aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-11-03TSAGE: Renamings and bugfixes for R2R desert and forest entrancePaul Gilbert
2013-11-03TSAGE: Renamings for R2R desert scenePaul Gilbert
2013-11-03TSAGE: Fix to set _endAction when playing voice samplesPaul Gilbert
2013-11-03TSAGE: Renamings for R2R Teleporting Outside scenePaul Gilbert
2013-11-03TSAGE: Fix CID 1003720, missing break in switchStrangerke
2013-11-03TSAGE: Fix sound glitch (CID 1004053)Strangerke
2013-11-03PARALLACTION: Make sure overridden methods are not used. Fixes compiler warningEugene Sandulenko
2013-11-03PARALLACTION: Pass big value by reference rather than copying. CID 1003923Eugene Sandulenko
2013-11-03AVALANCHE: Fix CID 1109674Strangerke
2013-11-03TSAGE: Renaming and unused variable removal from R2R gunpoint cutscenePaul Gilbert
2013-11-02TSAGE: In progress renaming for R2R Flub MazePaul Gilbert
2013-11-03NEVERHOOD: Fix Klaymen's idle blinking animation in the teleporterFilippos Karapetis
The wrong animation hash was used in stSitIdleTeleporterBlinkSecond()
2013-11-03NEVERHOOD: Remove unused method drawShadowSurface()Filippos Karapetis
2013-11-02TSAGE: Renamings for R2R Teal confrontation scenePaul Gilbert
2013-11-02TSAGE: Renaming for R2R corridorsPaul Gilbert
2013-11-02TSAGE: Renamings and removoal of unused variable for R2R circular walkwaysPaul Gilbert
2013-11-02TSAGE: Renamings for R2R escape ship landing cutscenePaul Gilbert
2013-11-03TSAGE: R2R - Remove a useless variable in scene 800. This breaks savegame ↵Strangerke
compatibility.
2013-11-03FULLPIPE: Fix warningsEugene Sandulenko
2013-11-03SCUMM: Fix potential memory leak. CID 1003586Eugene Sandulenko
2013-11-03FULLPIPE: Initialize variable. CID 1109665Eugene Sandulenko
2013-11-03GUI: Skip useless assignment. CID 1002117Eugene Sandulenko
2013-11-03CINE: Remove unnecessary check. CID 1004117Eugene Sandulenko
2013-11-03RECORDER: Initialize variable. CID 1047258Eugene Sandulenko
2013-11-03FULLPIPE: Implement MctlCompound::freeItems()Eugene Sandulenko
2013-11-02TSAGE: Renamings for R2R base hallPaul Gilbert
2013-11-02TSAGE: Renamings for R2R guard postPaul Gilbert
2013-11-02TSAGE: Okay, now fixing pops at the end of sound effects.Paul Gilbert
2013-11-02TSAGE: Bugfix to get rid of pops at the start of sound effectsPaul Gilbert
2013-11-02TSAGE: Renamings for R2R statis negator roomPaul Gilbert
2013-11-02TSAGE: Renamings for Ralf/Tomko cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for Teal monologue cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for R2R guard cutscene 3230Paul Gilbert
2013-11-02TSAGE: Renaming for R2R Rocko/Jocko cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for R2R captain/private cutscenePaul Gilbert
2013-11-02TSAGE: Renamings for R2R guard cutscenePaul Gilbert
2013-11-02TSAGE: Renaming for R2R autopsy roomPaul Gilbert
2013-11-02TSAGE: Renamings for R2R Miranda's cellPaul Gilbert
2013-11-02TSAGE: Renaming for R2R ghoul dormitoryPaul Gilbert
2013-11-02COMMON: SEEK_END offsets are negativeFilippos Karapetis
This was taken directly from the old code, which either used different semantics, or had a genuine bug
2013-11-02TSAGE: R2R - Renaming in Scene 300Strangerke
2013-11-02COMMON: Reenable SEEK_END seeking in GZipReadStream()Filippos Karapetis
This is needed by the "Mirage" Wintermute game. Vorbis can do backward seeking, thus we need to enable this for ZIP streams. Since this can be a potentially slow operation, we throw a warning (once per stream) when it occurs. Originally, SEEK_END seeks in GZipReadStream were disabled by commit 9138128f. Refer to patch #2050337 for more information.
2013-11-02TSAGE: Renaming for R2R ARM hanger basePaul Gilbert
2013-11-02TSAGE: Set R2R dialogs to restore the palette after closingPaul Gilbert
2013-11-02TSAGE: Fix for R2R intro screen Escape showing help dialogPaul Gilbert
2013-11-02TSAGE: Ringworld - Remove one useless variable. Savegame compatibility ↵Strangerke
preserved.
2013-11-02TSAGE: Implement F8 credits key for R2RPaul Gilbert
2013-11-02TSAGE: BF - Remove a couple of useless variables. Savegame compatibility ↵Strangerke
preserved.
2013-11-02NEVERHOOD: Move some Klaymen animations specific to scene 1002Filippos Karapetis
Also, reorganize some of the functions in modules/module1000_sprites.cpp
2013-11-02NEVERHOOD: Really stop the radio music during the radio tower cutsceneFilippos Karapetis