Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-05 | SCI: Silence false positive warning in MSVC | Filippos Karapetis | |
2016-02-05 | AGI: Make it possible to also force CGA/EGA/VGA | Martin Kiewitz | |
...rendering | |||
2016-02-05 | SCI: Blocking ScummVM auto-save slot 0 for saving | Martin Kiewitz | |
Auto-saving is not used by SCI, but slot 0 is ScummVM "standard" for auto-saving, that's why it's not available for saving anymore. Jones still uses slot 0 for saving/restoring (because it's hardcoded and changing it would break it somewhat) Deleting + restoring is still possible of couse. | |||
2016-02-05 | SCI: QfG1/2/3/4 character file detection changed | Martin Kiewitz | |
No longer checking for .sav file suffix, but instead checking room number instead. The user is able to change the suffix, which would have resulted in a compressed character file. | |||
2016-02-05 | DISTS/REDHAT: Package mort.dat, access.dat | Willem Jan Palenstijn | |
2016-02-05 | AGI: fix build powf() -> pow() | Martin Kiewitz | |
2016-02-05 | AGI: Render mode Macintosh added | Martin Kiewitz | |
Palette + mouse cursor + box frame color only atm Thanks to wjp for gamma correction Not sure, if our current color adjustment is correct Should be checked by using actual hardware | |||
2016-02-05 | AGI: GfxMgr::drawBox now using kRenderMacintosh | Martin Kiewitz | |
2016-02-05 | AGI: Rewrote stringWordWrap() | Martin Kiewitz | |
Original code wasn't accurate | |||
2016-02-05 | COMMON: Add render mode for Macintosh. | Johannes Schickel | |
On request of m_kiewitz who wants to use it for AGI. | |||
2016-02-05 | MAEMO: Fix default bindings | Tarek Soliman | |
This code depended on the off by one bug fixed in 9b8b737 | |||
2016-02-04 | SHERLOCK: SS: Fix crash on invalid graphics in German version | Paul Gilbert | |
2016-02-04 | AGI: Restrict hide.mouse to AGI3 only | Martin Kiewitz | |
Command seems to not have existed in at least 2.917 (PC). Space Quest 2 on Apple IIgs calls it during intro, but never calls show.mouse. SQ2 on other platforms does not make this call. Mouse cursor is not hidden under emulator, so atm I have to assume that it's either a dodgy script or there was something else hacked into the interpreter back then. This fixes Space Quest 2 Apple IIgs losing mouse cursor, when the intro is not canceled. | |||
2016-02-04 | AGI: Fix Hold-Key-Mode implementation | Martin Kiewitz | |
Hold-Key-Mode got introduced v2.425, it was simply not possible to disable it until 3.098. Now creating a AGI_KEY_STATIONARY event, so that it works properly Fixes Mixed Up Mother Goose | |||
2016-02-04 | AGI: Fix mouse code for transitions | Martin Kiewitz | |
Do not show mouse cursor after transition, when it's currently switched to hidden. Do the same for hide/show.mouse opcodes. | |||
2016-02-04 | AGI: Add verbose flags to debug command screenobj | Martin Kiewitz | |
2016-02-04 | AGI: Fix cursor position after save game descr. | Martin Kiewitz | |
Cursor was placed incorrectly after entering saved game description using original load/save dialogs. | |||
2016-02-04 | AGI: More accurate menu mouse support | Martin Kiewitz | |
Menu items did not switch to inverted state when they are disabled. | |||
2016-02-04 | AGI: Add Atari ST system UI buttons | Martin Kiewitz | |
2016-02-04 | AGI: Add buttons to save/restore verify dialogs | Martin Kiewitz | |
2016-02-04 | AGI: Add Amiga system UI buttons | Martin Kiewitz | |
Also adjust window frames for Amiga. Amiga also uses hi-res ones. | |||
2016-02-04 | AGI: Add Apple IIgs system UI buttons | Martin Kiewitz | |
