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2011-11-15DREAMWEB: Use strcpy/strlen instead of manual loopsWillem Jan Palenstijn
2011-11-15DREAWMEB: 'transfertext' ported to C++Bertrand Augereau
2011-11-14DREAMWEB: 'roomname' ported to C++Bertrand Augereau
2011-11-15DREAMWEB: Fix regression in obiconsWillem Jan Palenstijn
This fixes the 'use' icon on the winch controls. Regression from 1f531c6f7fc90d78a4d14cda377e5aed7c7f4eb0. Thanks to fuzzie for spotting it.
2011-11-15DREAMWEB: 'showwatch' ported to C++Bertrand Augereau
2011-11-14CGE: Add detection for our Freeware versions of SoltysStrangerke
2011-11-14TINSEL: Don't leak _curChunk on exit.Alyssa Milburn
2011-11-14DREAMWEB: Unhardcode checkcoords tablesWillem Jan Palenstijn
This patch makes __dispatch_call (even more) superfluous, but does not yet remove it.
2011-11-14DREAMWEB: Convert 'mainscreen'Willem Jan Palenstijn
2011-11-14DREAMWEB: Move 'mainscreen' from dreamgenWillem Jan Palenstijn
2011-11-14DREAMWEB: Convert 'inventory'Willem Jan Palenstijn
2011-11-14DREAMWEB: Move 'inventory' from dreamgenWillem Jan Palenstijn
2011-11-14DREAMWEB: Convert 'examineob'Willem Jan Palenstijn
2011-11-14DREAMWEB: Move 'examineob' from dreamgenWillem Jan Palenstijn
2011-11-14GRAPHICS: Comment unused variablesEugene Sandulenko
2011-11-14QUEEN: Comment unused variableEugene Sandulenko
2011-11-14MADS: remove/comment unused variablesEugene Sandulenko
2011-11-14CRUISE: Remove unused variablesEugene Sandulenko
2011-11-14SKY: Support external digital music tracks.Alyssa Milburn
This allows replacement of the supplied MIDI music with tracks from the Music Enhancement Project.
2011-11-14DREAMWEB: 'showicon' ported to C++Bertrand Augereau
2011-11-14CGE: Add check in order to avoid the display of empty text-boxesStrangerke
2011-11-14CGE: Rename a structure member using double-underscore (reserved)Strangerke
Also removed a useless comment
2011-11-13DRASCULA: Simplify speech mute handling.Johannes Schickel
This also adds two TODOs to playFile, which are related to how the sound data size is calculated.
2011-11-13ENGINES: Handle speech_mute in syncSoundSettings.Johannes Schickel
This assures we always mute all speech sounds, when the user selects subtitles only mode. Hopefully no engine abuses the speech sound type for other sounds, since that would make them gone now too. Then again I would consider this an utter abuse of the speech sound type...
2011-11-13DRASCULA: Improve confirm quit screen.Johannes Schickel
Now the confirm quit screen still updates the room and allows mouse movement. For me that removes the feeling that ScummVM locked up when I pressed escape.
2011-11-13DRASCULA: Allow faster quit when in the mid of a conversation.Johannes Schickel
This allows quitting ScummVM in only a minimal time when a converstion is running instead of waiting for it to finish. It is still not instant but much better.
2011-11-13CGE: Remove some useless constantsStrangerke
2011-11-13CGE: F1 now displays Soltys version and translators.Strangerke
This is only available in versions modified or translated by the team
2011-11-13COMMON: Some minor formatting fixes in translation code.Johannes Schickel
Done by running astyle over the files.
2011-11-12TSAGE: BF - Some more renamingStrangerke
2011-11-11SCI: Fix styleWillem Jan Palenstijn
2011-11-11SCI: Fix const castWillem Jan Palenstijn
2011-11-10CRUISE: Fix OOM checksWillem Jan Palenstijn
2011-11-10TSAGE: Change the cursor to an arrow when showing the R2R help dialogPaul Gilbert
2011-11-10TSAGE: Implemented R2R help dialogPaul Gilbert
2011-11-10SCI: Do not add 1 pixel to rect dimensions in SCI32Filippos Karapetis
2011-11-09TSAGE: BF - Cleanup: Rename some more objects in scene 115Strangerke
2011-11-09TSAGE: BF - Fix unnoticed bug in scene 115Strangerke
2011-11-09TSAGE: BF - Cleanup: Rename several variables and objects in scene 115Strangerke
2011-11-09DRASCULA: Don't go straight to inventory after close volume settings.Torbjörn Andersson
2011-11-09OPENGL: Always set the unpack alignment when refreshing the textures.Johannes Schickel
This should hopefully make sure we are always having the correct alignment set up. This might fix bug #3435655 "OpenGL display corruption with various Sierra games Daily B.".
2011-11-09CGE: Properly stop player moving when saving or restoringPaul Gilbert
2011-11-09TSAGE: BF - Cleanup: Rename two more global variablesStrangerke
2011-11-09TSAGE: BF - Cleanup: Rename a couple of global variables, remove a useless ↵Strangerke
global Savegame version wasn't incremented as the current one is too recent
2011-11-09TSAGE: BF - Cleanup: Remove _uselessVariable in scene 360Strangerke
2011-11-09TSAGE: BF - Cleanup: Use enum name where object/icon identifier is directly usedStrangerke
2011-11-09TSAGE: BF - Cleanup: Use enum name where bookmark is set to value directlyStrangerke
2011-11-09TSAGE: BF - Cleanup: Use enum name where global flags was set to value directlyStrangerke
2011-11-09TSAGE: BF - Map (50): rename a couple of parameters, remove two useless ↵Strangerke
variables and simplify checks
2011-11-09TSAGE: BF - intro (20): renaming objectsStrangerke