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2003-08-18fix sfx restart after restoring a savegameRobert Göffringmann
svn-id: r9770
2003-08-18opsPaweł Kołodziejski
svn-id: r9769
2003-08-18fixed debug mode for mask mapsPaweł Kołodziejski
svn-id: r9768
2003-08-18fixed y position of mask in v1 costume renderingPaweł Kołodziejski
svn-id: r9767
2003-08-18some changes for smush codec 1 and 3, handled by bomp decompressionPaweł Kołodziejski
svn-id: r9766
2003-08-18fixed mask conversion for v1 games, still need properly handledPaweł Kołodziejski
svn-id: r9765
2003-08-18Commented MI1 Demo fix.Jamieson Christian
svn-id: r9764
2003-08-18Make smush player works under PalmOSChris Apers
svn-id: r9763
2003-08-18UpdatedChris Apers
svn-id: r9762
2003-08-18Added missing filesChris Apers
svn-id: r9761
2003-08-18Remove debugTravis Howell
svn-id: r9760
2003-08-18Updated globals access for PalmOSChris Apers
svn-id: r9759
2003-08-18Removed : read/write led indicatorChris Apers
svn-id: r9758
2003-08-18Added : UX50 support + fullscreen mode, Fixed : overlay, some memory cards ↵Chris Apers
related stuffs,... svn-id: r9757
2003-08-18Add support for flashlight in v1 maniac by converting older values.Travis Howell
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756
2003-08-18CleanupChris Apers
svn-id: r9755
2003-08-18Added fullscreen optionChris Apers
svn-id: r9754
2003-08-18Added support for opaque surfaces (it's the default now, actually) since itTorbjörn Andersson
looks like the sprite renderer may need them. svn-id: r9753
2003-08-18Use correct costume color for darkness in v1 zakTravis Howell
svn-id: r9752
2003-08-18fixed white spacesPaweł Kołodziejski
svn-id: r9751
2003-08-18added dumping png frames from smush animationPaweł Kołodziejski
svn-id: r9750
2003-08-18change loomtowns target a tadJonathan Gray
svn-id: r9749
2003-08-18Fix v1 zak costume colorsTravis Howell
svn-id: r9748
2003-08-18add loom towns targetJonathan Gray
svn-id: r9747
2003-08-17Changed adlib note priorities for small header gamesJochen Hoenicke
svn-id: r9746
2003-08-17Enabled the v1 costume palette tables Kirben and Hoenicke added earlier.Torbjörn Andersson
svn-id: r9745
2003-08-17.Paweł Kołodziejski
svn-id: r9744
2003-08-17some memory optimizationPaweł Kołodziejski
svn-id: r9743
2003-08-17More adlib tempo tweaksJochen Hoenicke
svn-id: r9742
2003-08-17cleanup againPaweł Kołodziejski
svn-id: r9741
2003-08-17Don't attempt sound in maniacnesTravis Howell
svn-id: r9740
2003-08-17forgot thisPaweł Kołodziejski
svn-id: r9739
2003-08-17some cleanup in codec47Paweł Kołodziejski
svn-id: r9738
2003-08-17patch #790060 SWORD2: Initial graphics work from erik very nice indeed :)Jonathan Gray
svn-id: r9737
2003-08-17Remove c64_ignorePakCols calls for v1 games, since they cause crashes and ↵Travis Howell
don't seem to be required. Makes v1 maniac completable, maybe v1 zak too. svn-id: r9736
2003-08-17OOpsTravis Howell
svn-id: r9735
2003-08-17Fix text display in verb/inventory area in demo mode of V1 maniac mansionTravis Howell
svn-id: r9734
2003-08-17Add palette tables for v1 costumes, thanks to HoenickeTravis Howell
Code isn't enabled yet though. svn-id: r9733
2003-08-17Fix regressions in MI1 AmigaTravis Howell
Revert last change to MI1 demo fix and make it monkeyega target only. svn-id: r9732
2003-08-16Changed fix for hanging MI1 EGA Demo afterJamieson Christian
finding GFX regressions in Indy3. New fix runs exit script immediately when nuking the resource for the current room, and resets the current room to 0 (nothing). Again, a warning is output in case other cases of nuking the current room are found and have undesirable behavior as a result of this change. svn-id: r9731
2003-08-16More corrections to the VAR_MUSIC_TIMERJamieson Christian
computations, mostly to produce the exptected output with AD resources. svn-id: r9730
2003-08-16Semantics correctionJamieson Christian
svn-id: r9729
2003-08-16OoopsTravis Howell
svn-id: r9728
2003-08-16Fixed hang in MI1 EGA Demo. Hang was the resultJamieson Christian
of a conflict between two scripts trying to putActorInRoom() on the same actor. One script was trying to reset an actor which had already been appropriated and set up by another script. A warning is displayed when putActorInRoom() is ignored, just in case this crops up in other games and causes undesirable behavior. (I tested with MI2 up until Woodtick, and didn't encounter any places where the opcode had to be ignored.) svn-id: r9727
2003-08-16Add new music driversTravis Howell
svn-id: r9726
2003-08-16Some Tempo changes for adlib soundsJochen Hoenicke
svn-id: r9725
2003-08-16Allow right mouse click to skip cutscene (Instead of both) in old games, ↵Travis Howell
since originals were this way. svn-id: r9724
2003-08-16Fixed aspect ratio scalerJochen Hoenicke
svn-id: r9723
2003-08-16color table for actor subtitles in v1 maniac isn't static after all, fixes ↵Travis Howell
color issue in demo mode. svn-id: r9722
2003-08-16Added fullscreen support to palmosChris Apers
svn-id: r9721