For Restart/Quit/Pause dialog | |||
2016-02-03 | ACCESS: Fix display of ending credits | Paul Gilbert | |
2016-02-03 | ACCESS: Workaround Floppy room establishment reshown when loading saves | Paul Gilbert | |
2016-02-03 | ACCESS: Setup wall codes correctly after reinitializing for new room | Paul Gilbert | |
2016-02-04 | AGI: Fix disabled look to work properly in menus | Martin Kiewitz | |
2016-02-03 | CONFIGURE: Log cmdline and envvars to config.log | Willem Jan Palenstijn | |
2016-02-03 | AGI: Add different window frames for Macintosh | Martin Kiewitz | |
Also work on drawCharacter code for SystemUI usage | |||
2016-02-03 | AGI: Add different window frames for Apple IIgs | Martin Kiewitz | |
Only slightly different than on PC | |||
2016-02-03 | SCI: code/define formatting | Martin Kiewitz | |
2016-02-03 | SCI: Remove hardcoded value in getScummVMEvent() | Martin Kiewitz | |
2016-02-03 | Merge pull request #660 from rootfather/readme-de | Thierry Crozat | |
I18N: Update German README and NEWS file | |||
2016-02-03 | I18N: Update German NEWS (Neues) file | rootfather | |
This updates the German NEWS (Neues) file to the english original file as of commit 7d014be0a2b796175a7ce40a9315603f711b2a30 | |||
2016-02-03 | I18N: Update German README [Liesmich] file | rootfather | |
The German README [Liesmich] file is now the same as the English original as of commit 687f6067f5d8f616ccd948e43783bdc27f621c23. | |||
2016-02-03 | I18N: Regenerate translations.dat | Eugene Sandulenko | |
2016-02-03 | I18N: Update Belarussian translation. Patch #1626 | Eugene Sandulenko | |
2016-02-03 | AGI: Message box mouse support | Martin Kiewitz | |
2016-02-03 | AGI: Rename WINDOWRESET to WINDOW_AUTO_CLOSE_TIMER | Martin Kiewitz | |
2016-02-03 | AGI: Increase time delay for Apple IIgs | Martin Kiewitz | |
It seems that either Apple IIgs ran very slowly or that its AGI interpreter didn't do the delays as on all the other platforms. Further investigation needed Fixes all sorts of games running now way too fast. | |||
2016-02-03 | AGI: Remove unused initialized variable | Martin Kiewitz | |
2016-02-03 | AGI: Remove _game.state, not needed anymore | Martin Kiewitz | |
2016-02-03 | AGI: Change cycle delay handling, seems to fix GR | Martin Kiewitz | |
Removed pollTimer() Renamed pause() to wait() Doing 10 msec delays instead of at least 50 msec per EventProcess Seems to fix weird Gold Rush ingame timer issue?! bug #4147 | |||
2016-02-03 | AGI: Cycle event processing changed | Martin Kiewitz | |
processEvents() renamed to processScummVMEvents() mainCycle() renamed to processAGIEvents() have.key now sets up an inner loop and calls processAGIEvents() to avoid any further cycle work processing | |||
2016-02-03 | AGI: Call update screen in have.key for now | Martin Kiewitz | |
Some games call it in an endless loop until a key is returned | |||
2016-02-03 | AGI: Make inner loop handlers consistent | Martin Kiewitz | |
2016-02-03 | AGI: Implement messageBox() as inner loop | Martin Kiewitz | |
Also remove _game.keypress, _game.msgBoxTicks | |||
2016-02-03 | AGI: Remove Gold Rush workaround, no longer needed | Martin Kiewitz | |
2016-02-03 | AGI: Fix regression of have.key changes | Martin Kiewitz | |
original commit 8269a94bcd55200f7ae8aba00c7b6fd0d37b9a37 Now hopefully properly implemented. Adjusted a few more inaccuracies (we set v19 to 0, where we shouldn't have) | |||
2016-02-02 | AGI: add drawCharacterOnDisplay() | Martin Kiewitz | |
2016-02-02 | AGI: Remove inputMode, not needed anyore | Martin Kiewitz | |