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AgeCommit message (Expand)Author
2009-07-15Slightly brighten up the active tab color in the modern theme.Johannes Schickel
2009-07-15Fix ugly spacing between tabs in classic theme (as reported by sunmax on -dev...Johannes Schickel
2009-07-15New ARM code blending Smartphone landscale scaler for WinCE port. Seems to workRobin Watts
2009-07-15Fix formatting of some switch statements.Johannes Schickel
2009-07-15For a smoother user experience, use different colors for inverted text of the...Johannes Schickel
2009-07-15Fix bug, which caused the ListWidget to draw a widget background around the s...Johannes Schickel
2009-07-15Fix "search" filter being settings lost in launcher, when using the "Edit Gam...Johannes Schickel
2009-07-15Bugfix: Disallow GMM Save/Load while in kyragem scene.Johannes Schickel
2009-07-15Add Cruise for a Corpse and games from MADE engine.Travis Howell
2009-07-15Add Discworld 1/2.Travis Howell
2009-07-15Fix recent PN regression in vc32_saveScreen().Travis Howell
2009-07-15Fix some typos in TransactionError-enumeration's comments.Kari Salminen
2009-07-15Remove ioFailed() usage from Cine engine.Kari Salminen
2009-07-15Got rid of two more ioFailed usesMax Horn
2009-07-15Created a system for inserting arbitrary code fragments into game scripts, an...Paul Gilbert
2009-07-15Hack is no longer required, due to revision 42498.Travis Howell
2009-07-15Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.Travis Howell
2009-07-14Remove ioFailed() usage from AGI engine.Kari Salminen
2009-07-14AGOS: Some more cleanup and added some comments to the PN codeMax Horn
2009-07-14Fix graphics glitch in LoL PC98 intro.Johannes Schickel
2009-07-14AGOS: Fixed potential OOBA crash in AGOSEngine_PN::opn_opcode26Max Horn
2009-07-14AGOS: Cleanup PN code a bit, trying to make sense out of itMax Horn
2009-07-14Replaced char usage by int8, since char is unsigned on Linux/PPC by default.Johannes Schickel
2009-07-14Got rid of some more ioFailed uses (also fixed a potential leak in graphics/f...Max Horn
2009-07-14Fix possible memory leak.Johannes Schickel
2009-07-14Got rid of ioFailed in font code, also added another check for err() when loa...Johannes Schickel
2009-07-14Got rid of ioFailed(). I haven't actually tested it, but we don't use the MPEGTorbjörn Andersson
2009-07-14Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006Arnaud Boutonné
2009-07-14Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI...Kari Salminen
2009-07-14Remove last ioFailed() usage in AGOS game engine.Travis Howell
2009-07-14Update workaround for bug #1538873, which effects the Polish version of Simon...Travis Howell
2009-07-14Split the iPhone OSystem class up into several filesOystein Eftevaag
2009-07-14Change key combination to dump all script, due to conflict.Travis Howell
2009-07-14Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-funct...Kari Salminen
2009-07-14Add detection for Playtoons CK 3 (FR)Arnaud Boutonné
2009-07-14Updated xcode projectOystein Eftevaag
2009-07-14Add workaround for bug #1538873 - SIMON1 (French): Text wrongly displayed.Travis Howell
2009-07-14add workaround for #2687172: BASS: Occasional loss of speechJoost Peters
2009-07-14Bugfix to cursor updates - it previously required that both X and Y positions...Paul Gilbert
2009-07-14Bugfix for player being able to walk through some objects against room wallsPaul Gilbert
2009-07-14commit peres' patch for #2813472: BASS: "showgrid" enabled triggers an assert Joost Peters
2009-07-14Removing ioFailed() usage and fixing a leak in case of errorSven Hesse
2009-07-14TINSEL: Don't use ioFailed to check if a file was opened succesfulyMax Horn
2009-07-13Allow resource loading from EXT even if the TOT has none againSven Hesse
2009-07-13Completed name of the creator of our logoMax Horn
2009-07-13tucker: added workaround for original game glitch (tracker item #2597763)Gregory Montoir
2009-07-13tucker: fixed issues with dirty rects handling (tracker item #2597763)Gregory Montoir
2009-07-13Unify PS2 and non-PS2 alloc code in Common::Array code (if this causes regres...Max Horn
2009-07-13Refactor GUI options update into a function in Common: updateGameGUIOptions.Johannes Schickel
2009-07-13Add transparent GUI options update for SCUMM too.Johannes Schickel