Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-06-24 | Typo, and stress that getSavePath() is not to be used for storing savegames ↵ | Max Horn | |
via Common::File svn-id: r23286 | |||
2006-06-24 | Added some FIXME comments to AGI engine | Max Horn | |
svn-id: r23285 | |||
2006-06-24 | Remove unused slash from DEPDIRS (cosmetical change to appease Torbjoern :-) | Max Horn | |
svn-id: r23284 | |||
2006-06-24 | Follow our code formatting guidelines; also, we provide default ↵ | Max Horn | |
implementations for getSavefileManager and displayMessageOnOSD, no point in replacing this with empty dummy implementations svn-id: r23283 | |||
2006-06-24 | Moved savefile code to new 'saves' backend module (work in progress) | Max Horn | |
svn-id: r23282 | |||
2006-06-24 | Add Italian version of the Feebles Files (4CD) | Travis Howell | |
svn-id: r23281 | |||
2006-06-24 | cleanup | Max Horn | |
svn-id: r23280 | |||
2006-06-24 | Added 'timer' backend module, based on the existing TimerManager code (work ↵ | Max Horn | |
in progress) svn-id: r23279 | |||
2006-06-24 | Renamed class Timer to TimerManager (the old name was somewhat ↵ | Max Horn | |
incorrect/confusing) svn-id: r23278 | |||
2006-06-24 | These FIXME comments can go, I think :) | Max Horn | |
svn-id: r23277 | |||
2006-06-24 | Fixing a leak in the Kyra engine (the savefile manager allocated by class ↵ | Max Horn | |
Engine was never freed) svn-id: r23276 | |||
2006-06-24 | * Renamed config.mak to config.mk | Max Horn | |
* Renamed common.rules to rules.mk * Removed explicit declaration of MODULE_DIRS in various spots (instead we let rules.mk compute it) svn-id: r23275 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-06-24 | Fix warning | Max Horn | |
svn-id: r23273 | |||
2006-06-24 | Big Thinkers First Grade is supported now | Travis Howell | |
svn-id: r23272 | |||
2006-06-24 | Add cyx's patch for bug #1508935 - FOA: Indy walks on the spot. Also fixes ↵ | Travis Howell | |
car failing to turn during smart star challenge in thinker1 svn-id: r23271 | |||
2006-06-24 | Ooops | Travis Howell | |
svn-id: r23269 | |||
2006-06-24 | Remove extra Windows demo of puttputt, was a corrupt version | Travis Howell | |
svn-id: r23268 | |||
2006-06-23 | Add another Windows demo of puttputt | Travis Howell | |
svn-id: r23264 | |||
2006-06-23 | Convert file path, before playing videos in HE games | Travis Howell | |
svn-id: r23263 | |||
2006-06-23 | Typo | Travis Howell | |
svn-id: r23262 | |||
2006-06-23 | Add Spanish version of the Feebles Files (4CD) | Travis Howell | |
svn-id: r23261 | |||
2006-06-22 | Tweak SCUMM detection a bit more -- do not hard code a check for the ↵ | Max Horn | |
genmethod to determine the platform value, but rather use the platform value the GameFilenamePattern provides svn-id: r23260 | |||
2006-06-22 | Fix bug #1509496 - INDY3 (MAC): Map screen hangs up at azores. | Travis Howell | |
svn-id: r23259 | |||
2006-06-22 | This additional check for Macintosh versions of HE games isn't required, as ↵ | Travis Howell | |
platform is already set correctly svn-id: r23258 | |||
2006-06-22 | Adds the AUTHOR file to the MacOS X snapshots, and updates the bundle layout ↵ | Oystein Eftevaag | |
to correctly show the background image svn-id: r23257 | |||
2006-06-22 | Add cyx's patch for VAR_FADE_DELAY timer changes in fade effects | Travis Howell | |
svn-id: r23255 | |||
2006-06-21 | Reverting here too. | Johannes Schickel | |
svn-id: r23253 | |||
2006-06-21 | Ok after a few checks this is how it should be (fixing problems with my last ↵ | Johannes Schickel | |
commits). svn-id: r23251 | |||
2006-06-21 | Oops fixes problem introduced with last commit. | Johannes Schickel | |
svn-id: r23250 | |||
2006-06-21 | Commits fix for crashing about dialog mentioned my Marucs on -devel. | Johannes Schickel | |
svn-id: r23248 | |||
2006-06-21 | Set 0.9.0 date | Eugene Sandulenko | |
svn-id: r23244 | |||
2006-06-21 | sync trunk | Willem Jan Palenstijn | |
svn-id: r23243 | |||
2006-06-21 | Update description | Eugene Sandulenko | |
svn-id: r23239 | |||
2006-06-21 | Match the original behaviour more closely when examining inventory items. The | Torbjörn Andersson | |
text is displayed at least 800 ms. See bug #1181865. svn-id: r23233 | |||
2006-06-21 | Correct line to 80 chars | Joachim Eberhard | |
svn-id: r23231 | |||
2006-06-21 | Typo | Travis Howell | |
svn-id: r23229 | |||
2006-06-21 | Remove duplicate left over | Travis Howell | |
svn-id: r23228 | |||
2006-06-21 | Typo | Travis Howell | |
svn-id: r23224 | |||
2006-06-21 | Update docs for FF | Travis Howell | |
svn-id: r23223 | |||
2006-06-21 | Add back auto detection of Macintosh platform for HE games | Travis Howell | |
svn-id: r23221 | |||
2006-06-21 | Add eriktorbjorn's patch for bug #1507757 - BASS: Odd press sound at beginning | Travis Howell | |
svn-id: r23219 | |||
2006-06-21 | Move moveScreen to common surface functions for graphics | Travis Howell | |
svn-id: r23218 | |||
2006-06-21 | Add cyx's patch for bug #1035739 - SCUMM/SMUSH: Ugly palette change when ↵ | Travis Howell | |
video finishes svn-id: r23216 | |||
2006-06-21 | Revert back to original method used for scrollEffect(), fixes regressions. | Travis Howell | |
svn-id: r23214 | |||
2006-06-21 | Initialise the control panel's _mouseX / _mouseY. Fixes a Valgrind warning. | Torbjörn Andersson | |
svn-id: r23212 | |||
2006-06-21 | Fixed warning. | Torbjörn Andersson | |
svn-id: r23210 | |||
2006-06-20 | Applied patches from bug report #1276480, "GUI: Accented characters". This | Torbjörn Andersson | |
changes quite a lot of things in the font renderer and the convbdf tools, so there may be regressions, but we want this feature for 0.9.0. svn-id: r23208 | |||
2006-06-20 | Applied my own patch #1508018. I don't know for sure that it's exactly right, | Torbjörn Andersson | |
but it improves the Adlib sound effects in early games, e.g. the door opening and closing sounds in Indy 3 and MI1 floppy. There still appears to be some kind of looping/repeating mechanism that we don't implement, though. svn-id: r23204 | |||
2006-06-20 | added CE port news for 0.9.0 | Kostas Nakos | |
svn-id: r23202 |