Age | Commit message (Collapse) | Author |
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svn-id: r50400
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svn-id: r50344
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svn-id: r50322
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svn-id: r50320
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svn-id: r50319
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svn-id: r50290
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svn-id: r50286
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svn-id: r50264
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svn-id: r50257
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svn-id: r50220
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svn-id: r50167
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game-data-directory, no zip file required
svn-id: r50140
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svn-id: r50123
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graphics.cpp/graphics.h
svn-id: r50119
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svn-id: r50106
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svn-id: r50088
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svn-id: r50064
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svn-id: r50009
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svn-id: r49948
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svn-id: r49925
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svn-id: r49904
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svn-id: r49893
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svn-id: r49891
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svn-id: r49668
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svn-id: r49645
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of these although
svn-id: r49634
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svn-id: r49625
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and testing mouse movements
svn-id: r49624
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formatting
svn-id: r49593
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testsuite, fixed some formatting
svn-id: r49571
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svn-id: r49516
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svn-id: r49510
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fixed amount to the time counter.
svn-id: r49485
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range.
svn-id: r49484
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svn-id: r49482
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cutscene now starts up
svn-id: r49480
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svn-id: r49479
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MadsAnimation class, rather than the older AAFile skeleton class
svn-id: r49478
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svn-id: r49477
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class - this fixes a bug where resources were still being tossed after the resource manager was destroyed
svn-id: r49476
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svn-id: r49470
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svn-id: r49469
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a Common::String. Fixes usage with strings from kGetSaveFiles().
svn-id: r49468
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more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this).
svn-id: r49465
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having it assert out.
svn-id: r49464
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svn-id: r49461
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svn-id: r49458
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svn-id: r49457
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test results
svn-id: r49456
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decoded frame number)
svn-id: r49455
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