Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-09 | ADL: Make frame buffer linear | Walter van Niftrik | |
2016-03-09 | ADL: Disable scanlines when saving thumbnail | Walter van Niftrik | |
2016-03-09 | ADL: Add monochrome and scanline rendering | Walter van Niftrik | |
2016-03-09 | ADL: Add save game meta info support | Walter van Niftrik | |
2016-03-09 | ADL: Fix "don't understand" parser response override | Walter van Niftrik | |
2016-03-09 | ADL: Add GMM loading and saving | Walter van Niftrik | |
2016-03-09 | ADL: Move input code into AdlEngine | Walter van Niftrik | |
2016-03-09 | ADL: Add loading from launcher | Walter van Niftrik | |
2016-03-09 | ADL: Add functions to adjust for 1-based arrays | Walter van Niftrik | |
2016-03-09 | ADL: Fix bug in item taking | Walter van Niftrik | |
2016-03-09 | ADL: Use #define instead of literal | Walter van Niftrik | |
2016-03-09 | ADL: Add save game support | Walter van Niftrik | |
2016-03-09 | ADL: Add restarting | Walter van Niftrik | |
2016-03-09 | ADL: Remove leftover debug code | Walter van Niftrik | |
2016-03-09 | ADL: Put state-related members in _state struct | Walter van Niftrik | |
2016-03-09 | ADL: Rename rightAngles to lineArt | Walter van Niftrik | |
2016-03-09 | ADL: Move functionality into base class | Walter van Niftrik | |
2016-03-09 | ADL: Add ARG #define to improve readability | Walter van Niftrik | |
2016-03-09 | ADL: Rename some #defines and variables for clarity | Walter van Niftrik | |
2016-03-09 | ADL: Add more #defines for literals | Walter van Niftrik | |
2016-03-09 | ADL: Rename Room struct fields | Walter van Niftrik | |
2016-03-09 | ADL: Use #defines instead of literals | Walter van Niftrik | |
2016-03-09 | ADL: Rename Item struct fields | Walter van Niftrik | |
2016-03-09 | ADL: Use #defines instead of literals | Walter van Niftrik | |
2016-03-09 | ADL: Move more functionality into base class | Walter van Niftrik | |
2016-03-09 | ADL: Rename adl_v1.cpp/h to hires1.cpp/h | Walter van Niftrik | |
2016-03-09 | ADL: Rename AdlEngine_v1 to HiRes1Engine | Walter van Niftrik | |
2016-03-09 | ADL: Remove dead code | Walter van Niftrik | |
2016-03-09 | ADL: Move members into base class | Walter van Niftrik | |
2016-03-09 | ADL: Clean-up string handling | Walter van Niftrik | |
2016-03-09 | ADL: Rename game type | Walter van Niftrik | |
2016-03-09 | ADL: Initial check-in for ADL engine | Walter van Niftrik | |
2016-03-09 | SWORD25: Fix error after changing language in-game with the data file ↵ | Thierry Crozat | |
distributed by ScummVM Changing the language in-game causes the language to be set for the target in the scummvm.ini file. Then the next time we try to start the engine, if was causing an error (Sword25 failed to instantiate engine: Game data not found) because there was no match for the path and language in the detection table. Setting the language to Unknown in the detection table for this multilingual data file fixes the issue. | |||
2016-03-09 | SCUMM: Fix bugs #7070, #7071. | Johannes Schickel | |
When adding support for Russian fan translations the font source data was accidentally switched to the Russian font data for all game versions, not just the Russian one. Now we only use the Russian font data only for the Russian versions. Bug #7071 "MM V2: Umlauts disappeared in German versions" is a regression from 556d65713b8ed50c734b2466529cb1c4ac44cf36. Bug #7070 "ZAK V2: Umlauts disappeared in German versions" is a regression from c809a65b93d23aa30296f7f22ef4b160f628b9aa. | |||
2016-03-08 | SCI: Fix build with SCI32 disabled. | Johannes Schickel | |
Regression from d4869218200a3dd165c2f1c156f3c1620c813241. | |||
2016-03-08 | SCI: Slight template formatting fixes. | Johannes Schickel | |
2016-03-08 | SCI: Add missing namespace comments in graphics/. | Johannes Schickel | |
2016-03-08 | SCI: Spacing | Filippos Karapetis | |
2016-03-08 | SCI: Split color remapping functionality into a separate class | Filippos Karapetis | |
Currently, only the SCI16 remapping functionality is implemented (used in the QFG4 demo) | |||
2016-03-08 | SCI: Update the game ID of a workaround that's only used in QFG4 demo | Filippos Karapetis | |
2016-03-08 | SCI32: Disable kRemapColors32, as SCI32 remapping is still incomplete | Filippos Karapetis | |
2016-03-08 | SCI: Separate the demos of QFG4, PQ4 and GK1 from their full versions | Filippos Karapetis | |
The demo versions of these games were using a very different engine - SCI1.1 vs SCI2/SCI2.1. Thus, we split them into different game IDs, to avoid mixing specific game checks for them, as well as specific game workarounds, which are different for the demos than the full versions. Also, the demos should be working when SCI32 is disabled. For these games, we don't use ADGF_DEMO, to avoid game IDs like foodemo-demo | |||
2016-03-08 | LAB: Remove gap handling from removeSaveState. | Johannes Schickel | |
This removes the annoying behavior that removing a save state causes your physical files to be renamed. | |||
2016-03-08 | ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines. | Johannes Schickel | |
gameid -> gameId | |||
2016-03-08 | ENGINES: Make variable names of ADGameDescription conform to our guidelines. | Johannes Schickel | |
gameid -> gameId guioptions -> guiOptions | |||
2016-03-08 | ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines. | Johannes Schickel | |
_singleid -> _singleId _gameids -> _gameIds _guioptions -> _guiOptions | |||
2016-03-08 | ENGINES: Fix formatting. | Johannes Schickel | |
2016-03-08 | SCI32: Clean up kIsOnMe and fix rounding bug | Colin Snover | |
The implementation was not correctly rounding the scaled position with mulru, leading to occasionally incorrect hit detection at the boundaries of boxes. | |||
2016-03-08 | CONFIGURE: Remove out dated comment for MinGW. | Kirben | |
2016-03-08 | CONFIGURE: Update FluidSynth libraries for MinGW. | Kirben | |