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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-06-23
CGE2: Implement snSay(), reimplement some parts of the sound code.
uruk
2014-06-22
CGE2: Some more formatting fix in FXP.
uruk
2014-06-22
CGE2: Fix formatting in FXP.
uruk
2014-06-22
CGE2: Fix some formatting in Hero.
uruk
2014-06-22
CGE2: Remove double definition kMaxTry.
uruk
2014-06-22
CGE2: Rework Hero::len().
uruk
2014-06-22
CGE2: Remove useless variable declarations
Strangerke
2014-06-22
CGE2: Implement snSwap().
uruk
2014-06-22
CGE2: Fix mapCross().
uruk
2014-06-22
CGE2: Implement snGive() and snRmNear().
uruk
2014-06-21
CGE2: Reduce the scope of some variables
Strangerke
2014-06-21
CGE2: Avoid some signed/unsigned comparisons
Strangerke
2014-06-21
CGE2: Implement "quit menu".
uruk
2014-06-19
CGE2: Implement optionTouch().
uruk
2014-06-19
CGE2: Implement Hero::fun().
uruk
2014-06-19
CGE2: Implement snMouse().
uruk
2014-06-19
CGE2: Implement Sprite::works().
uruk
2014-06-19
CGE2: Implement showing the selected item in the inventory.
uruk
2014-06-19
CGE2: Comment out code and add TODO in switchScene().
uruk
2014-06-19
CGE2: Implement inf().
uruk
2014-06-18
CGE2: Implement offUse().
uruk
2014-06-18
CGE2: Implement snKeep().
uruk
2014-06-18
CGE2: Implement functions connected to inventory handling.
uruk
2014-06-18
CGE2: Fix coords of misplaced speech bubbles.
uruk
2014-06-17
CGE2: Fix initialization of _posTab.
uruk
2014-06-17
CGE2: Implement switching between scenes.
uruk
2014-06-15
CGE: Remove (broken) variable length specification
Strangerke
2014-06-15
CGE2: Rework show() and hide() in Bitmap to use V2Ds as parameters.
uruk
2014-06-15
CGE2: Rework Sprite::touch to use V2D for coords.
uruk
2014-06-15
CGE2: Fix compilation broken by previous commit.
uruk
2014-06-15
CGE2: Rename caves to scenes.
uruk
2014-06-15
CGE2: Fix coordinates of mouse handling.
uruk
2014-06-15
CGE2: Rework EventManager::handleEvents().
uruk
2014-06-15
CGE2: remove useless code related to boolean values
Strangerke
2014-06-15
CGE2: Change the Flags structure to make use of booleans
Strangerke
2014-06-14
CGE2: Fix loading of fixed-point integer values
Paul Gilbert
2014-06-14
CGE2: Implement snWalk().
uruk
2014-06-14
CGE2: Implement snReach() and connected functions.
uruk
2014-06-14
CGE2: Rethink Spare::dispose().
uruk
2014-06-13
CGE2: Fix vertical screen clipping in Bitmap::show and Bitmap::hide
Paul Gilbert
2014-06-13
CGE2: Rename setCave() to setScene().
uruk
2014-06-13
CGE2: Implement snCover and snUncover.
uruk
2014-06-13
CGE2: Stub snSay again.
uruk
2014-06-13
CGE2: Fix Sprite::touch().
uruk
2014-06-13
CGE2: Implement releasePocket().
uruk
2014-06-13
CGE2: Implement Hero::turn().
uruk
2014-06-13
CGE2: Implement Hero::hStep().
uruk
2014-06-13
CGE2: Reimplement Hero::setCave().
uruk
2014-06-13
CGE2: Fix Sprite::ghost and snGhost().
uruk
2014-06-13
CGE2: Implement Hero::tick().
uruk
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