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2013-09-01TSAGE: Bugfixes for component slots in intact shipPaul Gilbert
2013-09-01AVALANCHE: Start implementation of the drop-down menu.uruk
2013-09-01TSAGE: R2R - Some renaming in scene 1000Strangerke
2013-09-01TSAGE: Fix for initialising inventory for new R2R gamesPaul Gilbert
2013-09-01TSAGE: Core - Get rid of some magic values related to btnStateStrangerke
2013-09-01TSAGE: BF - Get rid of some magic values related to btnStateStrangerke
2013-09-01TSAGE: R2R - Remove leftover warningStrangerke
2013-09-01TSAGE: BF - Fix erroneous check of eventTypeStrangerke
2013-09-01TSAGE: R2R - Get rid of some magic values related to eventTypeStrangerke
2013-09-01TSAGE: R2R - Remove useless variable in scene 250Strangerke
2013-09-01TSAGE: R2R - More renaming in scene 250Strangerke
2013-09-01TSAGE: R2R - Fix elevator behavior (scene 250)Strangerke
2013-08-31AVALANCHE: Cosmetic and other repairs in Timeout.uruk
2013-08-31TSAGE: Some renaming in Scene250Strangerke
2013-08-31AVALANCHE: Make the game finally completable.uruk
2013-08-30AVALANCHE: Replace the mini-game "Nim" until implementation.uruk
2013-08-30AVALANCHE: Upgrade show_one() so it can replace show_one_at(), preventing ↵uruk
code duplication.
2013-08-30AVALANCHE: Minor cosmetic fixes.uruk
2013-08-30AVALANCHE: Repair the Oubliette in the catacombs and wrong parameters ↵uruk
connected to Geida's follow-function. Repair the so-called "also" lines.
2013-08-29AVALANCHE: Repair the catacombs.uruk
2013-08-29AVALANCHE: Repair "entrance hall" room and everything connected to it.uruk
2013-08-29AVALANCHE: Repair Acci::do_that() and roomnums.h. Some cosmetic repairs here ↵uruk
and there.
2013-08-28VIDEO: Add support for seeking in AVI videos with an indexMatthew Hoops
Rewinding will work in any AVI video
2013-08-29WINTERMUTE: Remove useless Rect extra argument from fadeToColor.Tobia Tesan
It is not used anywhere, and Mnemonic has confirmed that the original engine does NOT support anything but full screen fades.
2013-08-28ZVISION: Increase background rotation speedrichiesams
This could probably still go higher. The DOS version is *very* sensitive, too sensitive. But this is still a bit slow.
2013-08-28ZVISION: Add LeverControl to scr file parsingrichiesams
2013-08-28ZVISION: Fix: Change infndef to correct constantrichiesams
2013-08-28ZVISION: Fix: Store what type of animation file is usedrichiesams
2013-08-28ZVISION: Fix: Signal a cursor changerichiesams
2013-08-28ZVISION: Remove RlfAnimation::getPreviousFrame()richiesams
I realized that RlfAnimations don't use B-frames, therefore, can not easily go backwards.
2013-08-28ZVISION: Add support for animation 'mirroring'richiesams
If an animation is 'mirrored', it doesn't have B-frames, only I-frames. However the animations are built so the last half of the animation is the reverse of the first half
2013-08-28ZVISION: Implement avi frame seekingrichiesams
2013-08-28ZVISION: Fix the quadrant numbers in angle calculationsrichiesams
Because y increases as you go down, not up
2013-08-28ZVISION: Round to int *after* converting to degreesrichiesams
2013-08-28ZVISION: Allow a angle buffer zone on *both* sides of the actual anglerichiesams
2013-08-28ZVISION: Fix comment spacingrichiesams
2013-08-28ZVISION: sscanf to ints before storing them in Rect coordsrichiesams
2013-08-28ZVISION: Prevent variable shadowingrichiesams
2013-08-28ZVISION: Remove ZVision::_mousEvents and all associated functionsrichiesams
Instead, pass all mouse events to ScriptManager
2013-08-28ZVISION: Add ScriptManager mouse event handlersrichiesams
This allows the main engine to pass mouse events to Controls
2013-08-28ZVISION: Remove ScriptManager::_activeNodes and change all iterators to ↵richiesams
iterate over _activeControls We also change _activeControls to a List instead of a HashMap because a List should have slightly better iteration time.
2013-08-28ZVISION: Update ScriptManager::enableControl()/disableControl() to fit new ↵richiesams
Control syntax
2013-08-28ZVISION: Fix signed/unsigned mismatchrichiesams
2013-08-28ZVISION: Remove extraneous semicolonrichiesams
2013-08-28ZVISION: Change PushToggleControl to comply with new Control base classrichiesams
2013-08-28ZVISION: Change LeverControl to comply with the new Control base classrichiesams
2013-08-28ZVISION: Modify TimerNode to use Control base classrichiesams
2013-08-28ZVISION: Create the default implementation for Control::enable()/disable()richiesams
2013-08-28ZVISION: Bake ActionNode and MouseEvent into Controlrichiesams
This makes memory management a lot easier as well as removes the need for multiple lists that point to the same objects. However, there will be quite a few Controls that don't need all the functionality of ActionNode and MouseEvent, so the default implementations are No Op.
2013-08-28ZVISION: Fixed signed/unsigned mismatchrichiesams