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2016-07-28BUILD: Don't disable the event recorder for TravisCIBastien Bouclet
2016-07-28Revert "BUILD: Fix test compilation with event recorder enabled"Bastien Bouclet
2016-07-28COMMON: Remove the EventRecorder dependency from OSystemBastien Bouclet
2016-07-28WAGE: Refresh menus on loadAlexander Tkachev
2016-07-28BUILD: Use parallel build on travis (#792)MichaƂ Janiszewski
2016-07-28WAGE: Fix weapons menu sizeEugene Sandulenko
2016-07-28WAGE: Refine loadGame()Alexander Tkachev
2016-07-28TINSEL: Move debug channel registration to the very top of the engine constru...Eugene Sandulenko
2016-07-28SHERLOCK: Fix debug channel initializationEugene Sandulenko
2016-07-28MORTEVIELLE: Fix debug channel initializationEugene Sandulenko
2016-07-28MADS: Fix debug channel initializationEugene Sandulenko
2016-07-28GROOVIE: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-07-28GOB: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-07-28GNAP: Move debug channel registration to the top of the engine constructorEugene Sandulenko
2016-07-28DREAMWEB: CleanupEugene Sandulenko
2016-07-28CINE: Move debug channel registration to the first place in the constructorEugene Sandulenko
2016-07-28ACCESS: Move debug channel registration where they belongEugene Sandulenko
2016-07-28DRACI: Remove generic commentEugene Sandulenko
2016-07-28FULLPIPE: Hid warning under debug channel. More debug outputEugene Sandulenko
2016-07-28FULLPIPE: Fixed debuf channel registrationEugene Sandulenko
2016-07-28BUILD: Disable Event Recorder for Travis CI, as our test/ suite is yet compat...Eugene Sandulenko
2016-07-28Merge pull request #608 from mgerhardy/travisEugene Sandulenko
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2016-07-28FULLPIPE: Added more debug channelsEugene Sandulenko
2016-07-28FULLPIPE: Started using debug channelsEugene Sandulenko
2016-07-27WAGE: Add loadGame() sketchAlexander Tkachev
2016-07-27SCI32: Give default skip color a nameColin Snover
2016-07-27SCI32: Remove dead placeholder rendering codeColin Snover
2016-07-27SCI32: Fix kShowMovie calls crashing SCI32Colin Snover
2016-07-27SCI32: Re-enable the high resolution mode option for GK1Colin Snover
2016-07-27SCI32: Use extern instead of #include frameout.h for splitRectsColin Snover
2016-07-27SCI32: Fix backwards kFrameOut throttle timingsColin Snover
2016-07-27SCI32: Handle remap data outside the game's remap rangeColin Snover
2016-07-27WAGE: Move some code in saveGame()Alexander Tkachev
2016-07-27WAGE: Refine saveGame() once moreAlexander Tkachev
2016-07-27WAGE: Add World's _signatureAlexander Tkachev
2016-07-27WAGE: Refine saveGame()Alexander Tkachev
2016-07-27WAGE: Refine WageEngine::saveGame()Alexander Tkachev
2016-07-26FULLPIPE: Few fixes to the pathfinding codeEugene Sandulenko
2016-07-26WAGE: Add saveGameState() sketchAlexander Tkachev
2016-07-25SDL: Disable keycode remapping when building for WinCEBastien Bouclet
2016-07-25FULLPIPE: Added temp trace outputEugene Sandulenko
2016-07-25FULLPIPE: Fix in MGM::recalcOffsets corner case checkEugene Sandulenko
2016-07-25FULLPIPE: Fix subItems addressing in MGMEugene Sandulenko
2016-07-25FULLPIPE: Fix MGM array allocationEugene Sandulenko
2016-07-25FULLPIPE: Streamlined double binary numbers loadingEugene Sandulenko
2016-07-25VIDEO: Hid verbose debug output deeperEugene Sandulenko
2016-07-25Merge pull request #782 from bgK/sdl-win32-keycodeFilippos Karapetis
2016-07-25Merge pull request #789 from OmerMor/hoyle5Martin Kiewitz
2016-07-25SCI: Add detection to the Hoyle 5 family of gamesOmer Mor