Age | Commit message (Collapse) | Author |
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PNGLoader is able to load images embedded in saved games already. This
helps remove some duplicate code
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This should fix bug #3295893.
The intention of this piece of code was to pad the first save slot
name with spaces until it's as long as the longest save slot name,
because the scripts use it to gauge the width of the save list.
Unfortunately, I messed up there, overwriting variable space directly
after the save names. In Urban Runner's case, this would be the list
of inventory items.
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NSIS installer support
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The revision number now includes the number of commits since the last tag
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to command line
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There is currently a bug and only the thumbnail of the first save slot is
shown
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Also, translated some comments
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problem still present though.
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The surface returned by OSystem::lockScreen() can have a pitch which
differs from w * bytesPerPixel, so modify the code to take this into
account. Fixes FMV problems on Dreamcast.
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As supplied by alex86r in bug report #3297633.
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As supplied by alex86r in bug report #3297602.
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If the user has only a N64 mouse plugged in and no controllers
this avoids fake clicks.
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* Not really sure when/how it got lost but as it's lack spectacularly
breaks the backend it is a really good idea to put it back ;)
Thanks to Max for the heads up.
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serialiser -> serializer
synchronise -> synchronize
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Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
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Don't overwrite _destSpriteX after PRINTTEXT with a value that's only
appropriate for monospaced fonts; support for non-monospaced fonts
has been introduced with Woodruff.
This should fix bug #3295889.
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Thanks to digitall for finding that one
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useless parameters too.
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