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2013-09-15ZVISION: Add support for ActionRandom and ActionTimerRichieSams
They were already implemented, they just weren't being used
2013-09-15ZVISION: Add better alpha support for blittingRichieSams
Instead of blitting directly to the working window, we cache the alpha pixels, then blit directly to the backbuffer instead of to the working window. This ensures that if the alpha'd content changes, the old changes won't appear in any new frames
2013-09-15ZVISION: Move dirty rect extension to the correct functionRichieSams
Source control mishap
2013-09-15ZVISION: Fix signed/unsigned mismatchRichieSams
2013-09-15ZVISION: Add key press support to the main event loopRichieSams
2013-09-15ZVISION: Add ScriptManager support for key press eventsRichieSams
2013-09-15ZVISION: Remove unused functionRichieSams
2013-09-15ZVISION: Add method to copy a portion of the working window to a surfaceRichieSams
2013-09-15TSAGE: Modifications to show R2R balloon cutscene map correctly initiallyPaul Gilbert
2013-09-15FULLPIPE: Implement FullpipeEngine::defHandleKeyDown()Eugene Sandulenko
2013-09-15ZVISION: Remove unused key functionsRichieSams
2013-09-15ZVISION: Add key press support to ControlsRichieSams
2013-09-15ZVISION: Remove unused Console functionsRichieSams
2013-09-15TSAGE: Further renaming and work on R2R Balloon ScenePaul Gilbert
2013-09-15AVALANCHE: Rework Acci:exampers().uruk
2013-09-15AVALANCHE: Rework exampers()Strangerke
2013-09-15AVALANCHE: Repair Acci::exampers().uruk
2013-09-15AVALANCHE: Fix multiple bugs.uruk
2013-09-15AVALANCHE: for consistency, replace fv and ff loop variables by i and j. ↵Strangerke
Remove some commented dead code
2013-09-15AVALANCHE: Get rid of some more magic valuesStrangerke
2013-09-15AVALANCHE: Remove hardcoded room number from the initialization of kQuadipedsStrangerke
2013-09-15AVALANCHE: Get rid of several magic valuesStrangerke
2013-09-15AVALANCHE: Get rid of a magic value in kQuasipeds initializationStrangerke
2013-09-15AVALANCHE: Fix indexes used by kQuasipeds (Pascal -> C)Strangerke
2013-09-15Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalancheuruk
Conflicts: engines/avalanche/lucerna.cpp engines/avalanche/timer.cpp
2013-09-15AVALANCHE: Rename room number constans. Repair Lucerna::enterRoom().uruk
2013-09-15AVALANCHE: Convert index use from Pascal to C in putGeidaAt()Strangerke
2013-09-15AVALANCHE: Convert index use from Pascal to C in appearPed()Strangerke
2013-09-15AVALANCHE: Convert index use from Pascal to C in walkTo()Strangerke
2013-09-15AVALANCHE: Convert index use from Pascal to C in Bearing()Strangerke
2013-09-15AVALANCHE: Get rid of Enid.uruk
2013-09-15AVALANCHE: Remove the '2' from the source files' names.uruk
2013-09-15AVALANCHE: Rename Gyro::_dogFoodPos. Add comments to clarify it's function.uruk
2013-09-15AVALANCHE: Get rid of Visa. Move everything from it to Scrolls.uruk
2013-09-15AVALANCHE: Reduce verbosity some moreStrangerke
2013-09-15AVALANCHE: Remove comment from AvalancheEngine::expandDate. It works as ↵uruk
intended, no need to repair.
2013-09-15AVALANCHE: Reduce some more verbosityStrangerke
2013-09-15FULLPIPE: Initialize 'selector'. CID 1063200Eugene Sandulenko
2013-09-15FULLPIPE: Initialize class variable. CID 1063187Eugene Sandulenko
2013-09-15FULLPIPE: Added few destructors.Eugene Sandulenko
2013-09-15AVALANCHE: Janitorial: remove extra space after ! in boolean operationsStrangerke
2013-09-15AVALANCHE: reduce the verbosity of a forgotten animation spriteStrangerke
2013-09-14TSAGE: Further renaming for R2R balloon scenePaul Gilbert
2013-09-14TSAGE: Bugfix for parameter type change in BackgroundSceneObjectPaul Gilbert
2013-09-14TSAGE: Initial bugfixes and renaming for R2R balloon scenePaul Gilbert
2013-09-14AVALANCHE: Reduce verbosity related to animation spritesStrangerke
2013-09-14NEVERHOOD: Rename the "room" command to "scene" and enhance itFilippos Karapetis
The naming has been changed from "room" to "scene", in order to keep it consistent with the rest of the engine. The scene command now also displays resource information about the current scene when invoked without parameters
2013-09-14NEVERHOOD: Add console commands to handle resourcesFilippos Karapetis
2013-09-14NEVERHOOD: Move StaticScene into scene.h/.cppFilippos Karapetis
2013-09-13TSAGE: Initial implementation of R2R balloon cutscene codePaul Gilbert