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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2015-08-23
SHERLOCK: SS: Rename mirror-related methods
Paul Gilbert
2015-08-23
SHERLOCK: RT: Workaround for incorrect tooltip for man on train ride
Paul Gilbert
2015-08-23
SHERLOCK: Replace various scene numbers with enum values
Paul Gilbert
2015-08-23
SHERLOCK: RT: Reduce game speed to make it more like the original
Paul Gilbert
2015-08-23
SHERLOCK: RT: Fix getting image offsets on unscaled images
Paul Gilbert
2015-08-22
SHERLOCK: RT: Add missing verb filter for actions starting with '*'
Paul Gilbert
2015-08-22
SHERLOCK: RT: Simplified implementation of transBlitFrom
Paul Gilbert
2015-08-22
SHERLOCK: RT: Cleanup of sDrawXOffset & sDrawYOffset
Paul Gilbert
2015-08-22
SHERLOCK: RT: Fix Sherlock being drawn behind desk at Hospital
Paul Gilbert
2015-08-22
SHERLOCK: RT: Workaround for occasional crash changing char sequence
Paul Gilbert
2015-08-22
SHERLOCK: RT: Fix dialog background shading data after viewing journal
Paul Gilbert
2015-08-21
SHERLOCK: 3DO: Cleanup of conversation message playback
Paul Gilbert
2015-08-21
SHERLOCK: RT: Fix flickering newspaper inside Baker Street
Paul Gilbert
2015-08-21
SHERLOCK: RT: Implement journal scrollbar thumbnail dragging
Paul Gilbert
2015-08-21
SHERLOCK: SS: Simplify pushSequenceEntry
Paul Gilbert
2015-08-21
SHERLOCK: Remove unused variable
Torbjörn Andersson
2015-08-20
SHERLOCK: RT: Minor fixes and added highlight enum to Journal
Paul Gilbert
2015-08-20
SHERLOCK: RT: Don't record journal entries during Watson's prologue
Paul Gilbert
2015-08-20
SHERLOCK: RT: Fix crash in intro sequence
Paul Gilbert
2015-08-19
MOHAWK: Use floor instead of round
Matthew Hoops
2015-08-19
SHERLOCK: Fix memory leak in resource manager
Paul Gilbert
2015-08-19
SHERLOCK: SS: Fix default direction for player
Paul Gilbert
2015-08-19
SHERLOCK: RT: Fix resetting sequence on objects with hasAborts
Paul Gilbert
2015-08-19
MORTVILLE: Add detection for the version reported in #6575
Strangerke
2015-08-19
SHERLOCK: RT: Clear sequence stack when changing scenes
Paul Gilbert
2015-08-18
SHERLOCK: Standardize sequence stack code for both games
Paul Gilbert
2015-08-17
SHERLOCK: Rename talk to initTalk
Paul Gilbert
2015-08-17
SHERLOCK: RT: Extra integrity checks for the _talkSequenceStack
Paul Gilbert
2015-08-17
SHERLOCK: RT: Properly crop long speech filenames
Paul Gilbert
2015-08-17
SHERLOCK: RT: Fix hang on ALLOW_TALK_CODE sequence code
Paul Gilbert
2015-08-17
SHERLOCK: RT: Merge setStillSequence & setListenSequence methods
Paul Gilbert
2015-08-16
SHERLOCK: RT: Add missing talk sequence stack handling
Paul Gilbert
2015-08-16
SHERLOCK: RT: Fix return of findSpeaker
Paul Gilbert
2015-08-16
SHERLOCK: RT: Fix occassional crash after loading savegames
Paul Gilbert
2015-08-16
I18N: Update translations data file
Thierry Crozat
2015-08-16
I18N: Czech localization update
Zbyněk Schwarz
2015-08-16
SHERLOCK: RT: Don't allow saving the game during the intro
Paul Gilbert
2015-08-16
SHERLOCK: RT: Don't allow skipping intro until title is shown
Paul Gilbert
2015-08-16
TSAGE: Disable Sherlock logo code in TsAGE engine by default
Paul Gilbert
2015-08-16
SHERLOCK: Further fixes to character movement across saves
Paul Gilbert
2015-08-15
SHERLOCK: Fix saving/loading when characters are moving
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix erasing background of scaled images with offsets
Paul Gilbert
2015-08-15
SHERLOCK: RT: Implemented setMusicVolume, cleanup of sound code
Paul Gilbert
2015-08-15
SHERLOCK: RT: Reset _startSeq when an object sequence is changed
Paul Gilbert
2015-08-15
SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumber
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix freeing character _altImages when done with
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix hasAborts to return correct results
Paul Gilbert
2015-08-15
SHERLOCK: RT: Return correct speaker index from findSpeaker for Holmes
Paul Gilbert
2015-08-15
SHERLOCK: RT: Fix resetting sprite sequences
Paul Gilbert
2015-08-14
SHERLOCK: RT: Fix setting up speech file to use during cutscenes
Paul Gilbert
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