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2014-06-23CGE2: Implement snSay(), reimplement some parts of the sound code.uruk
2014-06-22CGE2: Some more formatting fix in FXP.uruk
2014-06-22CGE2: Fix formatting in FXP.uruk
2014-06-22CGE2: Fix some formatting in Hero.uruk
2014-06-22CGE2: Remove double definition kMaxTry.uruk
2014-06-22CGE2: Rework Hero::len().uruk
2014-06-22CGE2: Remove useless variable declarationsStrangerke
2014-06-22CGE2: Implement snSwap().uruk
2014-06-22CGE2: Fix mapCross().uruk
2014-06-22CGE2: Implement snGive() and snRmNear().uruk
2014-06-21CGE2: Reduce the scope of some variablesStrangerke
2014-06-21CGE2: Avoid some signed/unsigned comparisonsStrangerke
2014-06-21CGE2: Implement "quit menu".uruk
2014-06-19CGE2: Implement optionTouch().uruk
2014-06-19CGE2: Implement Hero::fun().uruk
2014-06-19CGE2: Implement snMouse().uruk
2014-06-19CGE2: Implement Sprite::works().uruk
2014-06-19CGE2: Implement showing the selected item in the inventory.uruk
2014-06-19CGE2: Comment out code and add TODO in switchScene().uruk
2014-06-19CGE2: Implement inf().uruk
2014-06-18CGE2: Implement offUse().uruk
2014-06-18CGE2: Implement snKeep().uruk
2014-06-18CGE2: Implement functions connected to inventory handling.uruk
2014-06-18CGE2: Fix coords of misplaced speech bubbles.uruk
2014-06-17CGE2: Fix initialization of _posTab.uruk
2014-06-17CGE2: Implement switching between scenes.uruk
2014-06-15CGE: Remove (broken) variable length specificationStrangerke
2014-06-15CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.uruk
2014-06-15CGE2: Rework Sprite::touch to use V2D for coords.uruk
2014-06-15CGE2: Fix compilation broken by previous commit.uruk
2014-06-15CGE2: Rename caves to scenes.uruk
2014-06-15CGE2: Fix coordinates of mouse handling.uruk
2014-06-15CGE2: Rework EventManager::handleEvents().uruk
2014-06-15CGE2: remove useless code related to boolean valuesStrangerke
2014-06-15CGE2: Change the Flags structure to make use of booleansStrangerke
2014-06-14CGE2: Fix loading of fixed-point integer valuesPaul Gilbert
2014-06-14CGE2: Implement snWalk().uruk
2014-06-14CGE2: Implement snReach() and connected functions.uruk
2014-06-14CGE2: Rethink Spare::dispose().uruk
2014-06-13CGE2: Fix vertical screen clipping in Bitmap::show and Bitmap::hidePaul Gilbert
2014-06-13CGE2: Rename setCave() to setScene().uruk
2014-06-13CGE2: Implement snCover and snUncover.uruk
2014-06-13CGE2: Stub snSay again.uruk
2014-06-13CGE2: Fix Sprite::touch().uruk
2014-06-13CGE2: Implement releasePocket().uruk
2014-06-13CGE2: Implement Hero::turn().uruk
2014-06-13CGE2: Implement Hero::hStep().uruk
2014-06-13CGE2: Reimplement Hero::setCave().uruk
2014-06-13CGE2: Fix Sprite::ghost and snGhost().uruk
2014-06-13CGE2: Implement Hero::tick().uruk