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2019-09-03HDB: Load _map outside of the game loopNipun Garg
2019-09-03HDB: Remove unreachable return statementsNipun Garg
2019-09-03HDB: Fix argument type in checkParametersNipun Garg
2019-09-03HDB: Complete the fade stubs in lua-script.cppNipun Garg
2019-09-03HDB: Call the fade Stubs from processCines()Nipun Garg
2019-09-03HDB: Add getter-setter functions for _fadeInfoNipun Garg
2019-09-03HDB: Add stubbed-out DrawMan::updateFade()Nipun Garg
2019-09-03HDB: Add DrawMan::setFade()Nipun Garg
2019-09-03HDB: Add _fadeInfo structNipun Garg
2019-09-03HDB: Process cineFadeIn() and cineFadeOut()Nipun Garg
2019-09-03HDB: Add cineFadeIn() and cineFadeOut()Nipun Garg
2019-09-03HDB: Move the _map and _ai code into the game loopNipun Garg
2019-09-03HDB: Complete stubs: cineWait + cineWaitUntilDoneNipun Garg
2019-09-03HDB: Complete the cineMoveCamera stubNipun Garg
2019-09-03HDB: Complete the cineResetCamera stubNipun Garg
2019-09-03HDB: Complete the SetCamera stub in lua-script.cppNipun Garg
2019-09-03HDB: Fill out the cineStart stub in lua-script.cppNipun Garg
2019-09-03HDB: Add checkParameters() to LuaScriptNipun Garg
2019-09-03HDB: Fix units in delay in processCines - C_WAITNipun Garg
2019-09-03HDB: Add default case to processCines()Nipun Garg
2019-09-03HDB: Sort module.mk MODULE_OBJS alphabeticallyNipun Garg
2019-09-03HDB: Add the AI class to hdb.cppNipun Garg
2019-09-03HDB: Stub out AI::init()Nipun Garg
2019-09-03HDB: Fill out centerMapXY stubsNipun Garg
2019-09-03HDB: Add the centerMapXY to center the mapNipun Garg
2019-09-03HDB: Add getMapBGTileIndex() + getMapFGTileIndex()Nipun Garg
2019-09-03HDB: Add getter-setter for _mapX and _mapYNipun Garg
2019-09-03HDB: Process cineWait and cineWaitUntilDoneNipun Garg
2019-09-03HDB: Add cineWait() and cineWaitUntilDone()Nipun Garg
2019-09-03HDB: Add processCines to execute the CineCommandsNipun Garg
2019-09-03HDB: Complete the cineStart functionNipun Garg
2019-09-03HDB: Add the AI classNipun Garg
2019-09-03HDB: Call level_loaded Lua function from hdb.cppNipun Garg
2019-09-03HDB: Add support to call Lua functionsNipun Garg
2019-09-03HDB: Fixed order of msmHeaderEugene Sandulenko
2019-09-03HDB: Do not blit whole screenEugene Sandulenko
2019-09-03HDB: Optimise blitting codeEugene Sandulenko
2019-09-03HDB: Complete draw3DStarsLeftNipun Garg
2019-09-03HDB: Call fTile->drawMasked from Map::drawNipun Garg
2019-09-03HDB: Add Tile::drawMasked for masked BlittingNipun Garg
2019-09-03HDB: Implement workaround for edge blittingNipun Garg
2019-09-03HDB: Clip before passing to copyRectToSurfaceNipun Garg
2019-09-03HDB: Make _globalSurface Back BufferNipun Garg
2019-09-03HDB: Complete draw3DStarsNipun Garg
2019-09-03HDB: Add Picture::drawMasked for masked blittingNipun Garg
2019-09-03HDB: Change _mapX and _mapY to hero positionNipun Garg
2019-09-03HDB: Lessen noise on the empty tilesEugene Sandulenko
2019-09-03HDB: Fix crash with -d5Eugene Sandulenko
2019-09-03HDB: Fix isSky to return correct skyIndexNipun Garg
2019-09-03HDB: Change getTileIndex using Common::matchStringNipun Garg