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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2009-01-14
Updated the project files of the groovie engine for commit #35855
Filippos Karapetis
2009-01-14
Fixed warnings.
Torbjörn Andersson
2009-01-14
Show the cursor and update it properly when closing the GMM.
Jordi Vilalta Prat
2009-01-14
Use the current palette size for the theme mouse cursor instead of using the ...
Jordi Vilalta Prat
2009-01-14
- Initialize the current cursor to an invalid one (this removes a glitch when...
Jordi Vilalta Prat
2009-01-13
Reduced savegame code duplication and added savegame format versioning.
Jordi Vilalta Prat
2009-01-13
Added const qualifier to (char *) parameter
Jordi Vilalta Prat
2009-01-13
Some updates/observations on script functions
Filippos Karapetis
2009-01-13
- PMV video headers are evaluated correctly now
Filippos Karapetis
2009-01-13
Save game headers are now verified
Filippos Karapetis
2009-01-13
When reverting to text only mode update the config manager settings accordingly.
Johannes Schickel
2009-01-13
Added a possible FIXME
Filippos Karapetis
2009-01-13
Reworked the sound energy code
Benjamin Haisch
2009-01-13
Fix dithering of scaled videos
Jordi Vilalta Prat
2009-01-13
- Music now works in LGoP2
Filippos Karapetis
2009-01-12
Fixed bug #2500168 ("GUI: Cannot quit in the launcher's load dialog"). I thought
Torbjörn Andersson
2009-01-12
Don't call _mixer->stopAll() when changing scenes, as this stops the enhanced...
Filippos Karapetis
2009-01-12
Cleanup
Filippos Karapetis
2009-01-12
Imitate the way the original game is playing MIDI tracks when playing enhance...
Filippos Karapetis
2009-01-12
Added support for the Discworld 1 Music Enhancement project. Big thanks to Ja...
Filippos Karapetis
2009-01-12
Fixed regression from revision 35765. Mask and path patches were destroyed be...
Nicola Mettifogo
2009-01-12
Implemented screen vfx #19 and #20
Paul Gilbert
2009-01-12
Remove unused case, which isn't used by HE60-HE71 games.
Travis Howell
2009-01-12
consistency fix and add a new line
Matthew Hoops
2009-01-11
test re-adding elements to emptied hashmap
Willem Jan Palenstijn
2009-01-11
IHNM save games no longer contain ITE-related variables
Filippos Karapetis
2009-01-11
Fix regression when gameids were los for some fanmade games
Eugene Sandulenko
2009-01-11
Simplify code.
Eugene Sandulenko
2009-01-11
Now _really_ restore transient domain handling which was before vkeybd merge.
Eugene Sandulenko
2009-01-11
Fix regression brought by merge with vkeybs branch when command line parameters
Eugene Sandulenko
2009-01-11
Patch from bugreport #1846746: "PUTTMOON 3DO: Play button in Outtro partly cu...
Eugene Sandulenko
2009-01-11
Completed screen vfx #8, and also implemented screen vfx #18
Paul Gilbert
2009-01-11
Fix talkspeed settings again.
Travis Howell
2009-01-11
Fix bug #1925322 - DIG: Subtitle speed affects speech when subtitles are off.
Travis Howell
2009-01-11
Stop recalculating the x and y coordinates for every frame in playVideo()
Filippos Karapetis
2009-01-11
Oops... *really* fixed compilation
Filippos Karapetis
2009-01-11
Fixed compilation
Filippos Karapetis
2009-01-11
Committed a modified version of wjp's patch for the video player:
Filippos Karapetis
2009-01-11
Enable IHNM and SAGA2
Andre Heider
2009-01-11
Mention radio-chatter effect which aquadran implemented.
Eugene Sandulenko
2009-01-11
Merge in Virtual Keybpard & KeyMapper branch,
Eugene Sandulenko
2009-01-11
Enabled GROOVIE and TUCKER as well, as they are enabled by default by the sta...
Marcus Comstedt
2009-01-10
Moved some stuff from the EditGameDialog constructor to its open() method to
Torbjörn Andersson
2009-01-10
Update Joachim's role as requested by him.
Eugene Sandulenko
2009-01-10
Enable IHNM.
Marcus Comstedt
2009-01-10
open browser dialog before manipulating it (fixes assert when pressing 'add g...
Willem Jan Palenstijn
2009-01-10
Implemented screen vfx #8
Paul Gilbert
2009-01-10
Fixed uninitialised variables in the SCUMM save/load dialog. The updateInfos()
Torbjörn Andersson
2009-01-10
fixed radio chatter sfx
Paweł Kołodziejski
2009-01-10
setQuickStartFlag is different value in HE100 games.
Travis Howell
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