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2013-09-04AVALANCHE: Add a default value to color in state(), remove dead codeStrangerke
2013-09-04AVALANCHE: USe the default return value in giveToSpludwick()Strangerke
2013-09-04AVALANCHE: Fix bugs in winSequence() and doThat()Strangerke
2013-09-04AVALANCHE: Fix bugs in getProc() and giveGeidaTheLute(), add doxygen commentStrangerke
2013-09-04AVALANCHE: Fix bug in giveToSpludwick, add doxygen commentStrangerke
2013-09-04AVALANCHE: Fix bug in openDoor()Strangerke
2013-09-04AVALANCHE: Fix bug in lookAround()Strangerke
2013-09-04AVALANCHE: Fix bug in verbOpt()Strangerke
2013-09-04AVALANCHE: Fix MSVC warnings in acci2Strangerke
2013-09-04AVALANCHE: Fix MSVC warnings in trip6Strangerke
2013-09-04AVALANCHE: Fix some more MSVC warningsStrangerke
2013-09-04AVALANCHE: Fix MSVC warnings in lucerna2Strangerke
2013-09-04FULLPIPE: Initial engine skeleton with detectionEugene Sandulenko
2013-09-04FULLPIPE: Add engine to the build systemEugene Sandulenko
2013-09-04FULLPIPE: Add gameobj.h from the German versionjohndoe123
2013-09-04AVALANCHE: Remove loggerStrangerke
2013-09-04AVALANCHE: Replace some British terms by American onesStrangerke
2013-09-04Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalancheuruk
2013-09-04AVALANCHE: Do renaming/refactoring in Closing.uruk
2013-09-04AVALANCHE: Silent a sign mismatch warning, improve loop conditionStrangerke
2013-09-04AVALANCHE: Silent a warningStrangerke
2013-09-04AVALANCHE: Fix link error using MSVC9Strangerke
2013-09-04AVALANCHE: Fix compile errorsWillem Jan Palenstijn
Signed-off-by: uruk <koppirnyo@gmail.com>
2013-09-04AVALANCHE: Rename refreshBackgroundSprites() to updateBackgroundSprites() in ↵uruk
Celer.
2013-09-04Merge branch 'master' into zvisionRichieSams
2013-09-04ZVISION: Initialize Location to the main menurichiesams
This ensures that the first auto save of the game will have a useful location
2013-09-04ZVISION: Create an instance of SaveManagerrichiesams
2013-09-04ZVISION: Implement SaveManagerrichiesams
2013-09-04ZVISION: Create methods for generating save file namesrichiesams
2013-09-04ZVISION: Create ScriptManager _activeControls serialization methodsrichiesams
2013-09-04ZVISION: Create ScriptManager state table serialization methodsrichiesams
2013-09-04ZVISION: Implement TimerNode serializationrichiesams
2013-09-04ZVISION: Create base methods for Control serializationrichiesams
2013-09-04ZVISION: Create method for getting the current locationrichiesams
2013-09-04ZVISION: Remove zero valued entries in the global state table once a framerichiesams
2013-09-04ZVISION: Create method to get the current background offsetrichiesams
2013-09-03ZVISION: Allow changeLocation to be executed right away instead of next framerichiesams
2013-09-03ZVISION: Convert ZVision singleton accessors to be inlinerichiesams
2013-09-03VIDEO: Fix memory leak in TrueMotion1 header bufferrichiesams
Cleanup _buf before returning, even if we don't actually decode
2013-09-03AVALANCHE: Repair comments in Celer.uruk
2013-09-03AVALANCHE: Refactor Celer.uruk
2013-09-03AVALANCHE: Removing the file variable from Celer's member variables.uruk
2013-09-03AVALANCHE: Some more renaming and a little bit of refactoring in Celer.uruk
2013-09-03AVALANCHE: Do renaming in Celer.uruk
2013-09-03AVALANCHE: Get rid of the rest of Basher.uruk
2013-09-03AVALANCHE: Get rid of Basher. Move everything needed from it to Parser::init().uruk
2013-09-03AVALANCHE: Rename/refactor Avalot.uruk
2013-09-03AVALANCHE: Rename/refactor Acci. Implement Acci::peopleInRoom().uruk
2013-09-03AVALANCHE: Rename/refactor avalanche.h/.cpp.uruk
2013-09-03SCI: Fix script bug #3614968 - "SCI: Camelot - crash at the pool of Siloam"Filippos Karapetis