Age | Commit message (Collapse) | Author |
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They were already implemented, they just weren't being used
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Instead of blitting directly to the working window, we cache the alpha pixels,
then blit directly to the backbuffer instead of to the working window. This
ensures that if the alpha'd content changes, the old changes won't appear
in any new frames
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Source control mishap
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Remove some commented dead code
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Conflicts:
engines/avalanche/lucerna.cpp
engines/avalanche/timer.cpp
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intended, no need to repair.
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The naming has been changed from "room" to "scene", in order to keep it
consistent with the rest of the engine. The scene command now also
displays resource information about the current scene when invoked
without parameters
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