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2004-02-14Fix compilationEugene Sandulenko
svn-id: r12883
2004-02-14Explaining odd hacks with a comment is usually a good idea :-)Max Horn
svn-id: r12875
2004-02-14const correctness!Max Horn
svn-id: r12874
2004-02-14fix for bug #896525, it align pull data and freq to 25 calls per sec.Paweł Kołodziejski
svn-id: r12873
2004-02-14Reverted patch #889552. Kirben confirmed it was wrong for DOTT, and it wasTorbjörn Andersson
causing regressions in FOA. See bug #884171 and #893500 for details. svn-id: r12872
2004-02-14Paint the overlay black at the end of the movie. Not all movies fade out onTorbjörn Andersson
their own, and sometimes the cutscene player will have to wait for the lead out to finish before returning to the game. (This will probably be true even after we fix the timing of the lead-outs.) svn-id: r12871
2004-02-14Add mutex tracking to make it easier to debug imuse deadlocksJames Brown
svn-id: r12870
2004-02-14updated TODOMax Horn
svn-id: r12869
2004-02-14Fix valgrind warning in PC version of FT demoTravis Howell
svn-id: r12868
2004-02-14Fix FUNPACK: puzzle blocks regressionTravis Howell
svn-id: r12867
2004-02-14update todo a bitJonathan Gray
svn-id: r12866
2004-02-14Use correct order, to prevent mingw warnings.Travis Howell
svn-id: r12865
2004-02-14Fix for bug #896506 (GUI: Invalid read)Max Horn
svn-id: r12864
2004-02-14Init the correct wayTravis Howell
svn-id: r12863
2004-02-14Fix valgrind warningTravis Howell
svn-id: r12862
2004-02-14fix yet another piece of broken musicJoost Peters
svn-id: r12861
2004-02-13Applied patch #896726 (reversed hebrew text) and reduced overhead a little ↵Joost Peters
by introducing an _isReversed boolean svn-id: r12860
2004-02-13Added the section about multi-CD games. (It's been in the doc directory forTorbjörn Andersson
some time, and was probably the last major piece that kept them the README out of sync.) svn-id: r12859
2004-02-13Add hebrew font dataJoost Peters
svn-id: r12858
2004-02-13add --disable-debug help textJonathan Gray
svn-id: r12857
2004-02-13Oops, I forgot that I was using a Microsoft Compiler (c)(tm) ...Nicolas Bacca
svn-id: r12856
2004-02-13Fix compile and 555 display modeNicolas Bacca
svn-id: r12855
2004-02-13Update project filesNicolas Bacca
svn-id: r12854
2004-02-13Proper DLL terminationNicolas Bacca
svn-id: r12853
2004-02-13No Queen for nowChris Apers
svn-id: r12852
2004-02-13Added version.h script_v6he.cppChris Apers
svn-id: r12851
2004-02-13Add EGA palette range correction (#896434)Travis Howell
svn-id: r12850
2004-02-13version.hChris Apers
svn-id: r12849
2004-02-13Added Dutch/FM-Towns optionsChris Apers
svn-id: r12848
2004-02-13Switch warnings to debugTravis Howell
svn-id: r12847
2004-02-13Fix for valgrind warning (From LavosSpawn)Travis Howell
svn-id: r12846
2004-02-13Switch warnings to debug.Travis Howell
Remove old commented out Simon code. svn-id: r12845
2004-02-13Add Change --floppy-intro to --alt-intro patch (#896311)Travis Howell
svn-id: r12844
2004-02-13Remove debug printf()James Brown
svn-id: r12843
2004-02-13add talkVolume to savegamePaweł Kołodziejski
svn-id: r12842
2004-02-13proper usage actor talkVolumePaweł Kołodziejski
svn-id: r12841
2004-02-13Remove delayTravis Howell
svn-id: r12840
2004-02-13oops. this clearly demonstrates what bug was here :)Eugene Sandulenko
svn-id: r12839
2004-02-13Fix potential bug, depended on compiler.Eugene Sandulenko
svn-id: r12838
2004-02-13Check for MP3 file in Broken Sword cutscenes - useful for WinCE backend as ↵Nicolas Bacca
Tremor crashes for no specific reason (help appreciated :p) here svn-id: r12837
2004-02-13add some information on used environment variables, descriptions taken from ↵Jonathan Gray
autoconf generated configure script svn-id: r12836
2004-02-13patch #896094, Some X11 backend fixes from Gregor JasnyJonathan Gray
svn-id: r12835
2004-02-13Fix more HE demos md5Eugene Sandulenko
svn-id: r12834
2004-02-12Fixed HE demos. Most of them have same data both for Mac and PCEugene Sandulenko
svn-id: r12833
2004-02-12Removed now obsolete getSamplesPlayed() function. It was only ever used forTorbjörn Andersson
the Broken Sword cutscenes, where it didn't work very well, and was never fully implemented. svn-id: r12832
2004-02-12Updated the cutscene playback code to use the new "elapsed time" mixerTorbjörn Andersson
function. svn-id: r12831
2004-02-12Changed the playback code to use the new "elapsed time" function instead.Torbjörn Andersson
This fixes bug #880484 for me, but may need some fine-tuning. svn-id: r12830
2004-02-12With no comments from fingolfin, and a go-ahead from ender, I've committedTorbjörn Andersson
patch #892455 ("getElapsedTime() for sounds") despite its current shortcomings. It should be good enough for the Broken Sword cutscenes anyway, which is what I'll be looking at next. svn-id: r12829
2004-02-12Check sfx/music status before pause.Travis Howell
svn-id: r12828
2004-02-11Don't do unnecessary checksJoost Peters
svn-id: r12827