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2007-01-28Always set gameid & description in a GameDescriptor (somewhat more future ↵Max Horn
proof fix for the recent regression caused by the changes to gameid() / description() ) svn-id: r25242
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
svn-id: r25241
2007-01-28Fix regression which prevented to run games specified only in command lineEugene Sandulenko
and not in config file. svn-id: r25240
2007-01-28Reintroduced non-static gameid() and description(), by popular(?) demand.Marcus Comstedt
svn-id: r25239
2007-01-27Fix typo spotted by clone2727Eugene Sandulenko
svn-id: r25236
2007-01-27DetectedGameList -> GameList.Marcus Comstedt
svn-id: r25235
2007-01-27Made gameid() and description() const.Marcus Comstedt
svn-id: r25234
2007-01-27Oops. Revert accidental commitEugene Sandulenko
svn-id: r25233
2007-01-27Fixes and gfx rendering worksEugene Sandulenko
svn-id: r25232
2007-01-27Stop movie lead-in/out when restarting the game (as I already claimed in aTorbjörn Andersson
comment that I was doing) to *really* fix bug #1645480. This time for sure... svn-id: r25231
2007-01-27formatting.Johannes Schickel
svn-id: r25230
2007-01-27Implemented some missing effects (arpeggio, sample delay, fine slides, ↵Sven Hesse
finetune, pattern delay) svn-id: r25229
2007-01-27Updated symbian builds for parallactionLars Persson
svn-id: r25228
2007-01-27OoopsSven Hesse
svn-id: r25227
2007-01-27Changed ProtrackerStream to inherit from Paula, unifying the mixingSven Hesse
svn-id: r25226
2007-01-27Moved the setupPremix() calls to initSound() and deinitSound(), instead of theTorbjörn Andersson
sound manager's constructor/destructor. Maybe this will fix the rare crashes on startup? svn-id: r25225
2007-01-27added missing MKID_BE macrosGregory Montoir
svn-id: r25224
2007-01-27cleanup (made NutRenderer::loadFont protected, added call during ↵Gregory Montoir
initialisation of the renderer object) svn-id: r25223
2007-01-27Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games ↵Stuart George
only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2 svn-id: r25222
2007-01-27Applied my own patch #1640913 ("Loading NUT fonts on demand"), after discussingTorbjörn Andersson
it with Fingolfin. svn-id: r25221
2007-01-27Revert audiostream changes for VOC sound, due to sgin differences in Amiga ↵Travis Howell
CD32 verison of Simon 1. svn-id: r25220
2007-01-27Add changes from madmoose to fix initial song length.Travis Howell
svn-id: r25219
2007-01-27Correct md5 details for restart file in Amiga/AtariST versions of Elvira 1/2 ↵Travis Howell
and Waxworks. svn-id: r25218
2007-01-27removed printf's spewing out tons of debug messagesNicola Mettifogo
svn-id: r25217
2007-01-27Removing two FIXMEs, based on what madmoose told me on #scummvmMax Horn
svn-id: r25216
2007-01-26fixed out-of-bounds error causing random crashes in dialoguesNicola Mettifogo
svn-id: r25215
2007-01-26added more debug messagesNicola Mettifogo
svn-id: r25214
2007-01-26added NULLity checksNicola Mettifogo
svn-id: r25213
2007-01-26make sure current archive is closed before opening a new oneNicola Mettifogo
svn-id: r25212
2007-01-26Workaround for bug #1582672 ("KYRA1: Text crippled and drawn wrong").Johannes Schickel
svn-id: r25211
2007-01-26updated NutRenderer::drawShadowChar() commentGregory Montoir
svn-id: r25210
2007-01-26templatified some Wiz decoding functionsGregory Montoir
svn-id: r25209
2007-01-26Some adjustments to the menu code to better suit longer strings in some ↵Oystein Eftevaag
language versions, should take care of the issues mentioned in bug [ 1493774 ] KYRA1: Overlapping menu text in spanish version svn-id: r25208
2007-01-26Changed one strcmp in Parse_v2::parseExpr() to scumm_stricmp, to fix bug ↵Sven Hesse
#1632362 ("Moray Eel Game Freeze (Wreck Scene)"). The CD track name is "aquatique", while the script checks for "AQUATIQUE" svn-id: r25207
2007-01-26oops, no idea how that happenedMax Horn
svn-id: r25206
2007-01-26- Just warn, don't die, when a CD-Track isn't foundSven Hesse
- Before using _vm->_adlib, first check whether it's actually there svn-id: r25205
2007-01-26Added separate function for playing cutscene lead-in/out sounds, and made sureTorbjörn Andersson
that these are stopped whenever the engine is going to do a mass killing of game resources, e.g. when restoring or restarting the game. Should fix bug #1645480. (This was a regression added during the rewrite to support DXA.) svn-id: r25204
2007-01-26Don't convert FSNode to a path when we don't have toMax Horn
svn-id: r25203
2007-01-26Updated NEWS a bitMax Horn
svn-id: r25202
2007-01-26little parameter reodering.Johannes Schickel
svn-id: r25201
2007-01-26removed unused var, added comment to SO_CHARSET_COLOR caseMax Horn
svn-id: r25200
2007-01-26Some cleanup / code formatting changes, and added some FIXME commentsMax Horn
svn-id: r25199
2007-01-26remvoed some unneeded static keywords.Johannes Schickel
svn-id: r25198
2007-01-26SO_CHARSET_COLOR is a no-op in the original COMI disasm.Travis Howell
svn-id: r25197
2007-01-25fixed kSfxFlagRestartGregory Montoir
svn-id: r25196
2007-01-25modified CUP player code to read data directly from a file stream instead of ↵Gregory Montoir
a large memory buffer. svn-id: r25195
2007-01-25Lots of cleanup in the AdvancedDetectorMax Horn
svn-id: r25194
2007-01-25Adds special case in snd_playSoundEffect for CD audio.Johannes Schickel
svn-id: r25193
2007-01-25Adds CD audio support.Johannes Schickel
svn-id: r25192
2007-01-25Moved Paula and Infogrames to sound/mods/Sven Hesse
svn-id: r25191