Age | Commit message (Expand) | Author |
2016-09-29 | BLADERUNNER: fixed exit selection, added footstep sounds, added some debuggin... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Fix compilation | Eugene Sandulenko |
2016-09-29 | BLADERUNNER: add more logic to actor::tick, added support for looking up scen... | Peter Kohaut |
2016-09-29 | BLADERUNNER: mccoy script completed, walking is now animated | Peter Kohaut |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, co... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut |
2016-09-29 | BLADERUNNER: forgotten script files.... | Peter Kohaut |
2016-09-29 | BLADERUNNER: added implementation of more script methods added combat structu... | Peter Kohaut |
2016-09-29 | BLADERUNNER: still adding structures... and implementing some of script metho... | Peter Kohaut |
2016-09-29 | BLADERUNNER: just basic objects description scene stuff - lightning and effec... | Peter Kohaut |
2016-09-29 | BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Mismatched array new and delete | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Rearrange startup and shutdown a bit and document TODOs | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add newline at end of file | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Implement loading and drawing of mouse cursors. | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Fix a couple of memory leaks | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add audio_speech and Actor_Voice_Over | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Init globals, game flags, and actor clues | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Stub out init script | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Read set objects and walkboxes | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Remove commented out code | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and us... | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized variable i... | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: First pass at slice animation renderer | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add View matrix loading | Thomas Fach-Pedersen |
2016-09-29 | COMMON: Add ReadFloatLE to Common::ReadStream | Eugene Sandulenko |
2016-09-29 | BLADERUNNER: Add Vector and Matrix classes | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: tlk_id shouldn't read directly from name | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Fix memory leaks in GameInfo | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Fix memory leaks in Script | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Fix memory leaks in Image | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Fix memory leaks in VQADecoder | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Fix memory leaks in BladeRunnerEngine | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Avoid global constructor for pixelformat | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Return an error if BladeRunnerEngine::startup() fails | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Unshadow variable size in VQADecoder::readMSCI | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Remove unused member variables from OuttakePlayer | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Fix invalid read | Sven Hesse |
2016-09-29 | BLADERUNNER: Fix invalid delete[] | Sven Hesse |
2016-09-29 | BLADERUNNER: Resolve argument shadowing | Sven Hesse |
2016-09-29 | BLADERUNNER: ScriptBase needs a virtual destructor | Sven Hesse |
2016-09-29 | BLADERUNNER: Remove unnecessary semicolon | Sven Hesse |
2016-09-29 | BLADERUNNER: Rename _vptr to _vpointer | Sven Hesse |
2016-09-29 | BLADERUNNER: Remove extra class qualification | Sven Hesse |
2016-09-29 | BLADERUNNER: First easter egg, developer commentary | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Add basic Scene, Set, and Script support. | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: No semicolon after namespace closing brace | Thomas Fach-Pedersen |
2016-09-29 | BLADERUNNER: Don't base VQADecoder on Video::VideoDecoder anyway | Thomas Fach-Pedersen |