |
o Support for sprites in Mac versions o Improvements on scene flags o More code on proper interface modes handling. Just a tiny bit was committed as other stuff breaks intro due to incompleteness. svn-id: r16425 | |||
2005-01-04 | Update SAGA stuff | Eugene Sandulenko | |
svn-id: r16424 | |||
2005-01-04 | - added setup of followers position at start of scene | Andrew Kurushin | |
svn-id: r16423 | |||
2005-01-04 | Applied patch #1088948, with minor modifications | Torbjörn Andersson | |
svn-id: r16421 | |||
2005-01-03 | :) | Paweł Kołodziejski | |
svn-id: r16420 | |||
2005-01-03 | Andreas Roever -> spell name properly with an umlaut in the HTML/XML version ↵ | Max Horn | |
of the credits svn-id: r16419 | |||
2005-01-03 | - script execution stops properly | Andrew Kurushin | |
- placard should work over way: set Wait flag for thread (as in opSpeak) remove inner loop (processInput...) svn-id: r16418 | |||
2005-01-03 | Fixed a regression where - I think - the last animation frame wasn't | Torbjörn Andersson | |
displayed. This was most noticeable in looping animations, in particular the spinning "Dreamer's Guild" logo in the IHNM intro. In the process I changed the name of 'n_frames' and 'nframes' to 'maxframe' since that's what they are. I could, of course, have added 1 to the value instead, but that would have introduced a subtle difference compared to the original code. Probably not a good idea at this stage. svn-id: r16417 | |||
2005-01-03 | Add missing control changes, patch #1094825. | Travis Howell | |
svn-id: r16416 | |||
2005-01-02 | o Started putting all panels stuff in order. Still incomplete | Eugene Sandulenko | |
o Proper detection for Mac Wyrmkeep CD o Support for wyrmkeep logos svn-id: r16415 | |||
2005-01-02 | Fix for bug #1082154 (MM V2 (German): incorrect text presentation) | Max Horn | |
svn-id: r16414 | |||
2005-01-02 | Removed printf() that I assume was committed by mistake. | Torbjörn Andersson | |
svn-id: r16413 | |||
2005-01-02 | Use events to start the remaining animations. It's not necessary, but it's | Torbjörn Andersson | |
more consistent that way. svn-id: r16412 | |||
2005-01-02 | Start intro animations with events to prevent the first frame from being | Torbjörn Andersson | |
drawn too early. (Scorry still shows up too early, though.) svn-id: r16411 | |||
2005-01-02 | Pausing an animation is done by changing its state now, not by setting a | Torbjörn Andersson | |
flag. Added yet another event, and changed the ITE intro to reflect that. (Which means the waterfalls are no longer drawn over the game title.) svn-id: r16410 | |||
2005-01-02 | MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ↵ | Max Horn | |
are also very welcome to update the NEWS file (so our users know what great advances occured on the WinCE, PalmOS, Dreamcast, ... ports) svn-id: r16409 | |||
2005-01-02 | Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, | Torbjörn Andersson | |
and used ARRAYSIZE() instead in two cases. svn-id: r16408 | |||
2005-01-02 | Fixed a few things in the IHNM intro. Most noticeably I've added an event | Torbjörn Andersson | |
for starting animations, which I use to prevent the first animation frame from being drawn too early. svn-id: r16407 | |||
2005-01-02 | The 'n_voices' field of the voice LUT was never assigned a value. So if | Torbjörn Andersson | |
anyone heard any voices - I did, except under Valgrind - it was pure luck. svn-id: r16406 | |||
2005-01-01 | Some spelling/grammar fixes. | Joost Peters | |
svn-id: r16405 | |||
2005-01-01 | Changed the singleton code to allow for custom object factories; this ↵ | Max Horn | |
allowed me to change OSystem to use the singleton base class, too svn-id: r16404 | |||
2005-01-01 | One day I wanna switch to STL. Really | Max Horn | |
svn-id: r16403 | |||
2005-01-01 | Changed OSystem::instance() to return a reference, not a pointer (it now ↵ | Max Horn | |
matches the Singleton interface) svn-id: r16402 | |||
2005-01-01 | Removing obsolete comment | Max Horn | |
svn-id: r16401 | |||
2005-01-01 | BS2 copyright text needs to be clarified | Max Horn | |
svn-id: r16400 | |||
2005-01-01 | oops, correct copyright string | Max Horn | |
svn-id: r16399 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2005-01-01 | Updated copyright year. | Torbjörn Andersson | |
svn-id: r16397 | |||
2004-12-31 | Applied patch #1093830, with slight modifications proposed by Fingolfin. | Torbjörn Andersson | |
svn-id: r16396 | |||
2004-12-31 | Slight adjustment of placard text position. It's still not identical to the | Torbjörn Andersson | |
original, but I don't consider that to be a problem. svn-id: r16395 | |||
2004-12-31 | added some comments and re-indented some parts of code | Gregory Montoir | |
svn-id: r16394 | |||
2004-12-30 | correction for previous correction :) | Gregory Montoir | |
svn-id: r16393 | |||
2004-12-30 | minor correction, checked against disasm | Gregory Montoir | |
svn-id: r16392 | |||
2004-12-30 | Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but ↵ | Max Horn | |
the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171) svn-id: r16391 | |||
2004-12-30 | o COde formatting | Eugene Sandulenko | |
o Improved debug output o Do not produce a lot of frameCount < 0 messages o Okk now appears after first scene o implemented yet another animation function o Renamed SF_* -> sf* for functions I know are correct svn-id: r16390 |