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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2016-07-28
BUILD: Don't disable the event recorder for TravisCI
Bastien Bouclet
2016-07-28
Revert "BUILD: Fix test compilation with event recorder enabled"
Bastien Bouclet
2016-07-28
COMMON: Remove the EventRecorder dependency from OSystem
Bastien Bouclet
2016-07-28
WAGE: Refresh menus on load
Alexander Tkachev
2016-07-28
BUILD: Use parallel build on travis (#792)
MichaĆ Janiszewski
2016-07-28
WAGE: Fix weapons menu size
Eugene Sandulenko
2016-07-28
WAGE: Refine loadGame()
Alexander Tkachev
2016-07-28
TINSEL: Move debug channel registration to the very top of the engine constru...
Eugene Sandulenko
2016-07-28
SHERLOCK: Fix debug channel initialization
Eugene Sandulenko
2016-07-28
MORTEVIELLE: Fix debug channel initialization
Eugene Sandulenko
2016-07-28
MADS: Fix debug channel initialization
Eugene Sandulenko
2016-07-28
GROOVIE: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
2016-07-28
GOB: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
2016-07-28
GNAP: Move debug channel registration to the top of the engine constructor
Eugene Sandulenko
2016-07-28
DREAMWEB: Cleanup
Eugene Sandulenko
2016-07-28
CINE: Move debug channel registration to the first place in the constructor
Eugene Sandulenko
2016-07-28
ACCESS: Move debug channel registration where they belong
Eugene Sandulenko
2016-07-28
DRACI: Remove generic comment
Eugene Sandulenko
2016-07-28
FULLPIPE: Hid warning under debug channel. More debug output
Eugene Sandulenko
2016-07-28
FULLPIPE: Fixed debuf channel registration
Eugene Sandulenko
2016-07-28
BUILD: Disable Event Recorder for Travis CI, as our test/ suite is yet compat...
Eugene Sandulenko
2016-07-28
Merge pull request #608 from mgerhardy/travis
Eugene Sandulenko
2016-07-28
FULLPIPE: Split all debug output by channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Added more debug channels
Eugene Sandulenko
2016-07-28
FULLPIPE: Started using debug channels
Eugene Sandulenko
2016-07-27
WAGE: Add loadGame() sketch
Alexander Tkachev
2016-07-27
SCI32: Give default skip color a name
Colin Snover
2016-07-27
SCI32: Remove dead placeholder rendering code
Colin Snover
2016-07-27
SCI32: Fix kShowMovie calls crashing SCI32
Colin Snover
2016-07-27
SCI32: Re-enable the high resolution mode option for GK1
Colin Snover
2016-07-27
SCI32: Use extern instead of #include frameout.h for splitRects
Colin Snover
2016-07-27
SCI32: Fix backwards kFrameOut throttle timings
Colin Snover
2016-07-27
SCI32: Handle remap data outside the game's remap range
Colin Snover
2016-07-27
WAGE: Move some code in saveGame()
Alexander Tkachev
2016-07-27
WAGE: Refine saveGame() once more
Alexander Tkachev
2016-07-27
WAGE: Add World's _signature
Alexander Tkachev
2016-07-27
WAGE: Refine saveGame()
Alexander Tkachev
2016-07-27
WAGE: Refine WageEngine::saveGame()
Alexander Tkachev
2016-07-26
FULLPIPE: Few fixes to the pathfinding code
Eugene Sandulenko
2016-07-26
WAGE: Add saveGameState() sketch
Alexander Tkachev
2016-07-25
SDL: Disable keycode remapping when building for WinCE
Bastien Bouclet
2016-07-25
FULLPIPE: Added temp trace output
Eugene Sandulenko
2016-07-25
FULLPIPE: Fix in MGM::recalcOffsets corner case check
Eugene Sandulenko
2016-07-25
FULLPIPE: Fix subItems addressing in MGM
Eugene Sandulenko
2016-07-25
FULLPIPE: Fix MGM array allocation
Eugene Sandulenko
2016-07-25
FULLPIPE: Streamlined double binary numbers loading
Eugene Sandulenko
2016-07-25
VIDEO: Hid verbose debug output deeper
Eugene Sandulenko
2016-07-25
Merge pull request #782 from bgK/sdl-win32-keycode
Filippos Karapetis
2016-07-25
Merge pull request #789 from OmerMor/hoyle5
Martin Kiewitz
2016-07-25
SCI: Add detection to the Hoyle 5 family of games
Omer Mor
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