Age | Commit message (Collapse) | Author |
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svn-id: r52921
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- Add F3 behavior
- Move drawStatusText() to Screen
svn-id: r52920
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svn-id: r52917
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svn-id: r52916
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now also draws "IV" in KQ4 correctly. This wasn't the case before because we reused the regular drawing code, which would see the 0xA ("IV") as linebreak
save for backport
svn-id: r52913
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fixes lsl5 english graphic corruption during taj mahal wakeup, should also fix sq5 1.03 graphic corruption right after scrubbing (bug #3041069)
save for backporting
svn-id: r52911
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svn-id: r52910
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We want the WAV stream in playSounData() to contain the entire WAV
data, but the size we read does not include the eight first bytes.
svn-id: r52908
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carcass.
svn-id: r52906
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svn-id: r52904
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svn-id: r52903
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svn-id: r52902
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svn-id: r52901
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We have to update cursor position, not just terminate the input
buffer. This makes Ctrl-C work as intended, which fixes one half of
bug #3054184 ("SQ1 AGI: keyboard special keys are not functioning
properly"). I'm not sure if the second half actually is a bug.
svn-id: r52899
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When the locale font are not found when loading the theme, it now
fallbacks to default language (i.e. English) and default font. For this to work
I had to move the TranslationManager initialization before the Theme is
loaded. Therefore it is now initialized when the GuiManager is constructed.
svn-id: r52896
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svn-id: r52894
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svn-id: r52893
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svn-id: r52891
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Bad timing can cause stereo status not to be picked up if at some point a MAD _header is not initialized.
svn-id: r52890
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definitely save to backport, belongs to r52887
svn-id: r52888
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kAddToPic doesnt do loop/cel fixups, it also doesnt support global scaling and will only set nsRect on scaled Cels, not reusing fill() of kAnimate anymore, but doing those things separately
fixes kq6 - 2nd window shown instead of peppermint bush (bug #3070465)
should be save to backport
svn-id: r52887
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svn-id: r52886
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svn-id: r52882
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The initial screen color needs to be 0 and not 0xf for these. Winnie C64/Apple II should be completable now, with some graphical glitches and palette problems.
svn-id: r52881
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svn-id: r52880
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svn-id: r52878
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svn-id: r52877
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fixes bug #3072868
should be save for backporting
svn-id: r52875
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svn-id: r52871
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Without this fix, the ME allocates more and more memory with every seek until it can't work.
svn-id: r52868
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The workaround is no longer needed since we provide the previously
missing track. It shouldn't break the game if you play from the CD
either, as the timing appears to be hardwired rather than keyed to
the music.
svn-id: r52866
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able to access system specific search paths for translations.dat)
svn-id: r52865
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properly. (Instead of using extrapath)
svn-id: r52864
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svn-id: r52863
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svn-id: r52862
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svn-id: r52861
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svn-id: r52860
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This fixes the path on the world map, during intro
svn-id: r52858
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This was due to a loop in AgiEngine::selectItems(int n), which lacked a check
that the engine was quitting or restarting.
svn-id: r52856
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svn-id: r52855
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svn-id: r52854
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svn-id: r52853
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svn-id: r52851
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Otherwise buffered-up key presses can cause dialog to be skipped once
the player finally picks a conversation option.
svn-id: r52850
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This happened with some translations as the width of the checkbox was
fixed to 80 pixels, even though more space was available. I have increased
it to 120 pixels.
svn-id: r52849
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svn-id: r52847
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If response() loads an image into backSurface, we need to restore the
conversation charset to it once we're done. This may very well fix a
few other similar bugs, but I haven't verified that.
svn-id: r52845
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When clicking outside of all inventory objects, the whichObject()
function would return 43, which is an invalid inventoryObjects[]
index. I think that's what caused it to crash for me. There are a
few other inventoryObjects[]-related changes as well.
svn-id: r52843
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svn-id: r52842
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svn-id: r52840
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